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Why is that, that people in dungeons flee after simple mistake?
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Why players do not give kind feedback for players evidently learning to play more difficult classes but rather scam (or kick) that player?
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Why players do not give praise for good job?
I know, that for you these are silly questions. But if you played different AAA MMORPGS you certainly noticed that this is ascpects of “dungeon behavior” that is laking in WoW, but because of “some reasons” it’s common in other games*. Why?
I suspect, because of three things:
- Other games are full of WoW’s refugees that left game, because of bad social experience. So they do just what they want to experience.
- Opinion of “nice community” infiltrated to social networks, and by self-fulfilling prophecy, players are just nicer.
- In other games people are just more adult (because the biggest competitor of WoW draws inspiration mostly from awesome games from years between 1985 - 1994).
I read the opinion, that “this community is shallow, because it’s full of fragile snowflakes” but personally it’s most fitting WoW, then any other game. But maybe I just missing something. So tell me. What do you think about it?
*I don’'t have statistics. Anegdotic evidence on my example (close to a thousand hours in every other current big MMORPG) and other players, suggest that this common experience.
I have feeling, that in response on this topic I will get some savage feedback.