Results of Q4 earnings call, in broad strokes, mostly wrt WoW:
Overall picture is not good. This isn’t news. Activision Blizzard had just 3 releases in 2018, which is abysmal for 9.8k people they employ - EA that employ 9.3k people had 9 releases. The 3 releases of Activision Blizzard were pretty abysmal as well. Titles with no releases - OV and HS for Blizzard - stagnated. They had to cut HOTS. That the year got to be the best year in Activision Blizzard history is not bad, but nothing terribly important, the growth is expected, and their growth was lower than it should have been for their size and trajectory. This was all known before the call, so I am packing it tight.
The metric they tie themselves to, MAUs, is on the decline pretty uniformly. Blizzard MAUs for Q4 2017 were 40 million. That was considered not terribly good, Q3 2017 was higher. Well, come Q4 2018 and Blizzard MAUs are now 35 million. They call this “a nuanced quarter”.
They lay off 8% of the workforce. They say most of the cut positions are those that are less important than others - and that’s true, we can believe that. It sucks to be cut, sympathies, but they did have tons upon tons of ineffectiveness (just 3 inept titles per year per 9.8k people? come on), so if that ineffectiveness is going to reduce, that’s good. (Big comp packages for CFOs and the likes are obviously distasteful and reduce effectiveness, however.)
In exchange for laying off 8% of the workforce, they say they are going to increase resources spent on development of a set of main games (WoW included) by 20%. That’s likely slightly less resources than they free by the layoffs, because 20% and 8% apply to different things. That also doesn’t mean that there will be 20% more people, most likely a big chunk of that will go towards motivating existing people. But the direction itself is good.
That said, they didn’t say what they are going to do with their development resources, they had been vague. It is pretty safe to assume that they are working and will continue working on mobile titles. Contrary to popular opinion, that’s big money. Modern mobile titles are complex to begin with, but more importantly they demand constant investment after the initial product is issued - the money here is big. Then you double or even triple the money required when it comes to ads - which are vital for mobile games. Mobile games aren’t cheap. We heard of them developing a new take on Pokemon - that single game can eat all of those 20% of additional resources that they advertise.
Still, it is clear that they realize that they are deep in trouble. It is clear that they are willing to fight for their place. And it is clear that, at least for now, WoW is among the titles they are willing to fight for. Let’s wait and see what will come in 8.2 and after. Let’s see what specifically they will do. If that’s going to be mostly empty talks and another round of rehashed techniques, it’d be a pity, but who knows, it might be good.
What I finally think will happen with WoW and other things, after reading a lot more during the day (post later in the thread):