Feral Druid
- King of the Jungle (pvp talent) removed from the game
Ferals should be punished more for being out of position to multi dot. the removal of this will lower Feral survival to a level that running a round multi-dotting without proper set up may cause their deaths, overall lowers the damage and brings the class inline.
Balance Druid
- Owlkin Adept (pvp talent) no longer reduces the cast time of Cyclone
Balance Druid aren’t overpowered but fast clones are both toxic and nearly uncounterable.
Devastation Evoker
- Obsidian Mettle (pvp talent) Removed from the game
Devastation damage is beyond every other class right now and this is due to the fact you cannot really counter them, popping one of the 2 walls which gives them 100% interrupt immunity in-addition to the CC immunity means they can absolutely pump to levels that for many is uncounterable. removing this PVP teams means they can be countered and will have to rely on there 5 other magic schools
Beast Master Hunter
- Black Arrow (Hero talent) damage reduced by further 10% in PVP
BM continues to have overtuned damage and this sorts it out
All Hunter specs
- Survival Tactics (pvp talent) now reduces damage taken by 20% down from 80%
Hunters in this expansion seen the most survival increase of any spec, now having access to feign wall, double wall, heal, pet sac and turtle is too much
Frost Mage
- Frostbite proc chance reduced by 100% in PVP
- Snowdrift (pvp talent) is now considered a magic effect and can be dispelled
Frostbite does not work in a world where micro cc and mobility is so off the charts that it shouldn’t feel like one lucky proc can decide the game, additionally snowdrift has just had a little more counter added to it.
Windwalker Monk
- Rising Dragon Sweep (pvp talent) has been removed from the game
Most caster toxic spell ever added to wow and should never have been added in the first place, this should be removed as soon as humanly possible
Retribution Paladin
- Blessing of Spellwarding (pvp talent) has been removed from the game
- Blessing of Sanctuary (pvp talent) has been removed from the game
- Divine Protection is no longer reduces by 50% in PVP
- Avenging Wrath is no longer reduced by 50% in PVP
Retribution continue the path of being super squishy at the cost of being able make everybody else tanky. spellward is absurd vs certain comps and removing sactuary will allow some of the baseline nerfs to the spec that make it feel horrible to be removed
Void Weaver Priest (both Disc & Shadow)
- No Escape (hero talent) effectiveness reduced by 50% in PVP
- Inner Quietus (hero talent) effectiveness reduced by 50% In PVP
- Entropic Rift (hero talent) damage reduced by 10% in PVP
- Void Blast (hero talent) damage reduced by 10% in PVP
- Collapsing Void (hero talent) damage reduced by 10% in PVP
One of the most toxic hero specs and just needs toning down across the board for both disc and shadow
Subtlety Rogue
- Shadowy Duel (pvp talent) now reduces the damage of the Rogue and the effected target by 80% for it’s duration.
this should of happened a long time ago
Assassination Rogue
- Garrote can no longer Silence enemy players
- Hemotoxin (pvp talent) has been redesigned. 1 minute cool-down. When active, your next Shiv will silence the enemy for 2 seconds.
This also should of happened a long time ago
Warlock
- Demonic Circle Teleport no longer provides immunity to snares and roots
Adding some counter play to Demonic Teleport is a good thing
Fury Warrior
- Slaughterhouse (pvp talent) has been removed from the game
- Rampage now has a baseline mortal strike same baked into it.
Slaughterhouse has been the tipping point to Fury being either godly or terrible. as soon as Fury damage becomes tuned, Slaughterhouse tips them over the edge, fixing this, fixing the overall design allowing you to maintain high damage output but that damage not becoming oppressive.