Raid lockout question

So what happens when you are locked to a mythic raid then for instance you create your own group and then someone else is also doing the raid with the same ID, then one of them kills another boss while you are progressing to that boss ? Or is there any way to track down the raid ID like which people are bound to that ID etc.

It says instance is full, so there can’t be two 20 man groups in at the same time. AFAIK.

This. You cannot both be doing your own progression of the boss with different groups. You will get teleported into the exact same version of the instance, even if you are not grouped up.

If you are inside the Mythic ID with 6 people and the other grp is inside with 9 people then you 6 people can see the other 9 people even without being in the same grp.

You cant trick the mythic ID system in any way. Which is why you either do it with Guild Only, Friend only or clear the boss you want to clear that week because its unlikely your ID wont be continued by anyone if you were pugging

Many guilds have lost their lockouts to pugs. They bring an outsider in, then after the raid is over the outsider carries on fills the group up. So when the guild run goes back in they find all the bosses are dead and they can’t do anything.

I’ve also been in a guild where a pug sat in our lockout blocking us from being able to continue. We had to get a GM to kick him out and then we could carry on but it wasted a good couple of hours.

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Wow that’s quite an awful move. I guess one of the reasons my guild will never allow pugs to participate (or even friends / people with alts outside the guild).

I think that is not legit unless there is such a statement in wow policy or you had an official agreement prior to inviting an outsider to your raid. That is rude if indeed the person is kicked. He might not even know the lockout issue. I think system should change I agree that maybe it should be different than heroic to prevent boosting players but on the other hand you should have a refresh ID based on your progress.

It happened before. With method in that case. A nobody sitting afk in the instance. Blizzard yeeted that guy as a result. He got the lockout because Method gets supplied with flasks etc by their fans and if they are in progress at that moment it happens that they let said guy in to trade them. Whatever is faster. In that case it was most certainly malicous intent.

It is also rude to prevent 20 people from doing said raid if you, alone, sit afk in the instance. The need of the masses applies here. Whether hes aware of how Mythic lockouts work or not is his own problem. You can research it. On Blizzards own websites. Also why would one sit alone in an mythic instance? Only reason that comes to my mind is “so i can progress it with my own group without having the other dudes kill the bosses in my absence.” If he was in a group then at least someone else would have been in there or the GM would have seen the guy is using the LFP tool or has a group (that way he would have been in the right)

Could also be abused. Lets say Nyalotha. Now everyone doesnt need loot from boss 1-6. But from 7-12. Now lets spam the raid with Alts and get their lockouts. Now the week is over and the reset has happened. Lets get one of the alts in and clear from boss 7 and onwards and skip 1-6 entirely. Gonna save 1-2 Hours easily or even more if there is a boss like Za’qul or Jaina RNG pre nerf within those first 6 bosses. Rince and repeat dependant on your loot need.

If boosting or getting free items for people who do not have the enough skills to achieve it was Blizzard’s concern, wow token would never be introduced. Don’t you see EP mythic boosters for nowadays ?

You think someone maliciously sitting in a raid lockout on their own blocking your entire guild from being able to enter is not legit?!!?

Are you for real?

We were even given the chance for action to be taken against the player but we said we were fine with him just being removed so that we could get in.

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Well, if he was indeed just solo sitting there for that purpose, then there should be a system such as teleporting out of instance instantly rather than resorting to a GM for a final solution, that is my point. However, a pug player should easily do whatever he or she wants if it doesn’t lead to toxicity in the game.

It is toxic behaviour to sit in an instance and block anyone from entering.

It’s also pretty poor form to use a guild’s progress lock and this is why many guilds wont take pugs to mythic because they can steal your progress chance away from you for the rest of that week. If you were hoping to keep a lockout until the next week you can’t and have to start over.

Which is why it should be changed or just remove this pug interaction in the game and force everyone to find a proper guild.

You want Blizzard to bar pugs from mythic content?!?

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I am a pug player as I am doing a master right now and can’t have any sort of binding issues to the game for planned scheduled raids. So my point is either prevent this toxicity by not allowing non-guilders to the mythic raids or change the system such that guild will be eligible to progress without bothering whether there will be any progress by this pug player which interferes with guild’s raid progression.

I don’t think you’ll see either. The system simply locks you to a static ID for mythic. Unlike other difficulties.

It will make many mythic guilds not take pugs unless they know they are trustworthy. Friends of raiders etc.

The reason it is not allowed for different IDs for different players is simply because to prevent unfair progression, however, as I pointed out above, Blizzard does NOT care about that due to wow token + BoP trading exist.

I’m not sure how those things relate to what you say?

What does the wow token or trading of gear in raids have to do with mythic progress being locked to an ID?

The reason there is a lockout for raid and not for HCs is mostly because Mythic raids are the most end-game contest, i.e. highest iLVL gears and if raid IDs would be individual then it could be abused as indicated by some else above. So the whole idea must be to prevent abusing it, however, getting boosted via real life money and zero effort in-game wise allows people to get boosted anyway in mythic raids. So if the first thing is the main point that causes this difference between HCs and raids, it fails anyway by another way.

Eesh. Op your logic loops are a mess.