Please give us a PVP stat or, I’d be happy for PVP gear to be turned off in dungeons and raids completely.
If some people will abuse the system and boost people to gear them quickly for raiding in some top 1% guild, just turn off PVP gear in raids and dungeons, pvpers really don’t care. I want it to work the same in the open world so I can use it with war mode on and gank, and I don’t see a problem with it working for world quests and world bosses or whatever. But just let us earn PVP gear faster and higher gear in BGs.
It should not be timegated behind PVE content for 7 weeks, it should not be timegated AT ALL. It should be taking half the time to earn the Mythic 6 197 gear, not 88 hours but 40. And we should be able earn at least 210 gear or higher from honor and BGs not the highest being 197. Mythic 15 level 210 gear for 80 hours would be somewhat reasonable but 88 hours for 196 behind a 7 week timegate is kind of deplorable and makes me feel a little sick in my stomach that I’m going to have to do all of that for alts.
Especially considering Ian has literally said in interviews that SL will be much more alt friendly and the top end power balance for someone that does PVP and PVE vs someone that does just PVP should be a “slight” difference. Literally his words in the Slooty Mctoot interview. I would have thought that this would mean they might have access to some different trinkets and more choice of the effects they give (not stat differences) for slightly more tailored or crazy procs, not several mythic levels above. The only reasoning behind systems like this I can think of are evil practices forcing us to log in week after week for player engagement and the favour for PVE players being more powerful in PVP is just turning all PVP players away from the game. Just let us have fun Ian, we’re living in a covid nightmare. I personally could really do with SL being good right now and not feel like a miserable grind. It’s not a grind if I’m having fun, just give us a break and let PVP players have fun…
Make the best PVP gear you can get in Arena be equal to the best Raid gear you can acquire. Having it be several mythic levels or item levels behind top end raid gear is extremely bad for PVP and PVP players. I’m completely against all these decisions.
If this stays the same I will not work on alts and I’ll definitely drop out of the game much much sooner than I would have. I’m not even sure if I can handle the day to day gearing on a PVE main if I can’t switch to an alt and just do arena and BG when my guild is not around. Or even just doing PVP on my main during guild downtime if I have no choice here, will be empty and boring as there’s no meaningful rewards and I think crapping on low geared casual players is really bad game design and not fun.
Oh lord, the cry from pve heroes when they join a bg and cant kill anything because although they have the highest ilvl their gear has no pvp stats and therefor is useless.
How unfair would it be for said pve heroes to have to grind pvp to actually pvp, the audacity of Blizz!!
Sounds crazy??
Was exactly like this back in MoP and WoD
(Maybe even before but thats when i started using the forums more)
Im with you 100%
But theres a part of the community, for a lack of a better word, is hypocrite.
I’m ok with the BIS for your class being a mix of the top end raid and pvp gear. But tbh I don’t think it should be about BIS I think these decisions would be way more fun if it were more about playstyle.
The actual cool or more interesting decisions to make here would be stacking a particular secondary stat. Say the pvp gear favours versatility but if you mix in some raid gear with your pvp gear you can get much more crit and haste and go more glass cannon. With high item level gear you already have a lot of stamina and perhaps this could outweigh the benefit that the vers gives because of the random crit chances proccing or something like this.
Or having a different set bonus from a set of raid gear that suits your playstyle more or having actual playstyle choices to make between gear items instead of it being all the highest item level gear is in raids only.
Ian said that someone who plays both pvp and pve should have a “slight” advantage, but this advantage is all to the person who just plays pve. If you have acquired more customised items by participating in both the top end raid and pvp content then I do think that giving a slight advantage via different special abilities on the item, set bonuses, interesting procs or stacking secondary stats better is ok. But something that is not a “slight” advatage is a whole item level above or SEVERAL as it stands with literally more stamina and main damage stat.
And just to be completely transparent here I’m going to timestamp some key moments in this interview.
Ian said here that if people said “we got x and y back but we really miss z, can you hook that up for us, and possibly we can” when talking about community feedback in SL.
Here Ian mentions how he doesn’t want to force players into doing content over and over that they do not want to do.
And here Ian mentions how if you don’t want to do both sides of the game you shouldn’t have to but some crossover is healthy. And also that someone who excels in both sides of the game should only have a slight advantage over someone who only does pvp or pve.
So he’s saying that they have the ability to change things if the community asks for it. And we most definitely are and it’s been a conversation during BFA and for a long time leading up to this about how alt unfriendly the game is.
This statement is turning out to not be true. As clearly we have to be stuck behind 7 week timegates and pve content to earn pvp gear. And the top end raid gear is several mythic levels above top end arena gear, so clearly if you want to compete at the highest level you NEED to raid… the most difficult and time consuming pve content there is.
So how much crossover are we talking about here? We already have to level up, then go through our chosen covenant quests to gain SL powers, then grind BG for 88 hours just for mythic 6, and I believe that does not include queue times. My longest session in games like fallout or skyrim is about 100+ hours. This is considered a huge amount of content for mainstream rpgs looking to satisfy customers with long progression on your character. Wow somehow thinks that offering players something like 150-200+ hours just to get mythic 6 level gear for pvp players is fun? This is not casual friendly, it’s not pvp friendly and these statements to do seem to be true at all.
And saying that someone who excels at both should have a slight advantage. How is this true when raid gear is literally several mythic levels and item levels above top tier arena gear? Ian literally says you shouldn’t have to feel like you need to do a bunch of raiding and hardly any pvp for pvp or they are balancing it wrong. Well then they are balancing it wrong by his own admission because as it stands you will most definitely need to raid in order to get top item level gear. This only favours someone who plays pve and not both whatsoever.
PVP gear should not work in raids and dungeons at all imo. Or have a pvp stat to make it weaker. I don’t think a pvp stat should mean pve gear doesn’t work as well in pvp. I just think it should make pvp gear weak in dungeons and raids.
We should have item level 210 gear for 80 hours of BG time 50% winrate with no timegating and the top end arena gear should be equal item level to top end raid gear or you can demonstrably say we’ve been outright lied to as this makes the game extremely alt, casual and pvp player unfriendly which is a terrible mistake for SL expansion trying to bring in new players.
And blizzard if you are reading this feel free to look at my account. I started a few weeks ago, did not stop moving and having fun until I hit end game. I’ve started gearing on my DH but at the end of an expansion I do not have a guild to help me do this so all I do is pug. And the nerf hit DH so I decide to try something else befor SL launches. So I level a Rogue to see how that will be in pvp. Once I realised I had to do all of the rep griding again for world factions I stopped playing it. I’ve also stopped playing my SP, I’m just going to finish it off when the scourge event comes out and I can get catch up gear. This is because not only will I have to grind all that rep with both which is content I have already done and is very very boring the second time around, but I will also have to grind out gear in world quests and dungeons and weekly time gates just to be able to have gear that still gets me deleted in under a few seconds. Please feel free to look at my account and see how I’m literally trying to tell you how all these things are making me want to quit the game as a new player that really wants to come on board with wow again after not playing for years. I’m literally your target audience and you could not be more wrong about these pvp decisions which in interviews you actively side with what the community wants but then go on to display that you have no understanding of what the playerbase means by those things.