Why is this not a thing? Is this a thing? Did I miss something? Is this already in the works?
Seriously though, Warfronts are an AFK PvE-fest between 2 player-filled opposing factions. Why is there no PvP Warfront?
We have PvP Island Expeditions. We have battlegrounds with basic objective co-ordination (get the thing, bring the thing here. Stop them taking the thing. Sit and defend the thing) and then we have epic battlegrounds like Alterac Valley.
Many EBs haven’t been properly done in years. Most, if not all of them, are just bumrush fiestas with tactics skimmed over just as just a speed bump in charging down the enemy boss.
Why not actually make the main “feature” of this Faction War (totally not Old God II) expansion actually a Faction vs Faction War? Let the players decide who wins each battle.
Alterac Valley could look epic with updated story, sites and objectives. Allow players to queue and fight in a PvP scenario with PvE in the background. Setting up their bases, taking resource sites. Attacking or defending the enemy players/sites to gain more resources. In the background, have the PvE NPCs being built up.
Winners are not just who zerg rushes the boss the quickest, nor who sits and AFK PvEs until the NPCs zerg rush instead.
Enough with this “everyone wins” conflict. There is no point in a Faction War when both sides constantly match victories. Warfronts are flip-flop affairs. Assaults are pyrrhic stalemates. Any perceived defeat of the enemy is faced with a surprise hand and actually the enemy wasn’t set back that far.
Make this war an active thing for the playerbase. War Mode is a bit of a shambles with in Blizzard’s lack of interest in both initial implementation and shoddy “fix” application. There are no open-world active dynamic player-led activities like capture points. Not yet anyway. There are open-world CPs in the works, right? Fingers crossed a global network!
But seriously, there is no “war” in the current Warfronts.