In next week’s update, Siren Isle patch 11.0.7, we will make several adjustments to the availability of Gilded Harbinger Crests and to the acquisition of all Crest types through Mythic+ dungeons.
Gilded Crests and Mythic-track gear represent the pinnacle of available gear from a Season, and are meant to be rare, but we have seen feedback that both the availability of these Crests and the costs of crafting top-tier gear fell prohibitive.
Changes
Currency rewards from Mythic+ dungeons (Crests, Gold, Valorstones) now scale by keystone level, and completing a keystone outside of the timer now always deducts 4 Crests.
Difficulty
Crest Type
# Dropped, Timer Beaten
# Dropped, Timer Expired
Heroic
Weathered
10
n/a
Mythic
Carved
10
n/a
+2
Carved
12
8
+3
Carved
14
10
+4
Runed
12
8
+5
Runed
14
10
+6
Runed
16
12
+7
Runed
18
14
+8
Gilded
12
8
+9
Gilded
14
10
+10
Gilded
16
12
+11
Gilded
18
14
+12
Gilded
20
16
Number of Gilded Harbinger Crests needed to purchase a Nascent Gilded Harbinger Crest reduced to 60 (was 90).
Number of Harbinger Crests needed to purchase trade-up bags reduced to 45 (was 90).
Harbinger of the Gilded achievement now requires item level 636 in every slot (was 639).
For players who are functionally finished with their gearing journey, the bar for the Harbinger of the Gilded achievement has been a bit too high, precluding the use of crafted gear and requiring luck to fill every slot. Lowering the threshold from item level 639 to 636 should add a little more flexibility and ensure that players who are completing the hardest content feel they can unlock the final Warband discount.
The changes to Crests awarded from Mythic+ have two main aims:
Ideally, challenge and reward should be directly correlated. Until now, players whose primary goal was optimizing Crest income were incentivized to run the lowest difficulty that awarded their desired Crest type, even if they were capable of completing much more challenging content. This had the secondary effect of making it much harder for players just entering the Gilded range to find groups for Mythic 8 keys, because they were often competing for slots with players who really belong in 10s, 12s, or even higher.
While it is important for all members of a Mythic+ group to have a shared interest in finishing a dungeon within the timer (rather than just the key-holder), dropping from a reward of 12 Crests down to 5 Crests when the timer was missed felt overly punitive. Currently in patch 11.0.5, for example, a group who fails to beat the timer in a Mythic +7 will receive more Crests for their effort than a group who crushes the timer in a Mythic +4.
We hope that a difference of 4 Crests strikes a better balance of incentivizing group effort, while still feeling rewarding.
Our goal with these changes is to help players who are attempting to push into the upper echelons of content, as well as those who have alts they’re looking to gear up to match the progress of their mains.
Thank you for all the feedback that helped shape these changes, and as always, we’ll be following closely to see how this reward structure plays out in 11.0.7.
You could tripple it and remove valor and it will still not bring back players its far to little far to late. The m+ squish should never of happened tbh and the affix’s are awful.
Why does it stop at +12? Why don’t we get more rewards for doing higher keys? It’s hard enough to find teammates for +15s at this point in the season as it is. There need to be more actual in-game rewards for playing such difficult content.
The amount of Crests received for completing a dungeon needs to be much higher right now. You can’t equip alts in a reasonable amount of time like this. A +8 dungeon should give at least 30 Gilded Crests at this point in the season. This season is over for many mains. You need to make it more alt friendly or people will just quit when they look at the amount of Gilded Crests required to bring their alts to a good ilvl.
When will you stop with the extra punishment for depleting keys? Nobody likes it. The fact that you don’t upgrade your key when not timing it is punishment enough. Nothing more is necessary. Depleted keys should give the same amount of Crests as timed keys. This reduction in Crests only makes players leave early in the dungeon when they anticipate the run not going well. They don’t want to spend MORE time for getting LESS rewards in the end. It’s simply more time efficient to leave a bad group and queue up again in hopes for a better group. It’s your fault that there are so many leavers. If the amount of Crests stayed the same, they would at least have some incentive to fight for it. This is extremly unfriendly for pugs and a constant complaint. You should rethink this.
Exactly. M+ this season has not been enjoyable to me, at least.
There’s just too much going on to be able to relax and have some fun with ingame friends. A few extra crests won’t change that.
The need for interrupts has sky rocketed, while abilities that before could be used for the purpose has been changed to not to do so. And that’s just the start of it.
And thanks for the reminder. I need to cancel my sub again. Sadly I made a 6 month plan last time I should have known better by now.
I like these changes. I have fun doing mPlus, even though I’d like to do higher ones. If this new scaling doesn’t stop at 12 (does it?) that might be incentive enough for my mates to go higher.
Only thing I’d appreciate now would be some improvement to valorstone farming. Especially on twinks. Making at least the buy up bags Warbound would be great, too.
There is a lot more to be done to remedy the mess of this m+ season, but this is a definitely a good first step, thank you for starting listening to feedback.
honestly… Delves should have equal rewards and they should be harder to complete…
players are screaming about m+ and m+ groups and LFG and leavers etc…
you literally have a new game mode thats about Single player experience… utilise it… !
It is nice! But, I dont understand why always very late like this way when we have full geared 636 and 939. What is the point to change at this time now? Why not 1 or 2 months earlier?
good now revert m+ to DF s3 and we are gucci to go play again.
WHat you did in S1 of TWW was a crime and whoever was responsible should be fired instantly
If M+ dies because of something like that, which is why some people oppose the idea, then it’s just concrete proof that the majority don’t really want to do M+ and everyone has just been living a lie. Grouping for Delves is pretty common to try blast out your 8 at the start of the reset so the “why you play an mmo if you just want to solo?” argument isn’t really relevant.
The reason why Delves are favored over M+ ist that they have the amount of mechanics of old dungeons; and the reason ppl like to solo stuff in an MMO is because it reduces the amount of sources for potential mistakes that can ruin the gaming experience… but at the same time the MMO factor leaves the possibility to group and get help if soloing isn’t possible for one reason or another.
On topic: Increasing crest drops alone won’t save M+, it only reduces the amount of torture one has to go through to gear a char and quitt doing the content; I wellcome the change, but it won’t result in more M+ runs done.
Are they more popular though? I’d like to see some data for that. Not that I really doubt you since they are easy and accessible so everyone did it at least once (even if it was just for some quick gear) and I take that into consideration as well as some other reasons like Transmog farm, rep farm, achiv farm etc.
And my personal favorite: I can afk mid run and do whatever the beep I want.
I would prefer they change currency tab interface to account wide so every alt can contribute or just take what they need. Much simpler than this transfer mechanism.