With scheduled weekly maintenance, we’ll implement the following changes to Nerub-Ar Palace on Mythic difficulty.
Queen Ansurek
Web Blades:
Number of targets reduced to 3 (was 4).
Grasping Silk damage reduced by 25%.
Phase 1:
Number of Reactive Toxins applied per cycle no longer increases beyond 3 (was up to 4).
Removed second Silken Tomb cast from final cycle of the phase, and adjusted the timings of other abilities in this final cycle to accommodate this change.
Silken Tomb health reduced by 30%.
Frothy Toxin damage reduced by 23%.
Phase 2:
Shadowy Distortion duration reduced to 30 seconds (was 3 minutes).
Gloom Blast damage reduced by 20%.
Phase 3:
Number of Summoned Acolytes per cycle no longer increases beyond 4 (was up to 5).
Removed the first cast of Royal Condemnation from the final cycle of the phase, and adjusted the timings of some other abilities in this final cycle to accommodate this change.
Removed Web Blades casts that overlapped with applications of Abyssal Infusion.
Your priorities are hillarious. Instead of fixing numerous remaining UI / class related bugs that plague almost every player or tuning the specs you butchered (MM hunter, Holy Priest, Brew master Monk, for example) that affects a substantial portion of player base or fixing the stat itemization of BRD items, which are useless for so many specs due to lack of mastery,
instead of that you tune the boss that is approached by like what, less than 0.3% of the player base? Your house is on fire and you’re mowing your lawn meanwhile.
Are you gonna remove that +7 and +12 affix? It’s rubbish no one likes either of them. No one asked for them. They are so bad the MDI don’t even do them because they are boring.
Thanks for this tuning on queen, though we’ve been stuck at broodtwister for 3 nights just trying to get the liquid weakauras to work for everyone so we can start progressing it.
BTW If you wanted to help raiding guilds, you could’ve NOT killed 10 man raiding just so RWF can become “more fair” destroying around 95% of guilds at the time.
At least we don’t have low FPS in raids now. Just kidding, we can barely dodge stuff with any consistency.
Hopefully the coming nerfs -err, “adjustments” will get the hall of fame filled before season 2.
they care only about toxic mythic raiding guilds. and dont care about anyone other in game as all other players are unworthy of their attention
for example m+ - they wont touch any tuning in there for months now even thogh whole mode is in shambles because MDI is ongoing .
if you are not a mythic tryhards blizzard simply dont care about you at all.
git gud bro - thats their only answer - after all Echo manages just fine (even though even Echo bailed on m+ this seaosn because of how nonsensical dungeons are )
When I did mythic raiding one of the most frustrating things were the constant boss nerfs.
Because it meant you could spend days and days fighting a nearly impossible boss only to discover next week that it’s been made trivial and it just falls over.
Why, o why, do you deliberately overtune bosses in the first place? You know they’re too hard. Why do you release content you know is too hard? I think I speak for basically every mythic raider, even if I no longer raid myself, when I say: It’s not fun.
Wasn’t it overturned for the world first raiders?
I mean they clear it quick enough.
Then indeed constant nerfs to help people conquer it.
I don’t raid but it sounds like a pain to see nerf after nerf mid progress
I think it’s more complicated than that, but basically you’re in the right ballpark.
Gearing is designed to fix this so you don’t need nerfs, but unfortunately mythic raiding generally cannot be outgeared as most mechanics will 1-shot you even if you massively, ridiculously outgear them.
Getting character upgrades is, however, a significantly more satisfying way to make progress than Blizzard arbitrarily nerfing things sometimes.
from close to 80k guilds of 25-man Wotlk we went in 2 expansion to 16k and less ( Cata-Mop ) Look at the population .Decimated , that went 12 mill to 6 mill .
10-man guild were restricted with recruitment especially since the format was 2-3-5 or 2-2-6 .
You understand that you force 40%- 50% of player playing tank-healer with this format ??
There is a reason why 10-man was an utterly failure .
I get that the balancing team and the dev team and probably even the dungeon/raid tuning team are different entities and act individually but this just leaves such a bad taste, it’s flabbergasting.
We have an overwhelming amount of bugs in the game ranging from mere title bugs, over dungeon bugs to raid bugs.
Balancing sometimes feels like “lol just roll the dice”.
Remember the first day of Xal’atath’s Bargain: Voidbound on live? Where Blizzard just randomly buffed the affix HP by 130% at around 6pm and then reverted that change entirely a few hours later? How in Gods name does someone think that buffing something bei 130!!!% is a good idea? How about testing something with a more reasonable number? And how about actually testing that instead of just “lul just send it brah”.
Then we have this - as I can tell players are really unhappy with the current state of M+ for various reasons. Be it the gearing, the toxicity (not really Blizzards fault tbf), the affixes, the key level squish, the spell queue change, the dungeon design/balancing or the huge wall some key stone levels provide in difficulty jump (especially +12).
QA of this expansion so far is … I mean basically non-existent?
The anniversary patch introduced performance issues because something is supposedly clogging up the CPU causing it to not send enough information to the GPU.
Blizzard just and I quote from a blue post from the US forums:
Blockquote
…implemented a rebuild of some core parts of WoW’s infrastructure…
directly in production without pushing it to the PTR first.
They also recently just merged their PTR branch with the production branch without having merged in-between changes from production to PTR first basically erasing any changes from the production branch that happened before the patch. I mean who tf cares about merge conflicts, right? LGTM, just send it lol.
All of this is already ridiculous on its own but couple that with the fact that they just release something like the AH mount for 80eur and the Mountain Dew promo and heavily exploiting FOMO with that while also almost all parts of WoW are on fire is … an interesting decision?
And as patchnotes we get “Yo we gonna nerf Mythic Ansurek”.
Yeah, great for the 0.x% of players actually caring about this at this time but how about you fix your sh*t that 99.x% of players are REALLY unhappy with?
Players at that level have completely different expectations and criteria for playing games. A game’s viability in the eSports genre has no bearing on how fun it is for the other 99% of players.
Players don’t hate tanking or healing. They hate tanking/healing PUGS.
And 10 man raiding was played by far more guilds than 25 because it was more accessible. It has the same tank/heal/DPS ratio as M+ and guess what, it’s 1000x more popular and accessible than raiding.
totally agree. i cant explain to myself why they focus on this 0,00000000000000000000001 % playerbase.
But since american companies (ok worldwide companies) are driven only by profit probably this modification bring more revenues than checkin all the bugs and unbalances this game is haveing actually.
How come you think raiding guilds are toxic? What did my guild do to you?
Mythic tuning shouldn’t even be your concern, since you never raided mythic.
You know that class balancing and encounter balancing are total different teams at blizzard? You just prove time and time again how ignorant, childish and not informed (can’t put it in a nicer way) you are.