Questions about behavior in dungeons

What is toxic about a timer? It just is there :thinking: And nobody knows your amount of Titan Residuum. I am missing the toxic points.

The dungeons are full of mechanics. Packs are not like legion anymore, which means you have to coordinate route, interrupts, stuns, how to stack, where to place gold, etc. It is all about teamwork.

The timer itself breeds toxicity due to pressure and the negative implications of that timer not being met.

specifically, without the timer people would be far more open to people with their mythic plus, you cannot sit their chatting with a timer on and you cannot take a quick break to relieve stress with a timer.

As for titan residuum, you need to remember that this resource existing now spreads greed within the community, if you are saving up that resource then you simply cannot afford to hand out pieces of armour that you have no need of even if someone else would massively benefit from it. However, the azerite armor itself does this also because of the multiplying cost of respecs.

As i have said recently, blizzard are only thinking of performance and not the actual player experience, it doesn’t matter if you perform well if you don’t feel good about it.

Because we, humans, are often ashamed after making a mistake. Leaving is easier than saying “sorry, I messed up that time”.

Try giving feedback to the ones who really need it. Big chance that they either ignore or attack it.

Happens relatively often actually. Perhaps not in normals, heroics or tw…but in M+ it does happen. Friend requests are also not uncommon, did something right rhen…right?

I probably then have been lucky with my groups :slight_smile:

some do, some don’t to all of the above…this is normal human behaviour…
don’t ask me to tell you if people are genuinely more ‘entitled’ these days or just want to get it done and get out because you will never convince me that people are any different today than they’ve always been…
…just always treat people the way you want to be treated and most will respond in kind…:slight_smile:

In TBC when I started playing, the community was horrendous to newcomers, or at least that was my experience (people’s experiences vary). With the introduction of LFD (end of Wrath) I’ve not really had problems. If I’ve accidentally done something I didn’t intend, I say ‘sorry my bad’ or words to that effect.

On the other hand I can’t say I’ve really seen people just leave a random dungeon after making an error either.

I think that game is more interested in “Who is capable of doing high DPS”, claiming that it is a super easy thing to do and what have you. Still a miserable experience regardless.

because joining a group and not saying “I don’t know this” means that’s everyone assumes you do. When you fail, its your fault for not saying “I don’t know this” but you just wont accept that will you. The attitude of keeping silent instead of admitting you don’t know it comes from other games … in my experience anyway and from what others tell me … which implies other games are less tolerant of ineptitude or noobishness, which completely contradicts your assertions.

im happy to help, If I can, if you tell me you don’t know what to do or how to. If you don’t, expect me to not offer help just out of the blue. I hate it when I get whispers “omg you have that skill, omg you play that way, omg lalalala”

I would occasionally say something like “nice healing” or something like that … happy to. I aint your mom though, so my job isn’t to inflate your ego.

There is plenty of snowflakes about, but that’s to do with political correctness and an unwillingness to accept blame … which is endemic of this current generation of cuddle-wuddlingtons that exemplifies the pathetic nature of people born after the year 2000 and absolutely nothing to do with the player base as a whole …
though I will accept that kids are ruder than older players. Shocker, spoilt kids are rude … no way.

technically high dps is an easy thing to do, just take all of the left side talents with whatever traits support that, your dps will become very high with minimal effort. There are some exceptions where other builds are even easier like gloomblade rogues however.

Left side talents… That sounds very vague. Though I haven’t played a DPS in that game for a good while (Play only tank, less stressful), and I haven’t played the game for… Five months now. So not sure what you are on about.

all talents on the left side of the talent tree are passive and buff the base aspects of the particular spec meaning they add no additional complexity while increasing performance.

Plenty of reasons to be honest.

  • Maybe they think it’s waste of time continuing with that group.

  • Maybe they want to blame others for their ’mistakes’.

I can give you an example: a long time ago I wanted to push my key, I did a group (I only PUG).
It was an Underrot key, not the hardest but not easiest either.
We arrived to the third boss, there was an Emissary of the Tides and three mobs that need to be interrupted; the DH CC’ed the Emissary thinking it was a 2 minutes CC, after 6 sec the mob came to us and we wiped. I didn’t know the CC lasted 6 sec so I thought it was somewhat my fault so I said “I think it was my fault”, the Warlock went ragemode but he didn’t left the group.
When we got to the Emissary I tanked it separately and we completed the dungeon.

  • We can also think some are pretty insecure, or they can’t admit they’re ’new’.

I’ve another example: ML +16 PUG.
A paladin with decent runs queued and I accept him.
Everyone was ready to start the dungeon, we had geared and mid experience so I thought it could had been a good run.
After the pull-timer dungeon started, I noticed the tank didn’t know the way. When we got to the first boss he didn’t know any mechanic at all writing in group chat the typical ”Wft”, we wiped and he felt the dungeon.

So, I think it not related with ‘WoW issues’, it’s that people nowadays tend to behave in one way rather than other way. Depends on the people not the game itself.

I understand what to mean here.
Some people actually ask for freedback before starting a dungeon but is the person who’s new that ask other players.
At least I’m not use to give any type of ’validation’ to someone that doesn’t ask.

(I think self-criticism can be one of the best ways to improve yourself.)

Why should they?

Actually thought I’ve seen many people write on group chat ‘GG’, ‘GJ’.

I’m not sure about this one.
Maybe my opinion isn’t ’valid’ because I haven’t played any other MMO lately but I’ve heard some communities can be pretty ’toxic’ when it comes to ‘WoW refugees’, for instance FF.

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