Raid buff solution

Raid buffs are extremely divisive and Meta defining e.g. #GripIsNotARaidBuff, they provide little class identity other than pressing 1 button per hour and forgetting about it on the most part.

I know there are unique buffs not covered, chaos brand, mystic touch, BS & Devo aura but I think it would be better to balance classes without worrying about these sort of modifiers because of the detrimental impact on small group content.

Potential solution;

  • Remove unique class raid buffs entirely

Add - “War Party’s Presence” works in a party

  • 2 unique classes = 1% haste, crit, Vers & mastery
  • 3 unique classes = 1.5% haste, crit, Vers, mastery
  • 4 unique classes = 2% haste, crit, Vers, mastery
  • 5 unique classes = 3% haste, crit Vers, mastery

Add - “Raiding Party’s Presence” works in raid
14 man & below;

  • 5 unique classes = 1% haste, crit, Vers, mastery
  • 6 unique classes = 1.5% haste, crit, Vers, mastery
  • 7 unique classes = 2% haste, crit, Vers, mastery
  • 8 unique classes = 2.5% haste, crit, Vers, mastery
  • 9 unique classes = 3% haste, crit, Vers, mastery

Add - “Raiding Party’s Presence” *works in raid"
15 man and up;

  • 7 unique classes = 1% haste, crit, Vers, mastery
  • 8 unique classes = 1.5% haste, crit, Vers, mastery
  • 10 unique classes = 2% haste, crit, Vers, mastery
  • 11 unique classes = 2.5% haste, crit, Vers, mastery
  • 13 unique classes = 3% haste, crit, Vers, mastery

Additional point - give each class either bloodlust or combat Res to spread the love, it’ll help make more viable M+ comps

This is just an idea, I’m not sure if anything similar has been floated before, I’d be keen to hear what people think/if this initial idea could be improved in some way? I understand there will be an element of unfair advantage because of certain classes not loving all secondaries, where others do but it can’t be worse than what we currently have.

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