Quel’dorei High Elves as an Alliance allied race - 2024 (Part 2)

I’m not making it into anything, you’re taking it out of context as usual.

I said it’s likely, (if overall unlikely), that it was pushed further down the expansion as a part of said change like they did with the customization in Shadowlands. A major rewrite like that has an overall effect on several things, and not just itself.

Nobody’s dismissing anything, you’re just looking for a justification to yap.
I can only suggest that you calm yourself before writing such a novel, no matter your personal feelings.

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I dont know why you keep using my orange hair as some sort of gotcha.

Theyre void elf customisation as shown by the many void elves that use them.

Sometimes what works for void elves will also work for high elf fans. Doesn’t mean everything will or that void elves should become a full on proxy for them.

But at this point whatever will happen will happen.

Nothing in Midnight was impacted or delayed by the creation of the Worldsoul trilogy. Only the War Within was affected.

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Because it’s hypocritical to no end that you spend all your energy arguing that you /really/ do not want High Elven customizations, because they’ll apparently ruin VElves. God forbid we have new hairstyles.

And then you procede to make use of Shadowlands customizations added to placate High Elf players, like the blue eyes and non-Void Elven hair colours - ergo you benefit from them. There’s some scary degree cognitive dissonance going on with you.

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Not really.

The customisation given has shown that in lore void elves can be changed to different degrees by the void but still be void elves. Its expanded on the transformation process.

The customisation that high elf fans now ask for are customisation that reflects high elf culture. Giving these to void elves alters void elf culture.

Besides, I already hate the fact that if I use natural skin tones the community will think I’m role-playing a high elf. The void hiding in plain sight is a fun fantasy but has been tainted for me. Id rather it not be tainted further.

If it’s just hair colours with blue skin, no one can question it. Other than you apparently.

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We don’t have any information on the implications it has had other than its major change to be a trilogy and being delayed.

But logic dictates that such a change has more implications than itself, that’s all.

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Said it before and say it again. I usually love void/evil/tentacle stuff. But the fact of the matter.

How void elves were conceived sadly made them into a playable race i hate. For their entire existence is a hurdle for a simple, benign request.

And it makes me sad…

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Oh that’s a good point and one I hadn’t considered. Adding the ability for these folks to bastardize Void Elves into High Elves means other players will assume you are a High Elf for using those customisations rather than a Void Elf which is of course unfair on Void Elf fans.

Another reason not to add that capability then.

Given that Midnight didn’t exist until the Worldsoul saga was devised, you are essentially arguing the following.

1.) Metzen returns and comes up with the Worldsoul saga.
2.) Metzen breaks the narrative of the War Within to accommodate the world soul saga, moving elements from TWW into the second expansion to allow us to go to K’aresh.
3.) Metzen creates Midnight.
4.) Metzen goes ‘doy’ and slaps himself comically on the forehead. ‘I forgot I moved an entire zone and allied race out of TWW. Guess I need to move the stuff I planned for Midnight now forward to make room for the Haranir and the Rootlands.’

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Wow I’m stunned the old thread reached it’s cap. I am looking forward to keep reading everyone their arguments as this debate continues and might sporadically participate for as long as it’s possible :blush:

You saying that and with the way your portrait gives you the far-off look, awh. ;-;

I have faith that justice will prevail! Selama ashal’anore! :blue_heart:

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You can post even without an active subscription. Though I’d argue against engaging with the forums long term, or else you feel intelligence-drained from the staggering intellect of 20.000+ posters like Moritz and Erevien. (the latter got banned on the US side, and the former idk how but he’s on both the US and EU sides).

I do think it’s a bit too much of an overreaction to quit WoW off of the Hearthsteel reveal. I’m not trying to persuade you otherwise, but it might be best to wait a bit and see where it leads. People were scared that Trader Tender would be the thing that breaks the flood gates. And it didn’t really amount to anything.

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For me it is the matter of principle and I fear if people buy enough into it they might expand the system and that in its own is scary to me.
So I rather wait and maybe return later.
It’s not just Hearthsteel. The game hasn’t felt right to me anymore ever since MoP got released. So I returned for about 5 months but this is just enough to get me leaving the game again.

Also low key the new Silvermoon looks like a Valdrakken Elven City. Which is another red haring I won’t touch upon because this is my subjective take on it :eyes:

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I do find using Haranir as kinda weird example because there’s one thing people forget. The moment Haranir were datamained it was obvious from sheer amount of customization made for them that they’re going to be playable. This is however not the case with Amani and High Elves in Midnight. Unless Blizzard miraculously has developed and never included rigs and customization for High Elves (which they could use for I dunno High Elves NPCs instead of making use of Blood Elf and Void Elf Models) it’s easy to say there’s nothing for High Elves in Midnight data so far.

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I feel you 100%. The art direction took a strange turn ever since WoD - and while it’s not bad, it certainly doesn’t feel like World of Warcraft.

Silvermoon stands out because we have the old, art-noveaux, claustrophobic streets of the TBC zone to compare it with the newly rebuilt assets, that looks Disney-esque and way too open. Infact, speaking of openness, have you noticed that ever since Dragonflying has been added as a system, they’re unable to produce tracts of densely forested land? Even the Emerald Dream was sparse in foliage.

Still, I have reason to believe that Midnight’s going to be a fun enough expansion, as well as housing not devolving into a nightmarish whale landscape. Since they’ve been pretty good at keeping those incentives away for 20+ years now, in contrast to any other MMO I know of.

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In Legion you could clearly tell that the art director of Diablo 3 was moved over to wow to design stuff, demons especially. Not exactly bad, but still a noticeable change.

Around BFA and later however it’s become apparent that there is a strange washed out feeling in how they texture/color things. The models are overall fine (save for the new dryads which for some reason used the new centaur models). But the colors ends up feeling off.

Really hard to pin the exact issues, only that older art felt more crisp, better use of contrast?

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That’s true.

Since we can almost safely conclude there won’t be anything major since none of that is datamined - perhaps it’s a small customization that already exists in the style of Void Elves getting more High Elf/General customization (as we can see Silver Covenant members with both the og Blood/High Elf and Void Elf hair styles walking around in Dornogal) which confirms their status.

It may be a general addition between the Thalassian races. Maybe something simple as opening up more hairstyles. I reckon there’s something.

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I wasn’t aware of that. In that case, here’s hoping that they move the Diablo 4 art director to WoW, and we get the edginess back in the game. Or atleast, something that’s more in line with Warcraft’s initial aesthetic vibe.

Eh, D4 is wrong artstyle for WoW.

And warcraft have always been cartoony so please drop the “Disney” comments regarding art-style they’re consistently misplaced.

Pretty much the only thing not cartoony in warcraft was early metallic weapons and… fishes. For they had a certain shine to them.

The current issue is mainly the texture works.

Ehhh… if you’ve played the first two warcrafts, you’ll remember how brutal some of the subject matter is. The Orc cinematics from WC2 feature people bodies hanging from gallows being burnt, footmen being chopping in half, and orcs going through a building and painting it red with human blood

Yes, though while the tone of the quests and story could go dark the graphics themselves didn’t. With W3 which came out during noticable improvements in graphical capability we had that slightly deformed and bit more cartoonish style (Something Reforged failed to capture with people still preferring the older style).

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