OK, I already have a couple of Rasza hero kills but I still think this boss is waaaay overtuned. I needed over 70 wipes before I got my first kill xD I watched a video where someone compared statistics of first boss kills vs last boss kills on heroic on certain patches and basically last boss kills go down all the time.
This, indirectly, supports boosting communities who simply get more customers who can’t possibly kill last heroic boss with a pug or their social guild
(If you think doing it with a guild is easier than with a pug - I had some tries with guild runs of friends and boy, it was way worse than with a pug - those guilds just try to carry the worst players who keep wiping the raid xD)
Anyway, let’s see how many mechanics Raszageth has in her fight
3 bombs
Big AOE frontal
Knockback
Orbs exploding (the CC thing)
Adds
Big AoEs repeating in intermission
Shield
Polarity
Pushback (ring)
Cyclone adds, with small adds - a mechanic about stopping small adds from reaching certain location
Magnetic pull
Area of the fight becoming smaller and smaller
Giant circles that jump to players
The fact the fight lasts ca. 10 minutes is a mechanic on its own because having everyone focused and not making mistakes for such a period of time…
Insane hps/dps requirement, not even close to requirements of previous bosses
Small bombs during first add phase
You might think these are “easy” mechanics on their own but the real problem is they overlap. Plus, it’s basically every possible mechanic there is lol. Like, there is not much left to put.
Like, the rest of the raid on heroic is SUPER EASY. A breeze. Then you face Raszageth who is a pug killer and feels like high end mythic boss rather than heroic boss.
And frankly, I’m worried about the next tier - what kind of garbage overtuned boss are they gonna come up with. Getting the curve kill is more and more painful every tier.
I think raid difficulty have become a increasing problem ever since they revamped difficulties back in 5.4 Siege of orgrimmar.
5.4 introduced a new difficulty; “Flex” wich was a middleground between LFR and Normal.
For Warlords of Draenor, they scrapped the name “Flex” and moved the difficulties down a notch, making Flex the new normal, normal the new Heroic and Heroic got a new name; Mythic… Or at least thats what they said, but in reality, over time Flex, or the new “normal” has kinda disapeared, and all other difficulties stayed the same, but with new names, and rather than replace the old “Heroic” as the old “Heroic” moved down to the new “Normal”, Mythic has become a even harder difficulty than the old “Heroic” wich used to be the hardest difficulty.
Terros is a DPS check. Also, my point still stands. If your grp cannot break through that shield, or finish the boss in P3 before the circle closes in on you, then your grp simply sucks, I really can’t say much about it. Like, what is your point? Hand out free end boss kills to everyone?
If there’s no challenge, no obstacle to overcome, then there’s no point in winning. Not like rasz HC is a big challange tho…
It seems to have become tradition to have a long winded final boss fight. They are generally more challenging and complex than the previous bosses. Guilds are finding it easier to do the first few mythic and still not have killed Razzle Dazzle HC or they go back to it later.
Lots of players are stuck at 7/8HC it’s just one of those things. It does seem to be a steep healing check for some. Or maybe dps for others.
I gave you a like because you wrote pretty much spot on my exact thoughts on the topic. Like, I wholeheartedly agree with you. Thank you for your post here to show I’m not alone in thinking this way.
And why is it a problem? The first random noname boss should have the same difficulty as the end boss? Come on bro.
Obviously there shouldn’t be an enormous gap between the two, but by nature there always will be, and there always should be some kind of gap between the two. There’s also still oceans of time before the next big patch arrives, and curve will become unobtainable, so idk what you’re on about with statistics midway through the patch.
I used to raid mythic back in the day. Now that has some problems. Or at least had in the past, especially in SL, idk how it is now in DF. But let me tell you, it was not fun at all in SL, because blizz mistaken challenging with frustrating boss designs. If someone was complaining about that, I agreed a 100% with it. But heroic raszageth? No man, this is a very good boss. it has a nice learning curve, and every grp who puts in at least a minimum - to medium amount of effort, can progress through it nicely.
the gap is increasing every tier - this leads to frustrating experience for players. And that’s the issue - every tier the last boss gets harder and harder. And Sepulcher basically had 4 final bosses xD It’s just getting stupid.
Sepulcher: 37% difference
Sanctum: 37% difference (sylvanas also being regarded way easier than Denathrius)
Nathria: 32% difference.
That is well within norm range with Sepulcher already being stated to have been a mistake given its design philosophy and sorry but Vault is a lot easier than Sepulcher.
Nyalotha: 11% difference (out for a god damn eternity and nerfed to litteral nothingness with corruptions)
After that statistic numbers get wonky aside from total kills for final bosses (which go up and down just as they do now and well within norm).
And again we are at the start or at the most middle of the tier. Come again at the end. Especially with stuff getting nerfed further anyhow.