New expansion, time for the question again: Why do we have the quest cap?
With achievements like Loremaster its incredibly tedious to juggle the cap when there are so many quests that send you left and right to enter new zones. Sure you could skip picking up those quests but then you gotta spend a ton of time backtracking to pick them up again. There are many examples where its convenient to keep certain quests to optimise your time spent traversing the world back and forth.
Is it time to revisit exactly what value the cap provides? I think there is a good potential for a quality of life improvement here with #somechanges