Raid buffs are extremely divisive and Meta defining e.g. #GripIsNotARaidBuff, they provide little class identity other than pressing 1 button per hour and forgetting about it on the most part.
I know there are unique buffs not covered, chaos brand, mystic touch, BS & Devo aura but I think it would be better to balance classes without worrying about these sort of modifiers because of the detrimental impact on small group content.
Potential solution;
- Remove unique class raid buffs entirely
Add - “War Party’s Presence” works in a party
- 2 unique classes = 1% haste, crit, Vers & mastery
- 3 unique classes = 1.5% haste, crit, Vers, mastery
- 4 unique classes = 2% haste, crit, Vers, mastery
- 5 unique classes = 3% haste, crit Vers, mastery
Add - “Raiding Party’s Presence” works in raid
14 man & below;
- 5 unique classes = 1% haste, crit, Vers, mastery
- 6 unique classes = 1.5% haste, crit, Vers, mastery
- 7 unique classes = 2% haste, crit, Vers, mastery
- 8 unique classes = 2.5% haste, crit, Vers, mastery
- 9 unique classes = 3% haste, crit, Vers, mastery
Add - “Raiding Party’s Presence” *works in raid"
15 man and up;
- 7 unique classes = 1% haste, crit, Vers, mastery
- 8 unique classes = 1.5% haste, crit, Vers, mastery
- 10 unique classes = 2% haste, crit, Vers, mastery
- 11 unique classes = 2.5% haste, crit, Vers, mastery
- 13 unique classes = 3% haste, crit, Vers, mastery
Additional point - give each class either bloodlust or combat Res to spread the love, it’ll help make more viable M+ comps
This is just an idea, I’m not sure if anything similar has been floated before, I’d be keen to hear what people think/if this initial idea could be improved in some way? I understand there will be an element of unfair advantage because of certain classes not loving all secondaries, where others do but it can’t be worse than what we currently have.