This would be a great idea, all traits open to all and choose 2 ⌠or 3!
IMO racial traits and abilities should be more impactful, see priest racials from vanilla/ tbc.
No! Making races into a skin, all the same except for looks? Like theyâve ruined hunter pets?
No! There are enough sacrifices on The Altar of Balance.
How many humans do you know that have the will of a mouse?
Racial traits, lore wise, donât make a lot of sense⌠Ask Anduin, when he was grabbed by two flying NPCs and he canât even click a button -_-
I guess you could look at it this way though, most ppl plays horde for high end progression, at least that is the top guilds. Most of them are horde. And why are they horde? Because they chose horde for the miniscule benefits with certain racials. If you put these players playing alliance instead, they would still care about their secondary stats, or race within the alliance community, which one the alliance races would perform better than the next and so on for certain classes/specs.
I donât think the racials are that important that it makes up so much difference from clearing anything on mythic f.ex. Doesnât matter whatside you play for. If youâre truly progression oriented, it wonât matter what side you play for. Tactics is still important anyways.
I like to perform well/decent enough to do what I want to get done, but I also want my char to be able to wear boots f.ex.
I donât know how did you come to the conclusion that having more freedom of choice when making character has anything to do with mid/maxing and trying to have the best setup for each situation.
Iâm pretty sure you are not even trying to understand what I was saying.
Who are âyou guysâ?
I donât see how wanting to have more RPG in RPG during character creation is in any way comparable to people who want to change their spec set up all the time.
Your argument is as stupid as saying âHey! You are a mediocre driver so your engineering design for this car is invalidâ
My performance doesnât matter.
Obviously, itâs a one-time choice when making a character
No, it doesnât. We already have total control over power coming from traits by being able to choose the best trait for our class/spec and what I am proposing doesnât really change that but it simply adds more freedom of choice when it comes to the character creation process so itâs mostly RP/Cosmetic.
People have some stupid dissonance and instead of trying to understand something, itâs simpler to criticize a given idea by attaching it to an existing problem like e.g. Ripcord and claiming that those two things are the same.
Itâs just idiotic dishonest laziness.
And what Blizzard has given races are traitsâŚ
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Races are already skins if you choose a character based on race alone so you are kinda lost here chef.
But that âlack of freedomâ you have now, is not due to the game.
I have total freedom to choose any race I like already, for instance.
Thatâs your opinion and thatâs fine (but maybe tone down the expletives).
I clearly see a very similar motive for wanting this. And I also see the effect this kind of way of playing the game has on WoW. And I donât like it.
So I simply cannot agree with you.
Ofc. it is because current character creation is based on templates that are restricting your choices.
No, you donât have total freedom.
If you want to play specific traits you are forced to play the specific race.
If you want to play a specific race you are forced to play a specific traits.
No, thatâs a fact because my idea only impacts RP/lore/cosmetic side of character creation and doesnât have anything to do with mid-maxing and changing your setup whenever you want/need it which is what Ripcord was about.
Thatâs not a valid argument to argue that one idea is the same as something else when you can draw clear differences in logic and design behind both ideas.
Thatâs my point; itâs not restricting MY choices.
Yes, I do. I just told you. Why are you contradicting me on something you know nothing about?
That plays no part in my choice of race.
And thatâs fine. Itâs a tiny little extra thing gameplay wise, but it has lore value and flavour. Nothing to be worried or feel negative about.
No, Iâm sorry but it really isnât.
Iâm sorry man, but this is nonsense. I think you want this to enhance your performance.
What RP/lore reason is there to, for instance, want shadowmeld on a gnome? Or âRunning Wildâ on an orc. And thereâs a plethora of other examples. Things like that make no sense and they BREAK rp/lore rather than enhance it.
As Iâve stated above; I donât believe you are being honest about your reasons for wanting this system changed. As proven above; it makes no sense whatsoever from a lore perspective.
And so, based on that, I draw the conclusion that you want it for performance tuning. Which is VERY akin to the ripcord discussion.
Yes, it is, and whether you see it as a restriction or not that irrelevant because we arenât arguing subjective opinions here.
No, you donât and Iâm disagreeing with you because what you are saying doesnât fit the facts.
You are either trolling or you simply fail to understand the difference between partial and total freedom. Total freedom means that you can choose w/e race you want with w/e traits you want and this is simply not happening with the current character creation system so NO you donât have total freedom. You have only partial freedom meaning you can choose w/e race you want but you are forced to play with w/e traits are attached to that race and vice versa when choosing a character based on traits.
You are avoiding the point
Sure it is and Iâve proven it but then you want to just disagree to disagree without showing even a shred of evidence and pretending that you are somehow right
Your subjective opinion has no value here as an argument not to mention that what you are saying only reinforces my argument about people having a dissonance and trying to forcefully twist everything around about my idea because of their subjective opinions and bias instead of actually trying to understand someone else idea.
Obviously, traits would need to be reworked and even rebalanced to offer more choices depending on your class or profession. Would be nice to add more traits that would have an impact on other things than just raw power so maybe if someone wants to play plate tank and be a blacksmith then he would want traits with defensive capabilities and traits which influence his profession.
Like I said before your subjective biased opinion doesnât prove anything and does not serve as a foundation for a valid argument.
You nitpicked a selective and obviously broken race trait combination when those choices probably wouldnât even exist in my redesign so you havenât proven anything.
You are ignoring the facts in favor of your subjective and biased point of view so your conclusion is useless and utterly wrong
I like racial traits they make every race feel super special
So super duper special that people flat out ignore traits to choose the specific race or they flat out ignore race to choose specific traits
I donât give a flying vulp about racials. If this makes people happy, letâs do it.
Many things makes people happy but it doesnât mean itâs a good idea to do those things.
An RPG is not about playing whatever you want. Warriors canât use bows and guns (even if their class implies specialization in all weapons). A game can only be fun if thereâs sensible and interesting restrictions. These calls to homogenize the game completely and remove all interesting bits from it is why BFA ended up in the way it did. It started with Pandas, of course, and then it continued downhill. This is why there was such a giant community for Classic - all these millions of people that Blizz drove off with their bad, homogenizing and single-player-placating decisions.
To some degree yes it is.
First of all, I donât know how this has anything to do with character creation.
Secondly, what a given class can do is dependant only on the fantasy setting so you can have a fantasy game where Warrior can use bows and guns.
Not really because the game can also be fun if restrictions are replaced with fun creative design
First of all, what I proposed doesnât have anything to do with homogenization and you are yet another person who doesnât listen and just wants to criticize me based on some biased subjective delusion.
Secondly, homogenization isnât the problem itâs the boring uncreative design which is the problem. You can have two exactly the same skill doing the exact same thing and you can design them to perform in such a different way that two people each using different skill would have completely different experience and the best part is that they both can perform differently because of different playstyle and human skill.
100% agreed, racials should be purely utility, like nelf shadowmeld, void elf teleport, tauren stomp.
By the look of it orcs and dark iron dwarves will be meta in Shadowlands due to ton of primary stat from racial.
I had. It was called World of Warcraft. Then the homogenization started. So I canât finish players off with a bang anymore.
Design is a puzzle-like set of restrictions and liberties.
Iâll be for removing races, if that meant keeping only Orc and Human. Race selection should have gameplay impact. Race shouldnât be a transmog you put on (because then blizz will just put races in the cash shop lmao)
Still your argument about warrior, bows and guns doesnât have anything to do with race/traits. Btw you can now finish them how you want because era of undead people is over due to stat squish.
We are talking about hard arbitrary rules, not about inevitable outcomes of given design so go play philosophy somewhere else.
You donât need forced traits/power to make an impact. We can remove traits completely and race choice will still have an impact on player experience by introducing different zones, lore, and player interaction based on your race.
I donât want to guess what racial Xplayer has when I fight against them.
so ney from me, keep them as they are.
give cross faction play though.