Ranking of melee dps difficulty

I’m wanting to play another class despite me knowing how painful the leveling, essence and gearing system will be. I want something with a relatively low skill floor with potential for a high skill ceiling. I currently main a warlock. So i’d rather not play a ranged class. I don’t mind tanking but would mainly DPS. In terms of difficulty, how would you rank the melee specs?

DK might be your answer. Easy Mode Frost to a little more effort with Unholy. :stuck_out_tongue:

Somewhere at the bottom of the “hardest specs” rankings yet somewhere at the top of the “most efficient and versatile specs” you’ll find havoc.

Dunno about the others

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Nothing is harder than the other, open up your spell book, go through your talents and you’ll see that abilities are situational. You just have to do your homework to understand a class.

Everything works, nothing is bad to the point of terrible, the world is your boat.

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Eh, Havoc is the easiest melee spec to get into right now. If you want something with a high skill ceiling I’d probably go for Unholy like Beerwolf said, or maybe Feral.

Depend on your playstyle tbh, if you like slower gameplay arms is better compared to fury for example.

I’ve tried unholy, and just not a fan of the opener being so based around multiple CDs, a class I am interested in as an alt is rogue, how difficult is it to learn and also how high is the skill ceiling?

It depends, different playstyle suit different people, there are reactive, and proactive, bursty and sustain dps, cooldown reliant or not reliant. It all comes down to what you find comfortable, i like the plate spinning of a feral druid but dislike the proc fishing of other classes for example, its not easier objectively, just easier for me to play.

You could always try the class trial and just hit the target dummies for a while, make some macros and get the feel of what flow on some spec you just ‘‘get’’ and thats usually going to be the best fit for you

Easiest melee ? Demon hunter. It does not die, it aoes, it single targets. has toolkit of a mad man. And most parts can do with random buttons and stuff still dies.

There are other easy modes - arms warriors for other.

Assassination is quite fun. Outlaw is flat out boring. But both kill stuff and there’s difference between good and bad rogue. Subtlety is currently roleplay spec.

Ive played all melee dps specs at 120 on a basic level. This is my ranking of how easy it is to be somewhat efficient at them, easiest to hardest:

Havoc
Fury
Ret
Outlaw
Assa
Arms
Frost dk
Unholy
Feral
Windwalker

Enhancment ive not played enough to rank.

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I’ll give you a wierd answer, maybe not quite what you expected.

There are classes with huge differences performance-wise when played by bad players and good players, then there are classes with which you won’t notice much difference. PvE (PvP to some extent as well).

For melee: Arms, Surv hunter, any Rogue, Feral, WW. When someone is playing these, the difference is huge and you’ll immediately see if the player is good or not.

Havoc, Ret, any DK, Fury - they’re all the same, BM hunters of the melee world :smile: There’s basically nothing you can do wrong to lose dps, if you’re an average human being.

Personally I’d recommend a Monk. Just because you have a freedom of choosing among 3 roles. But melee DPS is in a good place right now pvp and pve wise.

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You’ve definitely convinced me to pick either Rogue or Monk, but my question is how is the ramp up and energy pooling for those classes? I really enjoyed the UHDKs resource system and in essence is similar to monk and rogue but I hated the ramp up time for the DK. So as someone who is playing rogue how do you find the playstyle? Is it slow and methodical or fast paced? Thanks!

Rogues feel more fluid game play wise compared to monk. Especially in M+ where I have played both on +10-15. On raid monk also feels a bit slow game-play wise while they are ok with damage output. based on the ‘feel’ in combat I’d say rogue is better.

… and I main a monk in mythic raids (but for her widnwlaker is off-spec, so … take that on consideration). Monk is very mobile and fun and can dps ok. But aoe is a … not fun. Can do numbers, but does not feel fun to build up.

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I started playing bfa in 8.2 and Rogue (assa) felt slow-ish, energy pooling required and simply no energy regen without bleeds up. PvP was even worse, because rogues take MfD instead of Vigor. All that was @ 15-20% haste. It improved alot at 20%+ haste.

Now in a raid I have around 34% haste without procs, which is a bit overkill, but that’s the gear I have… And the difference is night and day. I basically don’t have to pool energy anymore. Self-procced I go to 65% and it feels like a constant bloodlust, very smooth.

In PvP I sit at 26-27% haste and it feels good. Assassination “ramp up” is basically - put your bleeds up and you’re ready to go, since bleeds give you energy regen. The more targets with bleeds you have, the more energy you’ll get, 2-3 is enough.

All in all Rogue is very snappy and reactive. You’ll need some reflexes in PvP too :smile:

I hate these threads where op already knows what he wanna play
But monks and rogues come to circle :handshake: erk how complex their classes are :sweat_smile:

OP wanna play rogue?
Play rogue :stuck_out_tongue_winking_eye:

EZ

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Don’t know if you realise I asked for two options after deciding from people’s opinions as an aid. If you hate them why react. EZ.

Well, you’re wrong.
-Even if fury and havoc are “easy”, you get easily punished if you’re not managing each GCD correctly.
-Ret pally is not easy. Not overcapping ressource, maintain buff, pressing correct builder, optimasing around movement.
To be honest, most of DPS are easy in terms of pure rotation, besides feral, since legion. Claiming that X or Y spec is easier than/harder than Z makes nonsense.

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