For me BGs end when i hit lvl 50. I was never in to pvp in WoW because it’s HIGHLY unbalanced bullsh** but what we have nowadays well, this is honestly unplayable bad joke. I came to WoW from SWTOR where i pvped for a few years, i knew every single class and spec, what to expect and how to act, in different situations with different enemies… I thought that my pvp skill in WoW is basicly because my lack of knowledge, since i started playing in 2nd half of Legion, but today i thought because have plenty of “alts” i should get some idea how these classes work and what i can expect playing against them. Honestly i did play BGs during BfA only while lvling and honestly it was hella fun, of course it highly depends how “experienced” pvp players are in your team and if enemy team has 2x more healers then you do - personally i think this is bad balancing, i know that healers wanna have fast pop too, but for the rest of players it’s unfair and who wants to spend couple of minutes without obvious chance for win or leave and get punished with 15mins penalization for another que - i am not saying it’s bad to get penalizated for rage quit. - this is about balancing
After prepatch came out i started lvling for fun another toons on Ali - because higher chances to meet pvply oriented folks - DK and then Monk (Monk is my main on Horde, so i think i know pretty well how to play with this class). So… during lowbie matches -
to 29lvl i found that some classes are insanely in advantage, like HUNTER due high damage, Priest - the most tankie class and if they know what to do they can kite 2,3 players for a while, Mage because his mobility which is known fact for very very long time.
PvPing is still fun - i enjoyed it so much (if u have balanced and good ppl in pvp)
to 49 i found balancing is bad, but still it’s playable, but Hunter - freeze trap, slowmove trap, high damage burst (for example my monk on lvl 49 had 5,2kk HPs hunter gave me aim shot for 3,1kk damage - is this for real??? - of course he was far away from me and i was without DF), Priest - dots, fear, insane tankie surviability - 1vs1 against priest is very very hard challenge with very low chance to beat him/her up in 1vs1, rogue - stuns + stuns + stuns + stuns + high burst damage + stuns… I can’t even imagine how other classes without stun breaker can play against team with 2+ rogues, in worst case cooperating together. Stuns, slow, fear etc… are for real cancer in WoW - in SWTOR when you get stun or slow or something you get filled some % of immunity against those effect and when you filled it you have been immune against it for like 6 secs? Don’t remember it precisely - this is what WoW needs! Mages are annoying but it’s not that extreme and you can play against them
PvPing is still fun - i enjoyed it so much (if u have balanced and good ppl in pvp)
lvl 50 - no comment, i honestly dunno what to say. When i finished 2 days ago lvling my ALI monk i didn’t even que because i know without gear, azerite cr*p and everythign altogether i would be no match for enemy players. But because i wanna play pvp i joined on my main - ORC MONK and tried to play yesterday and today… Nah i don’t have nerves for this - zerged almost instantly - half of team are ranged - slow fear + high damage and meanwhile you get stun byt rogue with burst - of course it highly depends on situation and if you will be targeted enemy players, but this disappointment i didn’t feel during lvling that much like on lvl 50
I was thinking and honestly i wish to get option before you que in which bracket u wanna play with adequate nerf ur toon - because i would never hit lvl 50 (max lvl) if that will be possible on “pvp only” character and keep enjoying pvp on lower bracket
-----> That was my own personal opinion, i am not experienced pvp wow player, i know plenty of ppl will disagree with me, i know this is prepatch before live content - but please, do something about BALANCING, it’s shame that pvp here is not that live as it should be