THE ORDER OF ALAR’BELORE
The Order of Alar’Belore, or Order of the Sun Lord, is an RP guild headquartered in Quel’Danil in the Hinterlands. The Order originally only accepted quel’dorei, but over time - through natural guild lore development, RP, and events - we’ve opened our doors to sin’dorei as well, provided they can see beyond the maze of daily politics.
The Order does not participate in political games. We do not care who sits on which throne; our loyalty lies solely with Quel’Thalas and the crown of King Dath’Remar. We are a quiet group, gray eminences of a sort, who support, enrich, research, and protect Thalassian traditions from the background.
What are the Order's main goals?
- Locating, recovering and safeguarding lost Thalassian relics.
- Uncovering forgotten knowledge, including rituals, folk customs, and more.
- Preserving and defending Quel’Thalas’ heritage even at the cost of blood.
- Offering help and shelter to the children of Quel’Thalas.
Who can and who can not join the Order?
Quel’dorei
The Order is open to all quel’dorei. As a scholarly society, we are mostly made up of mages and priests, but this is not exclusive - we welcome anyone who would lend their sword, bow, other weapons, or knowledge to our cause.
Sin’dorei
Entry to the Order is possible but more difficult for sin’dorei. As we do not recognize Lor’themar’s rule, those loyal to him or the Horde are not admitted. However, those who primarily identify as Thalassian elves and share our goals are welcome.
Forbidden Magics
Those practicing necromancy, hemomancy, void, fel, voodoo, or any other corruptive, dark magic are strictly forbidden to join the Order. For this reason, we cannot admit ren’dorei into our ranks either.
What are the Order's RP themes?
- Tradition Preservation
The Order’s primary goal is to preserve Thalassian traditions. Since the lore of Quel’Thalas has thousands of years full of gaps, we enjoy a certain freedom in filling in the blanks - always within the bounds of reasonable RP logic and official lore.
- Relics
Throughout the ages, many Thalassian relics have disappeared, fallen into the wrong hands, or faded into oblivion. We seek out these items - sometimes to restore them to their rightful place, sometimes to ensure they are not used for nefarious purposes.
- Pursuit of Ancient Knowledge
Over its seven-thousand-year history, Quel’Thalas has amassed a vast store of knowledge. We seek to uncover and preserve this for future Thalassian generations.
- Sanctuary
Quel’Danil offers refuge to all quel’dorei who seek it. This provides countless RP opportunities, including personalized storylines and events.
Where do the Order's activities take place?
- Quel’Danil Lodge
Our headquarters is Quel’Danil Lodge. However, as we also welcome sin’dorei, to avoid conflict, our gathering location (when they are present) may be the Order’s estate, Thalas Belore (meaning Home of the Sun), or elsewhere in the green forests of the Hinterlands.
- Northern Eastern Kingdoms
Our activities are largely centered in the northern regions of the Eastern Kingdoms, near Quel’Thalas. But not exclusively - we have ventured to Winterspring, Tanaris, and even Khaz Algar.
- Quel’Thalas
As a neutral organization, we are sometimes granted access to Quel’Thalas for research purposes. This is not always free of conflict, but we’ve always managed to resolve any issues that arise.
- Quel’dorei-Associated Regions
Sometimes we visit the Farstrider Lodge in Loch Modan and, although we have no ties to the Silver Covenant, Windrunner’s Overlook has also served as a temporary base for us.
- Visions of the Past
A unique concept of our Order is based on the Great Codex. This ancient tome, written since the founding of Quel’Thalas, preserves forgotten knowledge and can reveal its memories from the past as visions to those deemed worthy. Entering these visions grants vital insights - without altering history - that help us achieve our goals in the present. This is not chronomancy, just retrospection.
What are the themes and how do Order events take place?
Our events unfold freely, allowing great flexibility for all participants. The DM provides only the starting point and the final objective; how the players get there is entirely up to their actions. Every decision matters, every action carries weight. The DM narrates the story - but the players write it.
- Main Story Arc
Our main storyline has been ongoing for 11 months and spans nearly 60 events. Each campaign acts like a “book” within our legendarium, with the individual events serving as chapters - like bringing a multi-volume novel cycle to life.
- Side Stories, Spin-offs
We also organize smaller spin-off events (or even short campaigns) tied to the main story arc. These aim to uncover additional lore and enrich the immersion and depth of the narrative.
- Personalized Events
Everyone is welcome to bring their creativity to life. Anyone who wishes can organize an event, or ask the DM to craft one based on their ideas.
Our Order is a member of the Hinterlands Community.
If we’ve sparked your interest, feel free to contact the following characters ingame: Aliëlana-ArgentDawn, Ëldorin-ArgentDawn.
Anu Belore dela’na!