Two things I am a bit confused about.
Number 1: Why are 2 of the radiant echo rewards items that a level 10 can buy for 10 gold? For a whole hour of farming echos never the less. The Regrant bag is SMALLER then the easy common bag you can craft in DF and the bag is the same size as the easy common bag.
Those bags are kind of a “time waste trap” for new players no? Or do the devs simply not know that those bags are “of rather small size” since they haven’t played the game themself for 5 years? Is that even intended to be such a low reward?
Number 2: HP Scaling by Player seems to be…multiplicative? To put it simple…each player who attacks a boss multiplies its CURRENT hp not its BASE HP…its CURRENT hp.
This is a huge development issue. I am also not sure if that’s intended. That also means the more player their are so higher the number gets very fast. But more player dont mean multiplicative damage or lets say only the first of each class does multiplie the damage after that the damage becomes additive. Witch means every new player has to deal more damage then the once that entered the fight before him witch…wont happen.