The random bg, solo shuffle and blitz having so long que times that the game is right now unplayable.
I know that in many aspect the players are to blame, but the healers feels like immortal in random battlegrounds, so do in solo blitz. If we not work together to silence/stunlock them they just not die but why would this make a random match enjoyable?
I love wow playing since middle of tbc but i am so tired of it at all. I dont understand why i write this at all since we all know they just dont care at this point.
I going to play cata then mop, classic tbc when its release. Gl to everyone and have fun who still have some of it !
Iâd play Solo Rated Battlegrounds Blitz every day if the queue times were 1-5 minutes, but right now, every time I queue up, itâs taking 15-30 minutes to get into a match. Iâm not willing to wait that long, so Iâm sticking to other games until they fix the queue system. And donât even suggest playing a healerâmy healer queues are even worse, taking 20-40 minutes compared to 15-30 minutes for DPS.
This is pretty much my experience as well.
If the dps donât cc properly I am near indestructible, but even if just one dps has the brain capacity to line up their cc with burst itâs a different story entirely.
The meta is burst-heavy.
Developers say we are supposed to die in a PvP Game. Makes sense.
But it is also why playing a healer in PvP doesnât feel satisfying.
Healer and tank roles are unpopular to play.
Developers want people to play healers though.
Therefore they make healers super-OP in battlegrounds.
Still, healer participation is very low.
If developers nerf healers in BGs then the participation will be even lower, increasing queue times even more. Some DPS classes need healers - especially in rated content putting only DPS against each other would be⌠a risky experiment?
In my personal opinion, I prefer the burst meta. It is overall funnier than those 10 min fights we had in some expansions. Yeah, there are healers which feel unkillable now, but try to CC them and kill the DPS. Thatâs the way to go currently
You can all start by treating us better. I just got out of a game where an angry DH spent the entire game berating me, yelling at me, and calling me all sorts of names because we didnât win the game.
People like him are why the q times are long. And no one in the lobby said anything, so youâre all the reason why healers are leaving.
This, the problem literally lies in the players itself. I am not mad to the healers or anyone else, just random players usually not the best and a proper healer very hard to put down. I use my psyfiend, silence, then stun, and burst as hard as i can but alone i cant do sht.
I play cataclysm classic too, the pvp is so fast compared to this, healers and dps die way faster so i love it better at this point:). Cant wait mop.
Who would play a healer if you used cds and it meant they died without a chance though? Iâm a noob and Iâm learning to player a healer right now (not max level on anything) and wow I feel stressed. Shame to hear about queue times though. I remember when I could queue at any level bracket and level through pvp havenât been able to do that for a few years on random returns. Actually then only pvp I have managed is the errr korocks revenge av thing and even that took 26 mins. Iâm still excited to try solo shuffle and blitz though but very nervous as a nooby healer>:
âWho would play a healer if you used cds and it meant they died without a chance though?â
You have zero chance right now with most of the class to kill a healer in 1v1(i dont know if there is any at all), so dps dont have either the chance. Why is it enjoyable this or fun in your point of view?
I never wanted to 1 shot them, but to feel like my dmg done is mean something.
What? What do you mean here? Are you trying to say kills has less impact than objectives?
You will have to kill to capture a base; it is a requirement otherwise you will never capture it.
Kills are by far the main contributor to win games.
You send people to their graveyard and objectives are free to grab for you. Thats it.
Now I havent played Blitz in months but I was one of the first EU players to hit 2.4k just by killing stuff,
cleaning the mid, thus giving the opportunity for my team mates to grab objectives for free.
Meanwhile all those people obsessing over doing âobjectivesâ are stuck at some random rating
Most of the time it is 2 healers in 10 man battleground and 3 healers in 15 man battleground.
I have always thought nerfing healers or giving them a debuff for healing themself will solve it.
But like you say it can (?) make the healer population drop.
I think Delenisâs idea is a good one. Limit the amount of healers in a battleground.
One is enough for 10 man and for 15 man 1 or 2? In that way healer participation wont drop.
Remember, if the system creates a 15 man and we are in que for it, the system will try to find 3 healers for both teams (in total 6) which will take a lot of time and this creates unnecessary long ques for us.
The fewer healers required for a battleground the faster ques become. Now if enough people played healers this would not have been an issue but the thing is not enough are playing the role, thus Blizzard has to change the amount of healers allowed in a battleground to reduce the ques.