I take raider io with a grain of salt as should everyone.
it doesn’t account for affixes at all which pretty much in my view makes it worthless.
However if you are using your own key and depleting it 3 times…I have to be blunt and say you need to look closer to home. Either you aren’t as good as you think you are therefore the depletion is natural down to the level you should be at regardless of ilvl, or you are simply picking the wrong players or combination of players every single time.
Either is possible but one of them is happening.
Saying that a high rio score proves anything about skill would be the same as saying that you are a good player if you have a lot of diamonds in Minecraft
There is too little information from the OP to actually make a judgement on how or why his key depleted 3 times.
People will choose what they want from the data they see from Raider io, but they will also factor in the class and spec that people play.
Unfortunately the addon does leave some people being rejected even if they can ace the key in question, the same thing happens with raiding with it showing how many bosses you’ve killed.
It actually says a lot that a third party addon (which is simply just data) causes people to leave due to how it causes players to react to each other, people are too eager to throw each other under the boss and threads about Raider io prove this. This has been the case for several expansions now and with different addons.
There are 2 options that would change this, the first would be removing the leaderboards meaning that Raider io doesn’t get this data leaving players to use their own intuition, or they could enable Mythic+ data for all the highest runs on each character to be searchable meaning that those who don’t make the leaderboards but have completed the required keys can still get a score from the addon.
I just dislike the total score so prominent. Nobody seems to be interested in experience in the dungeon you are signing up for. Your score is just too low, even when you have finished that dungeon already on a higher key.
Extending it to unfinished runs, with the assumption the player is a quitter is even worse. I pug all the time and at least 50% of the runs are cancelled before the first boss because of a lot of wipes. Someone leaves, and then I have that 50% next to my name. That sounds awful.
Or if it reported first to leave or something. A cool little infographic so people can make decisions.
“Dejarous was first to leave after 43 seconds and zero deaths with 5% of trash completed” doesn’t reflect well on me.
“Dejarous was first to leave after 7 hours, 483 deaths and 19% of trash completed” tells a different story.
This is going to rub you the wrong way, but just know that I’m genuinely curious.
Does a low score not just imply you aren’t doing as well as you’d like? It’s not like the score is made up. If you want a higher score, you’ll need to play better. If you only care about having fun, why are you acting competitive, pushing for higher ilvl in the first place? Blaming others won’t get you very far, I guess hence the forum thread.
The thing I found last when I was playing is that, addon or no addon, my success rate to doing higher keystones was markedly higher when I was doing them with my friends rather than randoms. I did manage to complete some with randoms too, but it is hit and miss regardless how many evaluation tools you use to pick players. It feels that it’s not the quality of players that is necessarily so different (although I do consider my friends to be several standard deviations above the median skill level), but rather the expectation and playstyles of those involved and how they are combining.
I’ve also noticed that Blizzard have started, with WoD but more markedly so with Legion, a trend in class design which removed most of what would constitute individual skill that makes a difference and replaced it with teamplay around mechanics. Sadly, this hurts pugs a lot, as you cannot expect good teamplay from people playing together the first time, and since it is becoming harder for more skillful individuals to carry the day, that is becoming increasingly rare.
I honestly don’t think the addon (raider io) is the problem here, but rather the combination of Blizzard’s loot system (which makes in-game measurements such as item level irrelevant), combined with Blizzard’s class design (which makes it that the least skillful player in a group is the determinant of how well things work instead of the highest, as well as the amount of teamplay).
Either way, my best and only advice to go around the issue is to not play alone, but rather play with friends. Once upon a time, it was said that a mmorpg’s content wasn’t really the content it sported, but the friends you played it with. I believe this remains true today, in spite of all the effort Blizzard are putting in to accommodate solo players through various queueing systems and LFG features.
No. It means (outside of unregistered runs) you haven’t been yet in a key of a higher level. Or you haven’t been matched yet with a group that can do it. You are only 1 of the 5.
Tbh the addon does show your highest key for that the dungeon you are applying for, and your highest key generally - so if people aren’t looking at that, it’s their fault. I personally look at that more than the general score. While a person that did all other dungeons on high key is likely to be competent, there are still tactics they can screw up the group if they don’t know them. On the other hand, this also has a grain of salt: people that want to up their score will look for the dungeon they have the lowest score for - which will make it look like it’s their worst. A balance between all info is the best thing.
This is a good point. Normally we should look on the full half of the glass and give a plus to people with a lot of successful runs, but in reality it could very well go as you say. It’s quite impossible to tell who left first and from what reason. I suppose it could be made to count that the leader of the key disbanding the party is considered common agreement and not leaving, but even that is prone to abuse.
and if you want to push for a higher score, finding like-minded people wouldn’t be a bad idea. All I see here is a reluctance to improve, but more importantly, a reluctance to be social.
And this is why my friend people use raider io. Ilvl means nothing. You probably invited people with decent ilvl to join your group and it failed because they where more or less incompetent. And since other people don’t want their 9 keys to go to +4 they are more or less forced to use rio to check other people.
I know it’s probably hard to believe, but I’m really not out to get anyone with my posts. I’m genuinely confused why people resort to having a tantrum on the forums over say, trying to improve for example. If you’re crammed on time, why do you even bother trying to push higher? Don’t you see that’s a bit of a paradox that will wear on you? Or at least I think so, I mean don’t get me wrong; it’s your prerogative.
Sir, I have ‘all’ the evenings. I am not crammed on time. I am even re-doing these levels of dungeons because it is an alt. Except now it is with pugging not on voice. I know exactly what I am doing. My friendlist is getting actually pretty large since people apparently notice I am a good healer.
I can not help it that KR is unpuggable. The start is too difficult, especially apparently without a rogue and a blood elf (while it is not, but what can I do). Or underrot, people sidestep the cleave of the matron, running in to next pack of ticks. End of dungeon every time. What can I do?
Oh sure. That is what I am doing. Just keep signing up, and in the end score goes up. And I also already finished a 10 (with calm keystones).
Just saying that raiderio is keeping decent players out of dungeons. Getting your score up is not that easy. Also because you need every dungeon. You can not just ignore a dungeon you do not like, for example.