Question about where in the timeline we are in TWW?

Good afternoon everyone, I come to you with a question.

So, regarding the timeline of events of TWW , where do you think we are at the moment? I ask because, not too long ago the Fall of Dalaran was rp’ed out by the community there, and raids into Azj’kahet were already being executed. I also read somewhere about some people rp’ing as if Ansurek has already been killed IC.

Yet, to me, it feels as if I’ve barely even made landfall on the Isle of Dorn IC yet, and Des here still has yet to discover the Ringing Deeps, Hallowfall and Azj’kahet itself.

Now I get it, people can rp what they want, and I will not attempt being the arbiter of what is right and wrong, but I am curious about people’s opinions. Where are you currently at in the TWW timeline? And when would you consider Nerub’ar palace done IC? The first mythic kill or? I’d love to hear your opinions!

Thank you for reading!

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I think it would be a massive waste to be roleplaying the fall of Ansurek just yet, primarily because we simply don’t know what the the first content patch will even be about. Some other nerubian faction seems doubtful, but neither do we know whether it’s time for void monstosities to strike in earnest. I’m guessing probably not.

Usually, when the subject of discussion isn’t the last boss of the expansion, it’s usually good practice to wait until the next content patch to consider the current boss/faction dealt with.

As for RP opportunities related to the nerubians… they’re right at the bottom of a very deep hole creepy-crawling with dangers and enmity! I think you’d have to go back to WOD to find another singular foe so dug in!

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Usually the server consensus is that the events of a raid are considered to have occurred IC with the release of the last LFR wing.

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For me, I only acknowledge this ICly, when the LFR-wing releases… So in 2 weeks?

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Yeah, usually the last LFR wing is when a lot of people acknowledge the death of the boss.

That’s also normally when world changes happen too, like Amirdrassil appearing for everybody in the real world if I remember correctly?

Also when the sword got stabbed into Silithus.

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That seems quite a short period of time when, as an expansion releases, there’s that intense period where everyone understandably wants to level and dungeon – which can take quite a while depending on how much time individual players has to play! Regular content patches are never so time-consuming, though.

But then again, each guild decides what’s right for them.

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Dialogue in the main war campaign states that it took the fleet weeks to arrive — so long that it’s described as “taking forever” to sail to Khaz Algar. While it’s a handicap for us, because the war campaign wasn’t time gated at all and we completed the story in one week after the launch (which in of itself is a detriment for the pacing I think — people complained that Khadgar returned too soon, which in a timegated campaign wouldn’t be happening for another 2-3 weeks), in RP at best I’ve acknowledged the expeditionary force just being assembled.

The fixation to speedrun the entire story / conflict and leave us with twiddling our thumbs for months with nothing to work with afterwards is weird, because every time people complain about how it feels like there’s nothing to do. We don’t even know what comes after Nerub’ar Palace.

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That or the .5 patch after.

GUYS ARGUS IS IN THE SKY LOOK.

no it’s not, and won’t be for two weeks.

ah i member the days.

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Man we really did speedrun this potentially global threat. Even the Nightborne held out longer.

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I´d personally suggest to at least wait until we get more info on stories that will be taking place in 11.0.5 (there are supposed to be some judging by their 2024 roadmap), and maybe even until launch of 11.0.5.

The usual approach of story progressing when last wing of LFR opens might not work well for us right now because of faster release schedule on top of expansion´s big opening event taking place after launch rather than during pre-patch. When people did campaigns focused on Teldrassil and Lordaeron, they had plenty of time to do it in pre-patch. When the actual expansion came out, everyone was able to jump right in without missing anything as the actual stories were small-scale.

Similarly, for raids, the LFR launch took almost two months. DF came out on 28th November and last wing of Vault came out over a month and half later, on 17th January. If anyone wanted to create a story about Primalists while their big boss dragon was still alive, there was plenty of time to do so.

But now, the time between expansion launch (the official one) and Ansurek dying will be only a single month, during which we´ll have to deal with fall of Dalaran (the mage campaign I took place in lasted for over 10 days and only ended a week ago), arrival of factions to Khaz Algar, the max level campaign (which involves big battle between those factions and nerubians, worthy of being an entire campaign too) and raid. It´s just too much.

And, at the end of the day, what will we gain by following the content release that way? Months and months of little meaningful official story content to explore while we wait for definitely not goblin raid patch (11.1).
As pandaren say, slow down, spider war is to be savored.

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Further to this, they arrived specifically to fight the Nerubians! They don’t arrive and say, “oh you already did that lol”. So a longer conflict with the queen’s army seems reasonable.

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Well I am glad to read that I am not the only one who thinks speedrunning the expansion IC is maybe not a good idea. So I’m sticking to what I mentioned in my initial post, Des being on Dornagal and just looking around the isle, and my DK being down the coreway but not having found a way into Azj’kahet or Hallowfall yet.

Since those places are meant to be -DEEEP- into the earth, I assume it’s not as easy to traverse as we players do.

My guild is taking it slow. While the general consensus is that the last LFR wing is when the Nerubians are ‘defeated’, I find it best to just take it at your own pace.

Its also odd how fast that this enemy is beaten… Had hoped for some more story for it.

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The last zone is a real stinker in this regard; digressive, short, Suramar without the depth, and then trying to demystify an enemy that at this point shouldn’t be getting the “they’re just like us!” treatment. Just seems to run out of steam, especially as the campaign finishes around the 76-77 mark. A bizarre way to end the levelling campaign when you’re talking about a three arc saga.

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I´d chalk this up to the game overruling the story. There has been a justified backlash against timegating things and War Within seems to follow on the principles of Dragonflight where the game is made more accessible to players and respects their time more than the Legion-Slands grindfest.

It leads to the enemy being defeated quite quickly, but lorewise it likely lasted much longer, just by the fact that Alliance and Horde needed weeks to arrive and portrayal of Alleria´s hunt when we meet her in Hallowfall makes it feel as if it has been a long time since we´ve last seen her.

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We’re before the future but after the past in a place called ‘now’. Which is an oddly mysterious place that existed then and will exist later but if you ask about it now it existed then. Not now. And if you ask ‘when is now’ it was then.

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My guild are taking a relaxed approach. While we won’t bubble people claiming they’ve come from the Alliance/Horde landing on the beach, our canon is that the Horde and Alliance won’t arrive for a while yet. The raid certainly won’t have happened until the last LFR wing at the earliest for us if not later seen as the .5 anniversary patch is set to last quite a while so saying everything’s happened too early could lead to an RP drought when the idea of fighting such a battle is so compelling and drives so many storylines.

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With them releasing an easily accessible story mode upcoming reset, my own take is that’s when Ansurek is defeated. Though I can see why some would rather wait until the last LFR wing!

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I’ve been taking a similar approach. It’s given my character some things to do by just letting him try to figure out a way to reach the island IC (by hitching a ride with the fleet or an independent party), and I’m not really in a hurry to get past Dorn anytime soon. I’m content exploring the deeper parts with my Earthen character instead and leaving the rest a mystery for now for my non-native characters.

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We’re playing it by ear a little, in that we’ve just entered and settled into Dornogal, and so we’re in that cosy phase of working out the situation and mysteries behind the story IC while introducing our own objectives and more personalised villains.
I find letting the story come slowly, and turning things into a matter of careful and lengthy exploration lets us get a lot of RP from everything, but if we learn Ansurek herself is already dead (things like this I do prefer to learn organically, than by psychic knowledge or the classic know-it-all character exposition dump), we’ve got our own nasties to deal with that still keep us linked to the expac story.

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