Meanwhile racials like for Lightforged Draenei suck quite much.
Take the âdyingâ racial Lightâs Reckoning of Lightforged Draenei for example. That one is literally useless. It wouldnât be useless if it would heal/damage 0.5x the amount your own HP have when you die, with the damage/healing decreasing on distance and such.
If WoWhead is to believed with the (dated) article about Lightâs Reckoning, you damage/heal ONLY 5666HP on your death as lvl 50 char.
Thatâs not âmighty powerfulâ, thatâs âmighty
â.
The 20% bonus XP from killing Demons? Useless outside of every Expansion/Patch with Demons.
Lightâs Forge? Useless because it doesnât allow you to repair your gear even. You can only blacksmith with it. Only useful for Blacksmithing⌠But how often do you need to Blacksmith gear OUTSIDE a city anyways?
Lightâs Judgement? Niche at best, if the following calculation is to be believed from the article.
Call down a strike of Holy energy, dealing [Attack power * 3 * 1 * (1 + Versatility)] Holy damage to enemies within 5 yards after 3 sec.
And reduced Holy Damage incoming by 1%? Excuse me? How many enemies even use Holy school magic anyways these days, aside of Paladins in PvP? Might be more useful in upcoming The War Within with the Arathi⌠But aside of that, useless almost.
Those elemental/magic damage resistances should be 3-5%, not 1% in general too!
If we take earlier mentioned Lightâs Reckoning on lvl 50 char with 5666 damage dealt as reference and subtract that 1%, it deals 56,66 damage less. Thatâs literally ignorable.
On 240k Holy damage in current DDs damage (at least with my Paladin at times in a M+) that would be 2.400 damage less, thatâs 1/283 of my entire health (679k HP). So little damage protection that isnât even needed because a healing spell will easily just outheal it by 30x with a single spell (55k HP healing with Flash of Light for me).
Now letâs recalculate that with 3% instead:
- 5666 -3% = 5666 * 0,97 = 5496,02 (better, but still useless)
- 240.000 -3% = 240.000 * 0,97 = 232.800 (7.200 difference) (looks much better than 2.400 with just 1% mitigation)
- 679.000 / 7.200 = 1/95 of entire HP
- 55k Heal / 7.200 = 1/8 of the healing done (compared to roughly 30x with just the 2.400 mitigated damage from the 240k attack)