Question about Resto

So after the talent rework, there is no way anymore to go double Lifebloom + 2xRejuv? At least that’s what I saw and tbh, i felt much better with Lifebloom x 2, Rejuv x 2, Cenarion, Swarm.

You can make 2 lifebloom, but budding leaves are mandatory there, otherwise lifebloom feels very weak because -10% healing from Wild titan lesson.

You cannot make viable PVP build anymore every combination lack of output, feel unnatural, and feel not synergic, I was tryin to test specs just to tank -700

We are simply weak, even if they increase our total healing to 15% via hotix we are still nothing in presence of god tiered disco priest

Here we go turning a disq. into PVP one.

Why almosy any diaq has to be around pvp?

Why shoud anyone go 2 blooms for PvE and 2 rejuvs, it just uses to much globals for raid mechanic, so i presumed you asking PVP wise

I never raid except once in a blue moon and then 2 months in is the max i can take.
So no, im talking about m+.
And why would extra passive - instant- healing would b bad?

What? Every single top resto druid like Roiben, jack and jdotb take double bloom talent. It’s obviously very strong talent for m+

Sure is, before patch i could pair it with 2xrejuv talent aswel.

The short version of the story is, dungeon, raid and PvP healing builds were shredded.

I think ive lost about 25% output in dungeon build, perhaps 20% raiding, i cant hit anything near the same numbers i could prepatch and many talents that were pretty critical to a decent build are now choices between, you cant take the set.
So many filler talents that are very weak, and often make no sense, yet you have to take.

I hear PvP is the same, you cant make a build that actually has some decent output and viability to it, they nerfed what was an OK spec and is now struggling to keep up, yet some specs/classes such as priest and evoker are miles and miles ahead as healers.

It doesnt make sense, classes are becoming MORE unbalanced and this repeated rework of talents (because they rushed it in the first place) is making resto horrible to play.

I’ve seen some builds flying around where you can get them but, you would need to give up Convoke/Broccoli to get them which I can’t see as being beneficial. Definitely not the rework anyone wanted or indeed needed.

PvP wise it no longer possible to make good PVP build…evry combination you try have major flaws and feel unconfortable, clunky or unnatural, example is this invigorate, which just not fit into concept of rolling hots

Playing resto druid simply feel weak compared to other, we are litelary forced to spam regrowth, even tree of life not allow you to breathe, hots healing barely outheal enemy autoattack, we have no proper mitigation spell so we highly depend what our mates gonna do or not, dampening combined with ms+effect is makes our ns+regrowth on full hots to restore 5% health bar, mana pool is bad, when you are oom there s no spell you can use since spells cost unreasonable amount of mana, purge weakness is more than ever and people just abuse it, damage bypases healing pool so hots have nothing to chew on, our utility toolkit is just bad, i feel that as resto druid you bring nothing to the table for your team, all others simply do all stuff better.

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