Pwahahaha XD But kind of sad

Mage AoE damage is generally trending a little higher than we’re comfortable with after the most recent update. We’re planning to make a few targeted adjustments to Mage AoE spells to bring them down to a more reasonable level. In addition to the AoE adjustments, Fire will be seeing some additional tuning, as Fire single-target damage is also trending higher than intended.

Begs the questing why we still here, just to ride up and down on roller coaster of buffs/nerfs?

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I mean… It’s not wrong is it. Fire was already one of the best m+ specs in the game alongside shadow (Surprised not to be caught in this one too honestly) before the reworks and its even stronger now. The nerfs are fair, arguably even lenient it looks like fire will still be one of the best specs in the game for keys.

Frost it’s harder to tell because fire was so unbelievably broken that nobody I played with or saw was playing it, but again the nerfs looked very small so if it was even close to fire it’ll still be completely fine.

Aug probably skips the reactionary nerfs because it’s much harder to tell how its performance actually is, it’s broken for sure but I can appreciate them taking an extra week or two to assess exactly how broken and get the next steps right.

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Not for pugging into 20+ content it wasnt.

Fire is finaly getting back to what it should have been and even then you need the proper stats to take full advantage of it or you are still going to see other classes in less ilvl spanking you on the charts.

Will have to see how it plays out after nerfs.

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I genuinely cannot see it falling out of the top comp for M+, the rework vastly improved its performance in lower keys already with no longer having to rely on RoP combusts and ignite spread and the flamestrike + fire patch capping is only really going to affect super high keys where people are pulling 3-4 packs at a time.

also another reason i’d imagine is Augmentation is a Experiment concerning a brand new role rather then just a FoTM Specc, which means they need people to play it, easiest way of achieving that is leaving it as a S+ Specc.

i dont think they should nerf Aug yet. if they do The New roles concept i think will fall prematurely and tbh its a role i really want to succeed, and become more Normal. I’d love to see more classes get ahold on options in regards to support though.

I don’t think it’s a new role. It’s just a DPS but it does that damage a bit differently.

They announced it as support,

WoW game director Ion Hazzikostas reveals that there may be more support classes added to the game’s ever-expanding pool, but it’s dependent upon the reception to the Augmentation Evoker

Alao there is this,

They are support, and intended to be atleast so far.

‘https:// www.pcgamesn .com/world-of-warcraft/wow-more-support-classes’

They have said they wont rework old classes speccs to having support choices tho :frowning: so this will only be a new class thing by the sounds of it, unless they add fourth speccs ofcourse

If its successful though, we may see this as the fourth role.

Are you including ptr buffs and nerfs in that by any chance? Seems a bit dramatic.

Also they just fixed the class. Give them a chance to bed it in. Makes more sense to aim for the ballpark then wait for live numbers to fine tune the spec.

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Its not hard to tell anything about augment evoker. Its the most broken stuff in the game right now. Instant meta pick and precisely because of that it is difficult to evaluate the other dps, especially those with uncapped aoe damage. Almost every streamer who makes 25+ content does it with evoker in the team so are the fire mages and they scaling with the evoker insanly thanks to the uncapped aoe.
But these are not realistic numbers, especially for the average person, because the average pug team can’t handle the big pulls made by such top players.
A little nerf was needed, for sure, but if the fire mage is not boosted by the evoker and there are no half dungeon pulls, there are still many classes that can still compete well with it.
But I’m also sure that more nerfs will come, I just hope that for the evoker, because if every class that scales better than the others is nerfed separately, then in the end they won’t be worth anything if there is no evoker in the team.

REALLY? I barely saw any mages at all while on my road to all done on 20+. Certainly none that stuck out as comparable performance wise to Shadow Priests or Retribution Paladins.

Not saying the nerfs right now are not justified (FMage/Spriest/Augvoker seem to be THE comp right now pushing into absurdly high keys) but I /cast doubt on Fire Mages having been hot stuff pre rework.

It is true, fire was one of the best on MDI, but its not means that it was good for everyone, with pugs. So to be honest it is foolish to state that something is the best if only the top 1% can take advantage of it.

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mage has been the real support in pvp for ages imo

Ret paladin actually fell off super hard after +20s, fire + sp + x (Boomkin, arms war were potent choices) was the high key meta prior to 10.1.5.

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Yes, which is why I said it’s hard to tell if frost warranted nerfing because everyone was playing fire over it giving us much less data.

Well if you are going to have this attitude remember you need to have it to ALL specs not just the mages ones.
That means you can not complain if someone is being listed as above mage on dps lists or other things because after all you can not compare the specs.

And good luck telling blizzard to buff or nerf some specs after all You can not compare them so what do you know if it is the right or wrong thing to do.

You can have this opinion about this that is fine it just makes it so you can not compare anything and therefore any opinion you have on balance on how much dps the specs do is actually not useful information for other people.

I would like to clarify that my comment you quoted referred to the fire mage before the rework, and then only above one level was the fire able to perform meritoriously on big pack that had been alive for a sufficient time.
And in the comment I hinted that it is also not okay if it is unplayable below one level.

Warlocks shadow priests DKs moonkin and more (i just do not remember what those specs are spesifically) says hello.
Fire mage is not the only spec in the game that this is true for.

Same classes and specs says hello.

I repeat mage is not the only class in the game where this is the case.
Some specs want no more than 4 targets some want a big aoe and then cooldown waiting some wants chain pulling if you want to have maximum dps.
Some want big enemies to cleave on to get resources to deal more damage.

The only spec in the game that has literally had whole groups change not just how they do the dungeon but how every single pull and cooldown usage is done is Fire mage.
Fire mage is in an insanely privileged situation where people mainly help fire mage to be the best it can be, this is not the case for any other class.

Fire mage was used in the top keys before the patch and is used after the patch.
Frost mages was used before the patch on at max 1key level lower than fire was doing so instead of the world first 27s it was used on 26.
Frost had no issues doing top dps in 20s before the patch.

Mage in M+ before the rework was in a really good spot and has just become better with the rework.

But that is besides the point what you said and what you did means you specifically can not compare dps specs in anyway shape or form on any metric that exists in this game if you are going to follow what you actually said.
(and you seem to hold this same opinion around 7hours ago)
Because the Data points you need to have to actually know what you need to know is impossible to get for you.
And i want to stress it is literally impossible to get the information you would need to know to have an opinion that matters to anyone that is not you.

I don’t really understand what you want to get so involved in.
I say that the fire mage was almost useless without a proper pulls before the rework, and the packs had to live for at least half a minute for the damage to come out.
To put it simply, needed big keys and good teams to be good.
I say that it was not good with randoms and clumsy pullos.
I believe you that other classes suffer from similar problems, but I don’t play everything.

BTW since 10.0.7, the paladin is also in a pretty privileged position, and it dosn’t even need any ‘‘privileged conditions’’ to be able to do insanely high damage.
I believe that I have expressed myself clearly before, if you do not understand what I said/say, read it again and interpret it. But if it helps a bit, I’ll highlight the most important keyword: WITH PUGS

And what is this 7 hours ago opinion part? this comment is 9 days old…

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