Raids that scale from 3-25 players?

Hardly a raid if it’s 3 people…

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Irony

clearly :roll_eyes:

I did not act like this until he started insulting me personally instead of voicing his opinion in a normal manner. What goes around comes around.

for players who are not interested in grouping up with set groups of players, sometimes repeatedly, requiring a schedule, etc.
The mechanics is maybe not as important, gear is probably not as important…
Most important factor is simply being able to do it, to fight the bad guys and see the story.
I mean, the whole point of playing in a raid against a hard boss with hard mechanics, should surely be for the fun of fighting a hard boss with hard mechanics, right?
if players only fight hard raid bosses to get the cutscenes and the story, and wouldn’t fight in a 25 man group against a hard boss without that unique reward, then there is a serious issue with the gameplay because it means it’s not inherently fun.

I’m also pretty sure that having good achievements and rankings etc are a god trophy for killing a really hard raid boss.

Personally, I only want to be able to take part. to go into the dungeon and do the quest. I’ve seen most of the raid content in legion by this point except for antorus of course. but why must I wait until the next expansion pack just to finish my story?

Oh my dear friend, how can we have this conversation when you don’t read what i write? This is not what I said. I have no problem at all with solo playstyle, moreover, I love it! I just don’t think that every single aspect of the game should be available to every single player preference. That means, if raids were designed for 3 people, the whole concept of raiding, boss mechanics and tactics would be re-designed to fit small groups, and it would ruin what raiding is.

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It should not need pointing out, but a raid defines itself by being a larger group than a 5-player-instance.
scenario: 3p
dungeon: 5p
raid: 10+p

The whole point of a raid is that it requires large group coordination.

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See this is what LFR done.

Remove LFR. People starting to think that raiding should be like MOP Scenarios or Islands Expedition.

Well you can already do 3 or 5man raids. Just enter the raid with 5 people.

On a more serious note - this can’t happen, since there are so many bosses where you need multiple people following mechanics, and with 3 people, they just becomes non-existant.

It would harm this game much more then would do any good.

what can we do tho? half the guilds these days are just player sponges that don’t actually care wether or not you are in or out and are just there to make money for the leader.

Bask in my 12/12h unguilded glory…

In the meantime i got my curves yesterday because of the existence of LFR. So just keep it for new players in the raid, please.

But yeah, 3 players with raid-mechanics is not doable.

The only thing I will agree with is to bring a version for 10 people for mythic raiding.

Idc if it is harder, I would really love the 10 man to come back for mythic at least.

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I said it because this thing that you’re saying is exclusionary. why can’t we have both? I wasn’t suggesting ruining raid bosses. let them be as they currently are with advanced tactics. I was simply saying, it seems unfair to suggest that I am not allowed to see the end of my story (that may culminate in antorus for example), because of my own learning disability and inability to keep up with a fast raid group (and lack of time to foster the kinds of in game relationships that might carry me through there).

sure, not every aspect of the game should be available to single player, nor can it be. a complex raid boss such as Aggramar. he is literally impossible by one player. that is how that raid boss is designed and it is as it should be.
HOWEVER, If I can start a story and experience quests as a single player, I should be able to finish them as a single player. If I cannot finish them solo, then blizzard should never have offered the start of it to me as a solo player, it is like a bait and switch.

thus, I would like there to be a version of antorus that is possible to be done without forming a raid. it wouldn’t effect the full raid, and maybe it would take away my glory, like maybe it will show other heroes coming in and doing most of the work for defeating him, but then am able to at least get some closure for the questlines i’ve been following and get an end to my story.
I’ve watched videos, but it just isn’t the same. they go too fast for me to understand and I can’t explore the environments in there, which is important to me, I am obsessed with maps and exploring.

Well now, that’s a different thing. If it’s a “story mode” that guides you through the raid encounters with NPCs like in quests and no raid rewards, then sure, that would be a great addition! :wink:

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Btw guys, what i’m suggesting is not meant for raids as they are now, that obviously wouldn’t work. It suggests new raid mechanics that would allow this type of scaling. Just to clarity since i saw a lot of comments saying it wouldn’t work with raids. My suggestion would require redesigning how raids are built and how they work.

Another thing i’d like to add is that the word raid does not specify a certain number of people needed. And even with just starting from 3 or 5 players it would still require social interaction which wouldn’t be much different from raids as they are right now. The only difference would be the number of players but it wouldn’t cause any less social interaction imo.

They did a good job with introducing mythic+, but maybe introducing more rewarding dungeons like Karazhan and Mechagon in the same way raids are, and be the same level of challenge. No m+ option but just normal & hc, with same ilvl rewards as raids. If you disagree that’s totally fine, but i think there’s also a lot of players who’d enjoy smaller group raid-like action

I think scalability is pretty cool. Imagine a 100 player raid!!

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