That’s not entirely true.
We had Legion’s templates, for example. Or WoD’s gear scaling system. And before that, we had PvP gear with resilience or PvP Power. With PvP gear in the game, a casual was only at a disadvantage against geared arena players which were a lot fewer compared to M15+ players.
What we have now is a rather huge power gap between players. The OP is totally right in his assessment. Casual PvP players are punching bags for PvE-geared PvE’ers and PvP’ers. Gear is by FAR the most important factor in PvP and this isn’t how it should be.
you just need to do one mythic 15+ key a week
I CBA, personally. I’ve done thousands upon thousands of dungeons and raids in the 15 years of playing WoW. I now find repeatable content boring except for high-end raiding on which, however, I don’t have the time to invest anymore.
I’ve been there, done that. Many, many years ago.
Now, I simply want to log in and solo queue bgs for the fun of it. I do not appreciate being unable to be competitive in the ONE thing I have the time and will to do in WoW these days. And I’m not the only one.
Not to mention how bad game design it is to force people to do content they don’t want to do in order to be competitive in the content they do want to do…
We either need PvP Power and/or resilience back or a gear scaling system like WoD’s or a system like Legion’s but with an option to customize secondary stat focus. Or a combination of the above.
The end result should be to cap the power gap to, say, 5% or so. This would encourage more people to do instanced PvP and we might even get shorter queues, who knows?
If things stay as they are, I’m willing to bet WoW’s going to gradually lose its casual PvP playerbase.