Ranged SV would make SO many players happy

I would love to!

The problem is that they removed that entire playstyle from the game in favor of MSV.

2 Words: Bull Sh*t!

It was rewarding and satisfying gameplay style this lackluster “melee” specc that cant even stay in melee for a second in pvp will never offer. Melee that only has basically 1 melee ability and totally out of sync/clunky gameplay mechanics. Mastery? Completely useless atm. Survivalability? Thrown out of the window when your pet dies.

Only fun I ever get atm playing current surv is when I play it with a bow.

An oppinion can’t be wrong. “Hey man I think apples taste great - Well then you are wrong”, “Hey I think we should be a democratic society - Well then you are wrong!”, “I think all three speccs of Hunter should be ranged - Well then you are wrong!”

Oppinions and facts arn’t the same thing. Me thinking that in WoW all three Hunter speccs should be ranged is an oppinion. Saying that in WoW there is a playable class called Hunter but no playable class called Ranger is a fact.

My oppinion is that in wow, with the three speccs Hunters have available, those three speccs should all be ranged (assumed theres only three speccs). This is WoW. Not real life and not Dungeons and Dragons.

I wouldn’t have minded if they instead of robbing players of their favorite Hunter specc by turning it into a melee specc, instead added a fourth specc that was melee.

I think we need just both of rsv and msv and have a 4 specs like druids , why not? Like a old rsv dot playstyle and like a melee sv , but today’s msv need a complete rework for a biggest representation

Not a fan of MSV I wont lie. The reason? It is neither ranged nor melee. I mean you might say it is but it does not have utility most melees bring(except rogue and DH DPS).
Not does it feel satisfying at range where it has decent safety but gives up damage for it. I am sorry but, I want my class to be complete to play it.
If you tuned numbers so it didn’t suck in damage department when it has to fall back into range it would have no meaning to even be melee, and if you gave it enough utility and tankyness to survive in melee properly, it would just be played wrong by just cc’ing and kiting enemies to no end cuz there is not enough melee skills to make a difference.

Worst mistake blizzard could do is make survival on par with say MM but give it utility so everyone would expect hunters to swap to survival if there is demand for it, for MM does not offer enough utility.
Best option in my opinion is: just buff survival aura by another 10%, so if you wish you don’t feel punished for playing it and just aim for a rework in maybe 9.2 or even 10.01

People that say that SV is a melee spec have never played SV. You have 1 melee ability, the rest is ranged and even that melee can be ranged for 15 sec every 1,5. I get why people are sad about the sv change. I was to at first since it was also my favorite hunter spec as ranged, bm being second. However i gave the changed spec a chance and honestly it became my favorite spec in the game.

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Reverted it back to Catacylsm. Ya’know, when hunters actually played the survival spec because it was competitive and enjoyable to play.

What kinda bafoon decided to give a ranged class a melee spec. In what world is melee ever going to be better than a ranged spec without it being heavily overtuned? Dumb.

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I dunno. SV needs a rework in any case. Melee is salvagable, under conditions:

  • you can keep the pet, but for the love of god, don’t make it the main way to generate focus. The bogus AI feels like it hasn’t improved since vanilla and still hangs up a lot
  • either give pet AoE tanking capacity (AoE ability) OR remake Misdirect into toggle that would redirect 65% of your threat to the pet unless toggled off OR make SV hunter tankier. Being a glass cannon as a melee is not fun, especially when you pull more mobs at a time. For OCCASIONS there’s misdirection, but it’s effect is short and CD rather long.
  • make Butchery, Wildfire Infusion and Alpha Predator baseline and replace them with actual talents. Otherwise the spec will keep being boring
  • Wildfire Bomb needs to be a proper grenade (full circle AoE), not a throw Cone of Cold. It’s SUCH A PAIN to aim at the right mob so it actually hits targets. Especially in situations where you see just a clutter of HP bars, the ability is really LITERALLY hit&miss. ESPECIALLY since today’s meta keeps everyone moving and shuffling CONSTANTLY.

We finally agree on something.

You bring valid points I agree with, with the exception of the last one. I don’t think Wildfire having the cone is an issue, it works fine as is. As I have told you in another post I don’t find any problems landing it, sure it’s not easy to hit 100% of the pack, but you can hit a good enough amount, you are the only person so far who I have seen complaining about the cone in Wildfire, the others seem ok with it.
Would I mind if Wildfire was a 360 area? No, I wouldn’t. Do I think it is necessary? Not really.

Nonetheless, all the other stuff you mention I can get behind.
The pet being the only source of focus generation gimps us a lot if the pet dies or is CC’d, we need better survivability than the other 2 specs due to being melee, being tankier like you mention or having better defensive CDs would be a step in the right direction. As for those talents, yep Butchery makes sense baseline since Carve is quite meh, even if it was a version of Butchery with less charges, Alpha Predator, sure why not?

Oh, I also disagree with your opinion on the spec being boring, but opinions are just that, opinions, I think both BM and MM (in it’s current iteration) are boring, but some people love them.

I mean in PvE.
In PvP survival is quite okay-ish as you need to do a LOT more and stay on your toes constantly. And the build diversity is larger too.
In PvE, it’s a paper tiger version of arms warrior, just with a pet and botched AoE targetting. And unless you take WIldfire Infusion, the rotation is dreadfully boring too, with zero procs or other changes… Just static builder-spender with no variation, occasionally reapplying Serpent Sting and throwing bombs at the right target.
If you take Mongoose it’s even worse because you spend half the combat spamming a single button…

At that point even BM is more entertaining, at least you need to watch your Thrill of the Hunt buff and managing your Barbed Shots.

Fair enough.

With BM constantly at the bottom of dps ranking, actually most of the players have 1 only viable option, moreover most of the old players loved and miss the SV playstyle. Give us back RSV !!!

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I WOULD LOVE RANGE SURVIVAL SPEC FROM WoD

  • imagine them Black arrows, serpent sting, explosive shot, barrage,
  • i miss them days
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Didn’t read the whole post but , who would want to play a class that is that bad when playing competitively . Damage is underwhelming , the spec gives 0 raid buff , takes a melee spot and even blizzard seems to don’t know what they want to do with it since even tho survival is deep into the bottom tier of the dps class they don’t recieve any changes at any patch , they’re buffing and nerfing people left and right and survival gets nothing . Even the legendarys are kinda bad gameplay wise , not exciting at all or fun to use(only my opinion tho).

I don’t know what blizzard is planning for survival but i hope they’re planning something because i like melee survival but i can’t play it because it’s a pathetic excuse of spec right now. Hunter is not even competitive in any spec and survival is still the worst performing one in most case.

No. Surv had no unique thing going for it since forever. Now it does. Get off it. It is good and interesting and probably is the best melee gameplay-wise.
Good bait thought.

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I prefer melee survival. It’s one of the most fun melees specs to play, actually. The spec fantasy is a bit wonky though and needs to be fleshed out more.

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I don’t know why the joker who opened the thread keeps saying “every hunter wants ranged SV hurr durr” but either share the data from the questionnaire you did asking >1000 hunters or stop spouting bulls**t.

If you think “mm with colorful arrows” survival was enticing to play you’re delusional. Survival isn’t a melee spec, or a ranged spec; it’s in-between and it would be a true shame if they were to revert it back to the lame old gameplay. I know it needs changes since “quasi-ranged” isn’t very good for pve and you need to be melee to deal the most damage anyways.

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Speak for yourself, I love survival as it is now. You want ranged, there 2 other specs to choose from.

Actually in fact, Survival isn’t a melee spec, it’s a hybrid spec.

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To be honest I don’t dislike melee survival but the problem is: I did play ranged survival before and as a ranged spec it was all about traps and kiting.
New survival does exactly that but, I never wanted to play a melee spec, it adds difficulty in PVE and PvP with no benefits.
No raid buff, no good damage, no mechanical advantage on certain bosses, no unique utility.

Problem is I also don’t want MSV to have those as I would be greatly troubled if I was forced in raids or any other content to swap into melee spec, for I play hunter to be a ranged DPS, not a melee one who can do ranged role subpar for a short time.

If survival had its unique place I would not mind survival but it literaly brings nothing at all to the table while making me from safe ranged DPS into less safe melee DPS, for melee survival can’t even really DPS in melee properly if bosses cleave or in PvP where it can’t contend with any melee in melee range.

Why make spec so convoluted, when we had a ranged survival which I agree had no real identity but in my mind:
No identity with fluid performance is better than good identity in the wrong class with no benefits to having that identity in said class.

Not 1 warrior would be happy if they made warriors wield bows for the most part and engage in melee when safe to do so.

In my mind hunters class identity is:

  1. Safe way of dealing damage.( Not neccesarily ranged. Melee with good defensives does that).
  2. Kiting( kiting as a melee is a bad thing for you need to give up your identity as a melee for kiting to actually work).
  3. Traps.
  4. Pets.
  5. Physical damage dealer.

That’s about it.
Now MSV kind of skips 2 of those things, it does deal mostly physical damage only in melee and mostly magical damage when kiting.
It also has bad safety when dealing damage in melee for It’s defensives suck.( Don’t tell me going ranged is a safe option for MSV please, as if you establish melee identity you can’t get benefits ranged classes do( no ranged slow etc.).

I wish for survival to either be full all out melee with ranged backup if you gotta heal up or kite enemy for a short bit, but give them all the benefits melee’s get, or all out ranged with melee finishers ( or burst so to say) with all the benefits ranged specs get.

Right now it just does not feel like a real melee with benefits of being melee.

DH is also a squishy melee but it can lifesteal and heal up, rogues can escape melee range and Stealth up to try again in melee. Survival if situation in melee sucks just stops fighting melee which is thematically correct but feels like crap.

If you think RSV was “MM with colorful arrows” then you have no idea what it’s thematic approach and mechanical loop was all about.

In other words…


Those asking for RSV’s return aren’t just after ranged gameplay. They want what was provided through RSV. That isn’t available in either BM or MM. Not even close.

It had a perfectly clear identity and a mechanical theme of it’s own.

The problem is that many come on here and say things like “it was a ranged weapon spec so it was the same as MM”.

The people spouting that nonsense don’t care for nuances and underlying themes. You might as well say that we cannot have more than 1 or 2 melee specs because they all use melee weapons. Or, we cannot have more than one caster spec because they all focus on casting spells…

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