Could you please clarify how the Legacy Loot system currently works? My girlfriend and I enjoy running old raids and dungeons while using level freezing to maintain the challenge. However, after reaching level 35, we noticed that dungeons and raids from Classic, TBC, and WotLK now activate Legacy Loot mode for us.
According to the information I found, Legacy Loot should only apply if the level difference is at least 11 levels. Since we are only level 35, this seems unexpected. Is this intended behavior, or could it be a bug?
Much older raids always used to drop maximum quantity of loot regardless of group size or player levels. You have to remember that the oldest raids such as Molten Core have always dropped much fewer items than for example Icecrown Citadel which had a ~5 item standard for 25 players.
Legacy Loot mode and the the 11 level difference requirement only became a thing following the modern expansions which had introduced Personal Loot system.
The latest expansion is using mostly PL but in raids it prefers to use Group Loot (roll priority based on specialization). In both cases the quantity of loot scales according to the group size.
It would be great if you could help me understand this. The problem is that at level 35 in the same Molten Core raid we’re now killing everything in just a couple of hits, while at level 34 we couldn’t do anything, so I thought this might be related to Legacy Loot.
Legacy buffs and legacy loot aren’t really the same thing. Legacy buffs, though I don’t think ever officially stated by Blizzard, were implemented after squishes, to allow people to solo stuff they could solo before those squishes.
A lot of the older expansion content got a legacy buff at 5 levels above its level after the Shadowlands level squish. BFA content or newer, however, never got a legacy buff because it didn’t exist or couldn’t be soloed before the squish.
Legacy damage buff used to be a thing which gave you a hefty damage modifier against enemies for up to 16 player levels above the intended raid level, in other words it offered significant assistance for soloing older content without allowing the player to start one shotting bosses (until you at least outpower it through another one or two expansions with increased player level cap).
No one knows how the formula works nowadays, perhaps this bonus scaling may have been abandoned. The numbers are so high by default it doesn’t even matter anymore.
If you need details you might find it on one of the many wowwiki websites. It usually tracks changes between patches and over the years at the bottom (in the footnotes). I can’t tell you what expression to search for but you can start from the general RAIDS page.
Thank you for your answers. I understand why this system exists, but it’s a shame there’s no way to disable it (at least I couldn’t find anything). We’ll have to figure out how to adjust our gameplay to maintain some sense of progression. Have a nice day.