Pvp resilience in open world is broken? Why so much damage? Inside bgs its okay
there should be 0 base pvp resilience in the prepatch or 5.0 until 5.1 anyway. Idk why Blizzard cant be arsed to fix this. There was no battle fatigue, no base pvp resil or any of that stuff on OG MoP in 5.0, let alone the prepatch to MoP.
Oh wait, I do know why: They copy-pasted private server unga bunga code, then tried to fix it half-assed and now we have some weird mix of whatever they call MoP classic.