Raszageth is overtuned and final bosses get harder and harder

The point is to have players play the game?

WoW raiding is going to die if they don´t make the content easier. I am sure Ion already has a tough time convincing his superiors that it is even worth it to waste resources to develop Mythic raiding with the numbers being this grim.

I don´t know how anyone can defend Blizzard´s current tuning with these laughable raid numbers. Blizzard have also figured out that they don´t even need the RWF to create hype for the game. They can just re-release 12 year old content as twitch drops to create free advertisement.

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There are 4 difficulties to choose from. If you cant do Heroic then Normal is for you.

The boss is a joke, its just about waiting for the dumbest person in the raid not to fail a simple mechanic.

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Yes, but not in a way to make it unenjoyable for other players. If I want to go in into a raid and absolutely turn off my brain, I can join a normal raid. HC is not about that, and shouldn’t ever be like that. You are mentioning mythic in your comment. This post is not about mythic. OP is crying about HC raszageth. Which is a totally reasonably tuned endboss. Not too hard, not too easy, and finally not as frustratingly badly designed like most SL bosses.

It really isn´t though. If we hadn´t just gone through the disaster that was SL then Raz Heroic would be an aberration compared to the majority of Legion and BFA final boss tuning. That no borrowed power exists to trivialize the encounter makes it even worse

Okay, I see your point now. You think the entire game revolves around you, and not the majority of the playerbase. You want a boss that can be raided with a flex group and suits your perfect need for difficulty / challenge.

Well don´t worry a lot of streamers / RWF players feel the same way with regards to Mythic raiding difficulty, so your point of view is in fact very ordinary and normal.

I could make the same argument about you, since you also do not represent the whole player base? We can play that game…

unironically, Razageth is an easier boss fight than Sylvanas for example from what I have seen.

I feel less overwhelmed facing Raza than fighting Sylvie.

I do miss shadowlands raiding, and the notorious Artificer Xy’Mox fights.

The point Zhujiang has is hard to disprove. As a developer you can’t put big resources (developers, time) in a part of the game that only is played by a small percentage of the players.
Raiding was way more popular when it was for everyone and you were able to pug normal and even hardmodes to a certain point.
Now you have four (!) difficulties that have to be designed and still you are nowhere near the percentages of raiding in earlier expansion.
You can’t design raids for RWF that get ignored when RWF is over. That is a huge waste of resources.

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It’s hard to prove as well.

Twice as many “guilds” have killed the previous boss compared to H Raz.

We don’t know how many “non guild people” are participating, those that haven’t or have killed H Raz.
Lets assume that of those guilds that have killed broodkeeper a lot of them are progressing Raz. Lack of kills doesn’t show lack of participation. They may be spending time in there, pulling the boss and loving the challenge. They may be hating the challenge and just want the loot. We don’t know.

Isn’t that true to basically any boss in any raid tho’? :thinking:

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It’s just too early in the expansion. We have that data for SL and it pretty much showed “raiding for the majority is dead, but selling raid kills isn’t”.
That’s not a good indicator for a healthy raiding scene. If Blizzard can’t turn this around they are putting a lot of time and money in food for a dead horse.

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Sort of agree but its a wider issue then.

Raiding was all about the journey and overcoming a challenge years ago.

Now its “wtf Blizz I spent 3 pulls and we didn’t kill it so I looked up tacts and spent 600 gold on a flask and we eventually killed it and I DIDNT EVEN GET LOOT!!! Fire Ion!!! rabble rabble!!!”

So people don’t want challenge, the devs may as well just drop all pretense and make the last boss a target dummy that craps out loot when you’ve hit it for 6 minutes. I’d wager that would make the “overtuned” crowd here happy.

Well, frankly, I don’t think anyone cries over 3 wipes, but 7/8 heroic bosses are piss easy, while Raszageth is a mechanic fiesta and you can’t afford carrying even one andy :stuck_out_tongue:

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I agree mostly. And this lines out the problem very well. The majority of active players isn’t interested in RWF designed raids but more something like a mix of LfR and Normal (as flex was back in the days)
That’s why I agree with Zuyiang when he posted that Asmongold video that basically stated “RWF is bad for the game”.

The game should have a hard mode in raiding so players that want a challenge can have a challenge, but it doesn’t need 4 difficulties, it just needs 2. And the hard one should be so hard that “normal guilds with a goal” could clear it - not so hard you need a RWF team.
The WotLk difficulties (hard mode) were really tuned well. Even my casual 2 raiding days per week guild could clear hard modes after a while (and it was quite a while).
This is were rading should be. That would take “boost runs” out of the equation because you wouldn’t hit a wall in raiding but a managable obstacle.

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I’m ‘only’ 4/8H (8/8N) and have enjoyed this raid, I do miss Legion raiding (and pugging) it was frustrating at times but as someone who put the time in I could (via WF/TF - I know trigger word) could get the ilvl to eventually brute force myself into later raids, I did get all curves in Legion (even got some current mythic bosses down - pre-xrealm).

Now pugging is just too hard I gave up in SL, but via communities I’ve done normal and some heroic and this (for me) has bought life back in to a non-guild/friends player (xfaction has aided this)

Raids are too hard in general (especially the final boss) - we shouldn’t have people 4 bosses down on the next level who cannot clear the final boss (I was 7/8N 4/8H for a while and I’ve seen a number of people with mythic kills with no curve) , the other issue with DF is there is no borrowed power to slowly increase peoples throughput so we only have ilivl which for people stuck in a raid may increase once a week via the vault.

It is a difficult one to solve too easy and people complain (Emerald Nightmare) too hard the same, however Blizzard are often drifting in to the (over) hard side of things.

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this. so much this - this is the problem.

The problem is that he didn’t even kill the fifth boss of HC, and the last boss on normal, yet he complains about HC being too hard.
Just stick to the difficulty you guys are comfortable with. I was a mythic raider in WoD and Legion. Now I’m older, I accepted that mythic is not for me and my boomer reflexes anymore, and put down the sword.

What is the problem with different difficultes, offering different challanges for players with different skill levels? If the guy was stuck on norm rasz, and thinks HC is too hard, then stick to normal, and maybe try HC, just for fun. But stop complaining that it’s hard, because it’s objectively not. If you find it hard, you are just a player with lower skill level than the average, which is FINE, that’s why there are different difficulty modes, so everyone can find something that matches his own level. I find mythic hard, so mostly I just stick to HC, only trying a few easier mythic bosses, with no intention of going for CE. That’s my two cents.

one boss is too hard, feels like a mythic boss - the rest is easy.

That isn’t even that much…
Remember, it is an END boss.

The first two Mythic bosses are eassier and some guilds are even more then 70 whipes on those :man_shrugging:

Rasz is super easy and one of the most fun fights since long time, got him in under 5 trys with pug grp. Everyone crying but its really easy. For me pug killer was broodkeeper cause tanks are most of the time super braindead. Got like 40 trys before killing him once.

Pls blizz.dont listen to such people we dont need it to be more easy. Imho a plus 15 is more hard then rasz.

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