I’m one of those players that gets the elite set and weapon enchant, elite weapons if they are decent and outside of that I mess around with meme builds or random set ups with friends.
I have elite from last season and virtually no PVP Experience above 1900 this season as It Shuffle tilts me and 2s/3s are pretty dead for casual play.
my post above doesn’t change based on whether I have elite experience this season or not, not all points are even opinion based but factual
I was refering to the OP, not you. If you are the OP, its pretty weird that you posted on a level 10 alt, and now you post on your main or? It’s really hard to understand your reply.
I really can’t stand this attitude at all. When people talk about others mistakes and losing because of it etc.
Do you realize what this implies? It says that you think that you play(ed) perfectly without any mistakes.
This nonsense makes even less sense the lower rating you are playing at. Why don’t you people start looking at YOUR own mistakes first and try to iron out these instead of always blaming others for your loses? I’m telling you, if you really think you play perfect and that your non-perfect plays didn’t contribute to the potential lose… then throw the first stone, go ahead. If not, just st-eff-u already. This is one of the reasons why PvP is so toxic in the first place.
We never had a balanced synergy experience, which is why we basically always had fotm comps.
The lobbies can favor some specs over others, but with enough games played, it should be equaled out. At least if your spec isn’t hard countered by the fotm specs.
And if that would be the biggest issue of solo shuffle, it could be easily fixed by changing it to 2 melee + 2 range dps. Would probably come with longer queue times though and it would also favor the wizards because they usually have, depending on the map pool, better chances versus melee cleaves.
That is just the blame of most people when they lose, but it is in general the same experience you have when playing with LFG people.
But there are two huge differences compared to LFG:
You don’t wait for nothing. You just queue, tab out, do something else in the meanwhile until a lobby is found. You don’t have to actively watch out for a team and might log out frustrated because you haven’t found anything or waited 3 hours for just 2-3 games in total.
You don’t fight long term teams in fotm comps with voice. You fight against random people with random specs in random comps and usually without voice. So it is a lot more depending on you. When you adapt to your team, your chances are good to win if you are the best player in that lobby. That is why top arena players are also playing on top ratings in shuffle!
Doesn’t mean you never lose because of mistakes of your teammates, but the other players also do! So it is the same here: with enough games played, it equals out.
And how is that an exclusive solo shuffle issue but not an issue in rated arena?
And they have heavily deflated shuffle because they are the reason for the gatekept mmr! 2s and 3s basically destroyed the only remaining PvP bracket.
But it is also not true that shuffle is the reason for it. 2s and 3s were already dead midway of Shadowlands. When you think the removal of shuffle would hugely increase player numbers of regular arena again, you are probably wrong in my opinion. Because the usual issues remain and people would just find another game to play.
It is not shuffle that deflated 2s and 3s. It was the game itself!
going 6 fights in a row increases the chances of a tilted player performing badly when its time to pair up with him, after he took 2 or 3 losses (i think total 2 or 3 fights is enough)
having to win 4 fights to see rating is too much. there is too much factors out of your control that affect your ability to climb. 3 wins is enough of an indication of your solo effort to get wins without any team coordination, and often time bending backwards to save your team who are making huge mistakes
You are right. On my ele shammy, I am bouncing betweeen 1850 and 1950. As the original poster you replied to, sometimes I indeed slipped into that “it was not me, it was my teammates” mindset (especially since ive lost many lobbies without actually dying on my shaman, in s1 on my hunter ive climbed much higher but died a lot more often overall).
But at the end, it really does come down to my own personal missplays. I shouldnt have missed that grounding, I should have pretremored that, I should have lassoed that time instead, etc.
Sure, you will ocassionally get that melee zug who will die behind a pillar and in general, people at this rating rarely make swaps (something which I did learn earlier) or a healer who holds on to their cds too much. But in the end, it is like you said.
thats a long text to in the end denying the fact you indeed often lose because you’re literally put in a lobby where you’re playing with literal monkeys
3s games already last quite a long time and are usually closing when a healer goes oom. If shuffle would be the same, it would come down to which healers is more mana efficient and which team does more pve damage (which it kinda already is)
The whole shuffle mode where people need to die for a round to end fast just doesn’t really fit the healer role. You have a task to keep the people alive as long as possible but the game is pushed to end fast because you play 6 games in a single match.
They either have to reduce the amount of rounds in shuffle and make them last longer or they come up with something completely new that takes all roles including tanks and support specs into account.
Something like a 6v6 objective based small battleground where we have 4 dds, 1 healer and 1 tank without dampening so healers stay at their full efficiency, tanks are relevant for objective based tasks and dds/heals have a split role between objective control and teamfights. Kinda like RBG but a light version.
I would soloq this all day even with different roles