No, you are now assigning your own definition to a term.
All I am saying is that I do not feel my freedom impeded in any way when choosing a race, because the abilities that come with it are irrelevant to me (as in: they are not why I pick a race; once the race has been picked, Iâll gladly use them though - If theyâre useful, great! If not; no problem. Then theyâre still a flavourful option).
Hence; I feel quite free to pick whatever I like and I am totally fine with that (whether that does or does not comply with your definition of âtotal freedomâ is beside the point and not important to the point I am making).
No, for me that was the point I was making (see above).
Youâre trying to turn it into some battle of semantics. I have no interest in that.
So you would want racial abilities to be turned into class or profession stuff?
Sorry, I just disagree. Racial abilities add flavour and immersion to the setting.
I value that. The abilities make a class play a little different than another race of the same class and I love that. Uniqueness has value too.
Simple as that. Your idea would ruin a source of fun for many people. No racial flavour whatsoever? That would take away from the RP experience, not add to it.
And what would be the net gain?
Races: Empty husks. Nothing more than a skin.
So basically the only real choice left would be âclassâ.
No thank you.