Question about stats

Morning all, hope you well?

Quick question, is there somewhere I can have a look at what the stat caps are for you character? I remember like in WoTLK or Cata there were caps and anything over was basically wasted or has that changed? Just want to get an idea on how much mastery, crit etc I need.

Thanks in advance :slight_smile:

Stats have been simplified considerably since Cataclysm, and caps as seen in those expansions no-longer exist. I think there might still come a point where a stat will lose its value, but it’ll be more like a slow decline of its importance, rather than a hard, sudden change. Simming is probably your best way of knowing the weight each stat has on your performance.

There’s correctly no hard cap. You can check the stats and how they scales on Wowhead. Here’s as example the stat guide with scaling graph for Outlaw Rogue: https://www.wowhead.com/outlaw-rogue-stat-priority-guide

In this example do the graph shows that Versatility and Crit scales best, while Haste starts losing value after a certain point.

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Basically what Skadefryden said.
The only exception I can think of is Frost Mage has a crit cap of 33.34% where any crit beyond that is basically pointless as you have 100% crit when it’s relevant thanks to shatter.

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That’s correct, and Frost Mage’s exception is also explained in the stat guide for this spec.

Although this guide doesn’t have a scaling graph, it gives a clear suggestion for stat priority.

Once again, this is a very generic, basic stat priority. It should only be used as a rough guide, while leveling - for all serious content, you must sim your own character.

  1. Critical Strike (to ~22%)

  2. Haste

  3. Versatility

  4. Critical Strike (to 33.34%)

  5. Mastery

  6. Critical Strike (after 33.33%)

33.34% Critical Strike means that all spells benefitting from Shatter will crit (aka the Shatter Cap), but it is by no means required. Do not stack crit to the exclusion of all other stats; doing so will make you much weaker than a balanced spread would do.

the people above me have explained most things perfectly as far as I’m aware but I would like to add something: you should sim your character for different situations.
For warlock for example I need mastery first and haste second, however the more targets there are (and the faster targets die) haste becomes more important because multidotting forces me through a bunch of gcds.
What I’m trying to say is that stat priorities are not set in stone.

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