TBC had some very interesting mechanics, such as mage, hunter and warlock tanks, fishing a boss from the water, kiting etc- fun for the whole ‘‘family’’
That wouldn’t translate into more raids/content The idea of the difficulties is that it a few tweaks here and there they can accommodate four (too much imo) difficulties, bringing in more players for very little extra resources.
If they cut it down to one raid then there would be very few resources freed to make new content. You have to remember that developer is a broad term, the person who created the instance art doesn’t do the tuning etc. You might have someone free to do tuning but you dont have something to tune if all the artists are busy.
Fishing for a boss is a gimmick not a mechanic.
Blizzard rightly moved away for compulsory classes. It in itself was gimmick because they just buff you to take less damage, no skill in that.
It’s an MMORPG. TBC was such a game. Even ‘’‘TBC 2021’’ is still an MMORPG despite the sneaky microtransactions in the shop. If you only care about ‘‘raw performance’’ and avoiding ‘‘annoying class mechanics’’ perhaps a number simulator would be a good alternative for you.
Completely irrelevant, misleading response to what posted.
If an alternative spawn mechanic makes an encounter for you then you have low expectations.
If blizzard want to do interesting tank mechanics then give them to tanks. The best tanking boss **for ** was Alysrazor in FL. You had to dodge stuff, also make sure you’re dps was up to par to finish off the add and you had to make sure you followed mechanics because if the add didn’t immediately aggro you it was a dead dps. Also for DPS you had the feather mechanic and you also had to dps. Bit more interesting than tunnelling.
I dont know i had to stam up and stay spell hit capped to mage tank in TBCC and also keep the interupt and spell steal up whilst CCing one of the other adds it was fun
Your view of this is oversimplified.
You can make dungeon content using less new art.
Jamming here: For example you could create a bigger cellar and put in an extra boss in the sewers of this raid, between Altimor and Hungering. You take literally the same pipe assets, the same floor tiles, etc. and you build a few extra rooms, and into this you put some giant vampire rat. The main mechanic revolves around swarms of smaller rats that you have to AoE down before the vampire rat cannibalises the anima-blood they bring from their scuttling around in Denathrius’s massive anima storage. Evolved mawrats, maybe?
So we reskin a mawrat by changing the colour temperature of it and then use a swarm of older rat models or something as one entity and then we make hundreds of rats scuttle around. Really cool concept - really easy to make for the artists.
And then we just start adding mechanics using all the swirlies and other stuff we already have.
And there you go.
You don’t need to invent all-new art from the ground up for the bosses. In fact, a lot of the bsoses we already have look just like mobs in the outside world as well.
It’s also a lot harder to create a boss with 4 variants than it is to just create a boss. In fact I wouldn’t be surprised if it’s easier to make 30 encounters with 1 difficulty each than it is to create 10 encounters the way we see them today.
And regardless, even if raids suffered tremendously, I still think they should do it. Raids can’t carry the whole game - especially not when the entire adventure of going through it lasts like 6 hours.
They didn’t though…
have you ever played a Mythic raid? Or a high-end M+ or high-end PvP for that matter?
You make the assumption that the designer is freed by not reusing the difficulties. The guy who puts the raid together would not take part in difficultly tuning so he’s still working on the raid as he would normally be. It’s the tuning people who would have nothing to do.
That’s not making an assumption. I know the people who design the raids are heavily involved in tuning it, too.
Frankly, separating design from tuning is a rookie-level game design mistake. If you start at video game design school - and I haven’t but I know someone who has - one of the first things they tend to talk about is the design and pacing of Tetris and Pac-Man; games where simple mechanics are completely changed by different speeds and tuning and where that is an inherent part of the design.
Everybody knows the person who designs is the person who tunes. Everybody.
This is a LIE xD
Retail people are Social
Everyday i talk to someone ingame i don’t understand what is the problem with people saying that RETAIL is like no social game ???
On my realm there is even WORLD chat and it’s TOXIC af
people created that channel because they want to talk all the time
there are GUILDS and there are DISCORDS
yes you don’t encounter people in the world during WQ like hey dude wasap…
of course no one will stop and talk to you when they are doing fast calling or something
I think the title of the thread is misleading it means there team not all guild groups /community groups/pug groups i find the title a little dishonest .
I assure you that if Blizzard kept Karazhan, Gruul and Magtheridon as the only content for 8 months and don’t release phase 2, they won’t be interested in TBC either.
The main reason people are not interested in castle nathria is because people are bored of it, got everything they need from it or both.
Well, just compare how punishing mythic raiding is in comparison to TBC raiding. Fail a mechanic in TBC? You maybe die, but that’s it.
Fail a single mechanic out of 5 at once in mythic Nathria? Entire raid dies.
They likely deliberately overtune it/leave it unbalanced to make the world first race drawn out as possible.
Then after all is said and done raid tier wise they start adding in tweaks, but not all at once. They do it step by step to try draw in the non-world first guild-ers.
I have just prepared a thread addressing this issue will post it in the afternoon
I have stated that countless times in other threads. Also what i said still stands, TBC raids are more relaxing. As in you dont have to think to clear them.
Ofc not, I want some challange in bosses.
On the other hand - I like gearing system in TBC, so I would take that.
The reason TBC is more enjoyable is because it is easy relaxing and has only 1 difficulty.
I’ve raided nathria most of it was heroic and a couple of the mythic bosses. And that is stressful and annoying, not worth the rewards. M+ makes heroic raiding obselete because you can get mythic raiding ilvl from a single dungeon
In TBC I would just try another class and gear up because there is such a clear path of progression compared to SL
And the raids are’nt hard in TBC tanked Kara pug without knowing anything about tanking or karazhan. If it was retail it would be slot more wipes, would probably be more wipes (7) if it was normal nathria. Doing nightbane gruul and mag later today we’ll see how that goes
Ok… Ehm… I hated TBC and have zero interest in TBCC.
That’s my opinion.
I’m (was) a Raider [quit WoW], and I have zero desire doing what I already did in the past.
Don’t speak on my behalf, thanks…
I think there is nothing to worry about TBC vs Retail. They told same about Classic, but few weeks/months later we already saw it being irrelevant. When new raid is being released in Retail the whole TBC thing will again be left behind.