To make it fair, if they normalize rage for warriors we should have all casters nerfed by 60% on their mana regen, hunters should use focus with current gear and rogues + druids should require 3x times the energy per ability to make everything fair.
Funny thing is that most people commenting on this play classes that have their mana regen boosted by like 500% compared to classic, live a relaxed game life and look for ways to destroy other classes.
You are funny. Warriors did not have as many utility buffs, world buffs or consumables or any raids to log at level 50 before, but it was the norm for lvl 60 to be on top of the logs. We will never know how they truly preformed at level 50 because no one was clearing UBRS for logs.
h ttps://vanilla.warcraftlogs.com/zone/rankings/2006
No one said warriors should not get nerfed in SoD PvE, all everyone is saying rage normalization wonât do that, all that it will do is to destroy the warrior class overall outside of raiding, they will still continue being top dps in raids even if you normalize rage.
What we are all saying is that it will destroy warrior in PvP without changing things for PvE, the scaling will still keep it on top of the charts no matter what prayers you will say.
just nerf all classes closer to vanilla values and all will be fine Or buff all classes to match warrior.
One thing is certain, rage normalization is not the way to fix anything and the two devs that copy+paste spells from retail to turn into runes wonât balance the gear or abilities to make warrior anything close to viable anymore.
But what makes it bad? Ive never played with rage normalization before so I dont understand exactly how it works but as far as ive seen it would make it overall better in other types of content than just raids?
Rage normalization already happen twice in TBC, the second time worked because of the other talents, spells and gear warrior eventually had at that late phase, but before that it was horrible to say the least. Here we wonât have the TBC talents, the TBC gear or the TBC spells to make it work.
Working on rage would be good for warriors but under other formulas, is sad as it is because you are forced to pick https://www.wowhead.com/classic/spell=403218/endless-rage on your gloves instead of being able to get Victory Rush for little extra damage and healing, making you really slow on farming mobs 5 levels below you since your only other heal is on 3 min cooldown and not instant.
But fixing warriorâs issues wonât be done with rage normalization, fury warrior will still top the DPS meters because they would just go for 1.40 speed daggers to generate more rage than they do now.
Imho the easiest fix would be for the devs to not be lazy and add an extra field of resistance on the bosses that reduces the amount of damage the boss receives from deep wounds.
Idk how the pasta code looks on blizzâs end, but in theory is a simple condition check to see if the damage is from X spell, then apply X damage reduction on X boss.
Rage normalization is just a band aid for all those world buffs and 30second fights where everyone is crying that warrior had 80% of crits and his deep wounds made so much dmg
Iâm already rerolling a priest and shaman for p4, cba to bother about 6 months dead class to be viable both in pvp and pve
The fundamental issue with all version of rage normalisation we have seen before is simply fixed rage generation per hit.
Firstly, this removes Arms as a viable PvE spec relying in a single slow weapon, you still generate the same rage per hit, so Arms is out, Fury becomes the only viable spec.
Fury warriors are now limited in how they can play, faster weapons = more rage, slow = less rage, this also means that the best weapons have low weapon damage (fast weapons have lower damage so you are not doing the same damage per hit with a 1.6 speed weapon as you would with a 3.5 weapon) this makes Deep wounds useless. So from here we now are left with one spec and really only 1 viable way to spec / use talent points.
So it reduces warriors down to a one trick class with no variation compared to now where several specs / builds are viable. e.g. Deep Arms, Deep fury, Babek Fury, Glad Stance etc. Every warrior including tanks will do duel wield deep Fury as the only viable option.
So now we have established the build everyone will play lets look at other effects:
Crits no longer give extra rage and we dont use deep wounds. Agility becomes less useful to warriors. Most classic warrior gear has a combo of Agility and Strength, but now we scale best with pure strength. Available gear no longer matches our needs. More work for devs to change stats on gear.
We no longer snow ball with better gear, rather we have small increases with more attack power. The current gear available wasnât balanced to this, more powerful gear would need to be added to compensate, but then other classes like Ret Paladins would also get to use the same gear unless it was class limited. This could be done, but it is much more work for the devs again.
More issues to balance. Warriors would flock to the fastest weapons available for rage generation. But this means our abilities to little damage. If they buff our abilities to counter this, slower weapons might become viable again but scale too well. Again, they could balance some of this with new or altered weapons, but more work for the devs. If they are not careful warriors could either scale too well again, or scale really poorly.
I could keep going.
TL:DR Rage Normalisation reduces warriors to one trick ponies that are still hard to balance and require delicate balancing not only of the class itself but also the available gear. The SoD team have proven they canât handle these large but delicate changes well and the realistic outcome is dumping in Normalisation without any other changes leaving warriors with a huge nerf and nothing to make up for it.
So am I correct in the understanding that it is mostly an issue with gearing and runes yes? (really dont know how much of an impact talents really have here)
I think aggrend already stated that if they would do some kind of rage normalization that they would need a full rework of the current runes.
Gear should also not be that huge of an issue? They will rework coming gear anyway and contrary to common believe as far as I have seen they DO know how to properly stat gear atleast reading some of the posts of devs that answered questions on why they dont do âperfectâ gear with the best weapon speeds for certain speccs etc.
You actually say this after all the crying during p2? Wars were angfy with 1 being in the raid, and you say raid making with war stacking was just fine? You sure this is your first war?
What do I you mean I agree is not true ? Just check TBC logs and see the horrible state of warrior with rage normalization, warrior was horrible until Sunwell where the second rage normalization happen and where the gear scaled well enough, without Sunwell gear you would still be in a wheel chair.
Wars just like any other class were gods in PvP on any expansion if handled right, it requires a good understanding of the class, it requires skill to manage the rage, it requires lots of stance dancing and most importantly it requires using LOTS of consumables. Giving rage normalization with Sunwell level gear would just make warrior even more OP in class than it was in vanilla, we do not want that either, if we want to play a broken class we can just reroll spriest, ele sham, rogue.
We just want to be slightly more balanced and have to work to achieve that âOPâ state, we donât want everything handed on a platter, as is with this rage system warrior requires lots of work and planning, it depends on gear, on skill level, on planning ahead.