Questions about behavior in dungeons

  • Why is that, that people in dungeons flee after simple mistake?

  • Why players do not give kind feedback for players evidently learning to play more difficult classes but rather scam (or kick) that player?

  • Why players do not give praise for good job?

I know, that for you these are silly questions. But if you played different AAA MMORPGS you certainly noticed that this is ascpects of “dungeon behavior” that is laking in WoW, but because of “some reasons” it’s common in other games*. Why?

I suspect, because of three things:

  • Other games are full of WoW’s refugees that left game, because of bad social experience. So they do just what they want to experience.
  • Opinion of “nice community” infiltrated to social networks, and by self-fulfilling prophecy, players are just nicer.
  • In other games people are just more adult (because the biggest competitor of WoW draws inspiration mostly from awesome games from years between 1985 - 1994).

I read the opinion, that “this community is shallow, because it’s full of fragile snowflakes” but personally it’s most fitting WoW, then any other game. But maybe I just missing something. So tell me. What do you think about it?

*I don’'t have statistics. Anegdotic evidence on my example (close to a thousand hours in every other current big MMORPG) and other players, suggest that this common experience.

I have feeling, that in response on this topic I will get some savage feedback.

Well calling wow players snowflakes and expecting people to be civil to you is a bit ironic do you not think .

I hardly over 15 years seen anything bad in dungeons i must be so lucky or the rest of you so unlucky for constant bad groups.

Can you tell me the names of the Tripple A MMOs you have played for 1000s of hours.

Players leave for all manner of things social experince just being a small part of it .

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Aside of expansion start people expect that everyone else knows the instance. If someone doesn’t problems arise, up to inability to finish the instance in sane amount of time. One of reason it’s like hard to switch to tank role mid expansion and play on the same high M+ (or raid) level without any grace low level period.

Also the game doesn’t inform you post battle and alike about the encounter and what you did good/wrong etc. There is no feedback loop in the game (there could be).

It’s expected from others to play correctly. Like the fact you did good is the normal expected state. There is no habit to GG stuff in WoW.

As previously mentioned - it’s expected that you know stuff. Also in overall picture it’s to complex to tell you how to play a spec and do given mechanics in like timed M+ run. In raids if there are single player responsibility mechanics that can wipe the raid then anyone unaware is a liability. Those mechanics aren’t fun/good but they do happen and break many PUGs. Learning in a PUG of an old tier won’t be that efficient.

For the most part to have a good experience you have play with friends and friendly guild. Learning via PUGs and random groups will have very mixed results and feel, especially late in a tier it will have very little room for learning and progressing.

enter doubt

Since I play wow and I do all that you accuse wow players of not doing.

2 Likes

I always see GG or WP at end of dungeons in all levels from leveling to 15s you people must be in some real constantly ignorant groups which i refuse to believe.

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  1. First never happened to me /no clue what you talk about
    2.Have you like TRIED TO ASK ??
    3.You expect praise for doing what you should do as expected if you do someting really good you get it but for basic knowledge and skill level??

I say gg in LFR and random bgs as queuable stuff anything else like rhc and timewalking is toooo braindead to say anything really.

DO nice play you get gg :stuck_out_tongue:

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Because most of the time I’ve ever tried to help someone it’s met with a response along the lines of “shut up I know what I’m doing” or “you don’t pay my sub fee this is how I want to play”. I’d say now I just don’t say anything, but more truthful would simply be I don’t PUG outside of levelling dungeons for alts any longer.

This is absolutely, wholly and utterly untrue. The general, random playerbase in any online game is exactly as it is in WoW. Seeing as you specifically mentioned AAA MMORPGs, the only real competitor to WoW in the western world is FF14 which is identical - kicking players for minor first time mistakes, removing people who are new to duties, booting people for the class they choose to play. It’s not isolated to WoW, and you’ve made a huge claim with absolutely zero proof.

This is a ludicrous statement. You are clearly stating this in reference to final fantasy, with blatant disregard to Warcraft being a IP since the '90s while clearly drawing inspiration from Tolkien novels and Warhammer fantasy in the early '80s. Your assumption here is completely moot because of this.

Be the change you want to see. Your post is the opposite and you are literally being the problem you are complaining about.

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Lets bring the big MMOs that arent WoW:

  • ESO still has toxic players who also leave mid dungeon when it gets stuck. Personally seen many cry-babies in the chat badmouthing the tank or healer just like in WoW.

  • FFXIV not as much because it has an actual a system that punishes anti-social behaviour like sabotaging the group in a dungeon, vote-kick abuse, bad language (you can literally get banned from the game from saying the F word).

  • GW2 has just as many no-lifers too, so same experience as ESO and WoW.

So I am not sure what youre talking about OP :thinking: Try not to indulge in selective thinking where you only focus on the positive in one thing, and only negatives in another.

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Because there are no negative repercussions from leaving, but if they stay they may get their ego hurt by someone talking about their mistake.

Their should be repercussions for leaving or bad behaviour, like an extra report option for people like this and a way to see if a person has many of these reports.

Rio only goes up and never goes down, yet I accept ppl with good scores into my dungeons groups or raids and they play badly and then leave. How can you know who’s good when the methods we use to measure don’t punish bad behaviour or low skill?

JOin guild!

Well that’s a totally wrong assumption, with so many players now using character boosts there are a fairly large portion of the playerbase that has most likely never played that particular expansion and have never encountered those dungeons before. Add to that the option to skip a whole expansion while levelling you can’t assume that anyone else in your group knows the dungeon at all.

I’ll bet a lot of them, even the ones that say they know the dungeon won’t even be able to tell you how to get to the dungeon or even what zone it’s in.

On on every 9 good groups you will find 1 really bad and you will remember that bad one.

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Pretty sure we are not talking about leveling dungeson here either.

And if yes then xDD

From my experiecne levelign dungeosn are full of all kinds of people sometiems people ask where to go etc sometimes you check group all heirloom and you know they know something sometimes newbies and you have laugh sometimes dumbs and you question why arms warrior chargin into packs …

You know that timewalking is leveling dungeon? I can solo any leveling dungeon playing as a prot paladin or brewmaster monk. But most of leveling players cannot because they don’t know they class as I know my. You have similar issue mabe?

Reread what i have SAID all of it !

I have exactly said levelign dungeson are way harder and require thinking unlike timewalking.

Tell me how you learn to heal if your party is always up and takes no dmg ?

Read tooltips and abilites like 80% of it 10% is practice and rest 10% knowledge.

Depends on the dungeon. if it’s higher m+ and f.e. the tank is clearly clueless (chooses a strange path, wipes the group on first couple trash packs) there is no reason to be in the dungeon because it’s clearly a waste of time.

Over the course of all the dungeons I’ve run, I’ve never seen anyone being kicked for being bad. Or being scammed (?) or pranked for it. People usually kick others when they’re AFK or when they’re rude for no particular reason.

Depends on the dungeon. In leveling, normal, heroic or timewalking, there will be very little talk, if any. In mythic onwards. there is a hell of a lot more talking, definitely greetings when making the group and GGs, GZs, GJs and what not in the end of a sucessful run.

So Idk what groups you’re joining.

Maybe the people flee the instance after they fail some simple mechanic because they fear the instance is to hard for them?

I bet your second question is more the mentallity most ppl have nowdays, “time is money” and if someone fail, they will simple kick them and get a new to join that hopefully know better.
Tho, in my case, if ppl do fail, i do tent to tell em some tips on “how to do said boss we are vs”.

I bet wow is just to easy / simple for ppl to go “out thier way” to show thier skill lvl…(thats mostly for anything thats under mythic raiding), if you are in a guild doing mythics, i dont think they go “gj guy!”, atleast not more then onces, bet they all expect all to give it thier best.
If i ever say “gj” to someone, its mostly the healer or some “hunter” who know how to use tar trap when i am in a instance tanking on a alt i am lvling (say, gnomergan), sometime, ppl misspull some mobs down before last boss, when you see 20+ mob come running towards you, its all about using your def CD (as tank) the right way, while trying to kite the mobs, for the healer to have a chance to outheal the dmg that might come.
Its cool when it happen and you surv it, in that case, a “gj team” is in order, but other then that, its rare you can see how good a group really is, simple because most time you only pull 1-2 group at best, not chain pull mobs to the first boss to aoe em down.

Still, cant say i have played any other MMO’s ever, but, in wow dungeons, you rarely see ppl talk aswell, its just fast in, fast out…sure i dont have much to talk about either to those stranger, but, when they take that mentallity over to BG’s and tell me to be silence, after i “spam” the BG with importent info (3+ inc ST, def GM, 1 steath @ LM) ect. its kinda silly how negativ some ppl are, or, rather, that they dont want to see ppl type anything in the chat :s

There’s a saying: “The fish begins to stink from the head”, and while I acknowledge that many societal problems emerge from the broad basis, in this case Blizzard designs an entertainment product that reflects the mindset of management and that tendentially attracts a matching audience.

There is basically nothing in place to encourage a good community in wow, in fact, some of the content is even hostile to that concept like mythic plus timers and personal loot/titan residuum to name a few.

Also, the dungeons are short as hell and not really an investment, the servers are all cross-servers so you don’t care about other players anymore.

And i suppose to top it all off, the gameplay is predominantly about performance now as opposed to skill or teamwork which of course leads on to class design.

one thing just keeps leading to another one by one like dominos, you see there is not just 1 problem but a huge list of issues, especially in this BFA era.

I get praise all the time. You just gotta be good.