Raid Score

i would like to have a raid score ingame, where you can see how much times a player defeated a boss account-wide and at which difficulty the player defeated the boss.

for example:
my warlock defeated sylvanas 3 times and my shaman defeated sylvanas 1 time, both at normal difficulty, so the score for sylvanas at normal difficulty would be then 4 (account-wide).

Please no.

Also players without alts say hi.

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I saw a post earlier saying “Why are people so god damn picky?” and the guy/girl/it talks about bad new player experience due to M+ groups being picky and some other people mentioned it is because of “key depletion”. What if M+ key did not deplete and after a bad run with a quitting players you could just form another group and run it at the same level or in fact any level equal to and lower than the current key you have? Then the key level gets reset once a week to the highest level you managed to clear the previous week.

This is just another tag to hang around a player’s neck so he/she/it can get kicked from a raid or dungeon group and just another “bad” experience for a new player.

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Yes, add more pointless scores to this overly toxic game and that will make it…even more toxic. No, thank you.

I think issues like this could be solved (relatively) easily by Blizzard putting more emphasis on the guild.

From my experience, a very large part of the player base don’t care for the guild community they’re a part of and tend to straight up pug without asking in guild if anyone wants to do a m+.

It’s absolute torture to pug and I’ve no idea why people would willingly put themselves through it.

Because in this communitys hands, people are gonna ding 60, ask a friend to boost them in m0 so they can get a key and then just spam it until its a +14 weekly and expect everyone to drag him to it

It needs to be depleted to prevent boosting. Imagine you bringing a 100 ilvl to spam 14 and carry him and your key will never deplete.

Yea… Imagine PvPers getting to 226 in 3 weeks after the release of SL. Inimaginable.

PvP gear is useless on PVP so I don’t care.

Raid score would have to work with parses, not with the amount of kills. :^)

The depletion exists to modulate the difficulty relative to your ability. The problem isn’t boosting a 100ilvl player. It is that this player may end up with a +15 key that’s basically dead for them.

I am also shifting my opinion on key depletion and think keys should be removed and players should be able to select the difficulty manually from a menu. Maybe a Torghast-like scoring system can be put in M+. You automatically get 4 stars for timing the key (unlock next difficulty), and 5 stars if you time it as if it would get a +2 upgrade, which unlocks the next 2 difficulties. Your difficulties are permanently unlocked for alts too, like Torghast layers.

If we’re worried about boosting, there can be some gear cap on M+ gear. Example - M+ doesn’t drop gear, it drops gear tokens. These tokens can then be traded in for gear. Either lootboxes, like we had in BFA with the Azerite vendor, or straight up gear purchases. Tokens are capped per week with a seasonal cap and are separate from valor, which remains an upgrading currency.

parses only evaluate dps not tanking or healing so not work.

I’d rather have a “Don’t worry I’m friendly and I’d rather hang myself than being toxic” score.

I’ll be a little less sarcastic here. You’re worried about people having an easier access to high level gear, in particular if they “boost” to get that gear.

What if I told you boosting exists because the game is not accessible enough ?
Not in terms of “the game is too hard”. Tbh, the game is fairly easy. Maybe the game is among the easiest big mmo here.
It’s not accessible enough in terms of “the game does not value your time”. Why bother with depleting keys, neverending timegates, grindy systems, etc. when you don’t have much free time and when you could just buy a boost ?

2 Likes

Boosting has always existed in every online game. It is so prevalent now because:

  • the game is over too quick and top players are bored too quick
  • non-top players have too much gold thrown at them and no gold sinks
  • the main “gold sink” is trading gold between players, which really doesn’t sink gold
  • top players need millions of gold for the race to top 100

Think of it like this - some alchemist makes a few hundred thousand gold from selling str pots during the mythic race. Some others make tons of gold from selling legendary bases. Now, these players are sitting on hundreds of thousands and millions of gold… and nothing to spend it on. They don’t need it at all. There are no gold sinks that would cause them to go “yeah, I may need this gold”. An mediocre player can earn 10k gold a day from callings alone, and has nothing to spend this gold on.

“I have all this useless gold, I might as well buy a boost”.

Nice analysis, but it only seems to apply to players who have tons of gold. And currency follows a powerlaw distribution. Which basically means few people have a lot of gold. Even fewer have tons of gold.

So, if what you say is correct, boosting shouldn’t be such an issue, since it would only apply to a very tiny percentage of the players.

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To be fair, it’s a very tiny percentage of players who buy boosts. Shadowlands is basically like if BFA had gold emissary every day. Someone who has played the game casually for a few years probably has a few max level alts. Just doing the callings on them nets insane amounts of raw gold, and this is available to everyone, where in BFA raw gold generation was reserved in obscure farms, like Freehold trash or some of the hyperspawn locations. Now it is very democratized and I am seeing it in my own gold income.

Then we can have non depleting keys, right ? Since boosting isn’t really an issue.

Yes! In fact, I think something like how Torghast layers are unlocked can work great for M+. Hell, take the Torghast scoring system, just making sure if you time a key you always get 4 stars and if you time it as if you’d get a +2 upgrade, you get 5 stars. Getting 4 stars unlocks the next difficulty and getting 5 stars unlocks the next 2 for all dungeons and alts. And players can select the difficulty they want to run the dungeon at from a menu. And keys can be completely removed.

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can you not see how stupid idea like this alienate over half of the player base?

Raider Io does this already. You need to link your chars to your main tho.

Just dont invite those without it if you are so adamant about it.

Raider IO will show you per character and one linked main progress. I don’t think accumulated kills across account is a very useful metric personally.