Question to Blizzard - Is the shuffling professions for AA the intended gameplay behaviour?

Blizzard,

your playerbase has provided feedback during Beta about the impact shuffling professions has for farming big amounts of Artisan’s Acuity.

This option remains in the game.

  1. Since it’s not against the ToS and has not been removes during the beta process, I assume that it is an acceptable way of playing the game - is that so?

  2. What is the reasoning behind leaving this method of acquiring Artisan’s Acuity in the game, considering the impact obtaining high amounts of AA has for profession system?

  3. Are there any plans for changing the way obtaining AA works?
    Patron orders are, in my opiniom, a very good addition to the game as they allow you to control the demand and material removal from the game economy. The question is focused at metagaming AA specifically.

As things are, metagaming the AA flow by shuffling professions is the most competitive way to play the profession game.
This creates disadvantage towards the players who do not metagame the systems.
As being disadvantaged, such players are being discoutaged from participating in the profession minigame - they can’t “win” (winning in this case is seeing any real return of investment measures in gold) because their competition metagames the system and can progress profession development at a much faster rate.

What is your intended steucture of the WoW player economy?

Is it perhaps a strcture with many independent participants, many players who find enjoyment in interacting with the system and seeing their initialninvestments into professions returned?

I assume so since such a structure has higher playerbase, and nimber of players is correlated with numbers of active subscriptions.

Or is it a structure where there are only few competitive participants and most players participate only as crafting customers?

Considering that 1 account can host 65 characters, just 1 account with sufficient access to resources is enough to provide profession services to a huge number of p(l)ayers. This can be easier managed with the use of in-game addons which you allow.

I would appreciate the feedback of your development team responsible for the economy and professions on the subjects mentioned above.

1 Like

This topic was automatically closed after 30 days. New replies are no longer allowed.