With the next weekly reset (Wednesday, 10 February in this region) the amount of Anima dropped by Mythic Keystone Dungeons and Raid bosses will increase. Specifically:
Completing a Mythic Keystone at +7 to 9 will now award 2 Rare Anima items.
Completing a Mythic Keystone at +10 and higher will now awards 3 Rare Anima items.
The first 8 bosses in Castle Nathria will now drop 3 Anima items.
Stone Generals and Sire Denathrius will now drop 5 Anima items.
How about a better system for those that play M+ as their main content, why do people that clear +20 keys get rewarded with 210 items?
There is so little incentive to push yourself and it’s very easy to hit a roadblock when playing exclusively M+ where you’re just waiting for the weekly vault reward and it’s really frustrating since it’s completely RNG dependant whether you get something useful or not.
We need a system similar to PvP where we can target gear we actually need with points and then we could upgrade that gear based on the level of keys we’ve succesfully completed.
Also why is the anima reward capped at +10 when it gets exponentially harder from there?
The very low anima was like a slap in the face for the effort put into killing some of the tougher bosses - it still is, but it’s better than nothing. But the real issue is the extremely low amount of loot just making raiding feel extremely unrewarding overall.
Because they get rewarded even if they finish it in 20 hours. M+ reward system is fair and extremely forgiving. Doesn’t matter if you are 2-5-10 hours late to finish it.
It would make more sense to make boss drops in Dungeond and Raids more bountiful by adding more various items/currency.
Even something like 1-2k gold in the M+ chest or on a boss kill would make it feel better.
Why are you so cheap with the anima? I get it, drought and all that, but there’s
more to it than RP.
Covenant gear is already irrelevant, let people upgrade it faster. Also cosmetics are fun and there shouldn’t be any issue farming them. Or is fun not allowed anymore?