Raid and Dungeon Tuning -- 3 March

We’re working on a slate of adjustments to several encounters that we intend to enact with scheduled weekly maintenance (early a.m. CET on 3 March in this region). Here are the planned changes:

Dungeons and Raids

  • Castle Nathria
    • Lady Inerva Darkvein
      • Healers are now chosen as a last resort target of Shared Suffering and Concentrate Anima on Raid Finder, Normal, and Heroic difficulties.
      • The ambient damage of Loose Anima for open containers has been reduced on Raid Finder, Normal, and Heroic difficulties.
      • Targets of Shared Suffering no longer take damage from the beams they are wearing on Raid Finder, Normal, and Heroic difficulties. Passing through the opposite edge will continue to damage targeted players.
    • Hungering Destroyer
      • Health reduced by 5% on Mythic difficulty.
      • Reduced the damage players wearing Gluttonous Miasma take by 10% on Mythic difficulty.
      • The damage increase of Essence Sap has been reduced by 20% per stack.
      • Expunge now shows up in the combat log when it is applied to players.
      • Volatile Ejection now shows up as a debuff when a player is targeted with this spell.
    • Sun King’s Salvation
      • Increased the amount of healing Essence Overflow heals Kael’thas to 2.5% of his maximum health on all difficulties (was 2%). The tooltip will be updated to reflect the change in a future hotfix or patch.
      • Increased the healing done bonus from Sinfall Boon to 100% per application on Mythic difficulty (was 50%).
      • Reduced the strength of the Cloak of Flames damage shield on Shade of Kael’thas by 10% on Mythic difficulty.
  • Sanguine Depths
    • Wicked Oppressor’s Wrack Soul cast time increased to 2 seconds (was 1.5 seconds) and is cast less frequently.
    • Regal Mistdancer’s Echoing Thrust damage reduced by 20% and is cast less frequently.
    • General Kaal’s health reduced by 10% during the gauntlet event.

Thank you very much for your feedback!

4 Likes

Waiting patiently for the class balancing… Whistles

3 Likes

2 Likes

shouldn’t they be buffing rather then nerfing … i though you guys wanted a challenge i say buff everything by 500 % and if you die in the raid your account is deleted :wink:

1 Like

I wish you would be more consistent instead of all these constant nerfs AFTER release. If now you think it’s overtuned then why wasn’t it tested before release?

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Going by the pattern of their nerf hotfixes, it’s always after a full week of that Affix/combination of certain Affixes, after it’s reset day on the US.

1 Like

Why do class balancing if you can just nerf bosses to a point where it doesn’t matter anymore :joy: :joy:

Quoting Jurassic Park:

John Hammond : When we have control again–
Ellie Sattler : You never had control! That’s the illusion! I was overwhelmed by the power of this place. But I made a mistake, too. I didn’t have enough respect for that power and it’s out now. The only thing that matters now are the people we love. Alan and Lex and Tim…John,they’re out there where people are dying .

And another one:
I’ll tell you the problem with the scientific power that you’re using here, it didn’t require any discipline to attain it. You read what others had done and you took the next step. You didn’t earn the knowledge for yourselves, so you don’t take any responsibility for it. You stood on the shoulders of geniuses to accomplish something as fast as you could, and before you even knew what you had, you patented it, and packaged it, and slapped it on a plastic lunchbox, and now [bangs on the table] you’re selling it, you wanna sell it…

Plaguefall - Margrave Stradama - Infectious Rain. Go.

No, alot who has said this since cata dungeons pre-nerf. Realised how actual crap the average player at challenge is. Regardless of player type.

Yep, just annoying these nerfs have to add an additional one more hour of maintenance. Instead the usual normal 1 hour only.

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