- making a solo rated experience which is reliant on other players in a game built around synergy is going to be problematic for balancing issues, because balancing around a solo experience means the synergy experience becomes heavily unbalanced and visa versa.
- The majority of classes are not based around playing 3 melee +1 caster or 3 Casters + 1 melee and as such creates an incredibly toxic environment when you are constantly swapping between melee and casters meta.
- The rated experience makes the vast majority of players feel toxic when you lose because itâs often you lose due to other players mistakes, you lose more than you gain and the que times are astronomical so you canât even quickly farm back your loss even if itâs your own mistake. This means players want to play more alone due to the toxic interaction, promoting more people to play solo shuffle, thus feeding into a larger toxic community.
- The fast meta, high CC, high mobility, High burst, High rng 1 shot Meta does not help new players get into the game and then when you throw in a rated solo experience, it will instantly make new players leave due to all the reason above.
- It has heavily deflated 2v2 and 3v3
Solo Shuffle is a decent design but I think keeping it with a rating and titles will kill wow PVP. People may disagree with this in the comments below however the reality is the reality, PVP is dying and has become far more toxic since the rated version of solo shuffle has been introduced. Solo Shuffle should become an unrated, unranked, no MMR system just like skirmishes but with the same high level of honor and conquest reward to allow people to practice, have fun and gear up ready for actual rating pushes.