Raider IO Interview - M+/Mythic Raiding

Transcription of Interview:-

BRIEF SUMMARY

Legacy Dungeons

  • One of the things that they look when bringing back dungeons is thematics, but also a dungeon pool that can highlight different strengths and weaknesses.
  • Theater of Pain has a lot of big scary lieutenants and they felt the current dungeon was lacking.
  • They want to give players new challenges when deciding what to change, so that it still feels fresh when returning.
  • Kul’tharok in Theater of Pain used to put a lot of pressure on the healer due to magic dispels, but that’s now changed and the challenge is now spread out across the dungeon.
  • MC’ing Squirrels in Mechagon felt like out of the acceptable “band” of a cool advantage and so they removed it. They also could have made that damage scale with player’s power level instead and that also would’ve resolved the problem. A similar solution was implemented for the Priory of the Scared Flame buff.

Learning from Season 1

You could argue that there are three audiences – lower keys, people looking to get their 10s done and then the pushers. Some of the problems in Season 1 and lessons for season 2 include:

  • The keystone squish, since the way the rewards were set up, it almost acted as a double squish as players only felt rewarded from a 7-10 keystone.
  • New challenges from Challenger’s Peril and Fortified/Tyrannical which were big steps at each level. They specifically wanted to focus on this specifically as for pugs, they want to make sure the progression feels a lot better.
  • Mythic Zero loot is back to a weekly lockout and dropping Champion gear again, so it’s more of a on-ramp.
  • Reduce the penalty from deaths back from 15 second to 5 with the removal of the Challenger’s Peril affix as this can feel overly punishing for pugs, but interesting to play around in a group in higher ratings. They added Keystone Legend achievement to incentivize people who are looking for the extra challenge.
  • Resilient Keystones being added so your keystones won’t deplete past a certain level once you’ve timed that level.

Mythic Secret Phases

  • They love Mythic phases, since part of Mythic is the spectacle with the Race to World First going on.
  • When they want to do a Mythic phase, they have to ask if it makes sense to do something like this and does it fit the boss.
  • They have to make sure that a Secret Mythic phase doesn’t feel like the true version of the fight. If an awesome story moment only happens in Mythic, then that goes against the goals of story mode.

The daily lockout was better. More reason to run them early on and easier for alts

I can’t really recall using them myself much, it was handy for farming the mount drop from SV though. I probably did at the start, I guess.

I do wonder how the community feels on the whole about the change back.

I did ara Kara a lot early on for the trinket that’s about it. But even then it’s like the one good change s1 made no reason to change it back. After 2 weeks or so there’s no reason to do mythics on mains anyway

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