Rating system

fix your garbo system how can i win 4-5/6 rounds in solo shuffle gain 0-5 rating and then go 2/6 rounds and lose 60-90 rating??

7 Likes

I’ve had a match with a strong believer in fistweaving going 0-6 resulting me in -55 rating loss. I really can’t take solo shuffle seriously and might stick around for the premades.

P.S, enhancement solo shuffle is dreadful

It means that there is one player in the lobby with terrible MMR dragging the entire calculation down. So you won’t win anything because of that.
Usually, you can also be on the receiving end of this if you lose because of that. It feels even worse.

Then it means that you need to win a lot of rounds in hope that your MMR doesn’t deflate so much so that you run into these anymore. And then you will eventually climb only if your MMR is hot and you beat players in most rounds then.

The calculation system isn’t fair. I agree.

I thought a system like " Shapley Values " for cooperative games would be much better.
All the math to do it exists so …

Similarly, probability theory was invented to reward players when they had to leave the game table early ( back in the good old days of Blaise Pascal )…
So we should have a solution for this too when a leaver happens.

Hello guys, so 3 games in a row at 1785 cr with 4-2 wins, no rating. I did not screenshot the first game because I thought the other guys were low. Since I can not link screenshots : First game was at 1746 average value and the second game was at 1920. My value as per screenshot was 1741 for first game and 1720 for second game.
First screenshot: h ttps://snipboard.io/Os3yuQ.jpg
Second screenshot: h ttps://snipboard.io/1PbwIU.jpg

Where is my rating? I hope this will get fixed and the rating will be awarded accordingly

Thank you

As far as I can tell, they haven’t touched the rating system for shuffle nor did any tuning ever since they were testing it in the background during SL’s “unrated” version.

It’s just incompetent results that they’ve produced, in all this time nobody took care of it.

1 Like

I think there is zero reason for healers to que this solo over doing 2v2 / 3v3 with people that u know has the entry level knowledge of their classes and understand atleast basics of pvp

As if u are healing yolo q’s u just get some peepos run in do random things and die or play 5min round 90y from each other also doing random and then u maybe win or u maybe lose and u get -50 when u do

I watch sub rog run in 3 times without stealth and the guy didnt use blind or cs or kidney single time either and I get - points for it.

This situation would never happen for 2s/3s so why would I go watch these ppl in yolo if they dont even understand that they can prowl/camoflage/stealth start of matches example

As a rdruid healing specials is not much u can affect and full of baloney but as a drake or rsham I guess u can affect little with dmg and kicks self

h ttps://i.ibb.co/L17PC2q/apples.png

The systme is garbage why should a 1.7k rated player go up against a 500 rated one even if u win 6/6 u get 0 rating nearly and if u lose u lose like 100 ish

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How is it his fault you went 0/6?
If he was so bad, surely you would win the 3 out of 6 rounds where he’s on the enemy team?

I meant he scored 0/6, I rewrote my post and forgot to specify that I meant him. I won 3 rounds myself yeah.

just went 6-0 and gained 0, nice system haha joke company

Just wait next 3/6 for -50

I won another rdruid with 6-0 too and after im gaining -44 from 2/6 vs big dragon healer

Just did three matches and +5 rating on each. Trash rating system.

I originally thought the solo shuffle rating was busted is the opposite direction. First game I got 4-6 gaining like 400 rating then lost the next with 1-6 and got 192 rating so naturally I was like whoooooa rating for just 1 round won…okay okay…1500 rating later I was getting 5 rating for 5-6 wins and losing 40 rating for 2-6 with 3-6 gaining nothing…somethings got to give here…I’m a fury warrior so there’s little to 0 chance of consistently winning 6-6 games to slowly climb the ladder

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I get +2 for 4/6 and 2 monkes who win 2 and who costed me 2 on my team being absolute clueless of game or their classes get +200 for being absolute garbage players

I sweat my butt help these ppl gain +200 for being the worst beginners in history and then I get +2 for 4/6 why am I even paired with these ppl in first place this some trash design

Why would heals play with this type design

U get paired with ppl who need learn their spellbook before do any content in the game cos somehow theyre max lvl but never played their class before and now theyre doing competitive pvp :clown_face: :clown_face:

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I understand from some insiders’ comments that the rating gain/loss for healers depends on the healers in the lobby only. This is ludicrous ! Mind boggling !

So basically if you have a 200+ rating disparity between the two healers, a bunch of monkey dps who run around like welps is all it takes to crush the MMR of the higher rated healer.
The DPS rating gain/loss is not calcultated like that of the healers… so they don’t care.

Proof that this system is broken…
here are the implications :

  • Healer MMR is almost a pure 0 sum game, it is hard coded that way
  • It is the worst incitation possible : since healers are rewarded for not queueing because it means that they sit rating and let other competitors lose theirs
  • Or they are rewarded for taking advantage of huge MMR disparities in their favor, or profit from the bad luck of higher mmr players, or profit from the exposure to headless dps players who just yolo and die
  • A natural strategy is to ration their playtime and only queue when a lot of high rated healers queue, high rated healers are aware of this and they tend to be very frustrated and stressed out because of loss aversion
  • Healer player participation naturally tends to dwindle as a result, which is a negative feedback loop. During hours of lower participation this problem is even more exacerbated
  • Then queue pops become even less frequent, because healers queue less and less
  • Thus increasing the risk that healers are paired into vast vast vast MMR disparities
  • and you get those 4/6, 5/6 → 0 rating change for hours on end, you do 3/3 or less and you lose rating, but you bleed mmr like a hemorrhage.

…

People asked for Solo Queue, but obviously here the compensation system is not coherent with the cooperative nature of the game itself.

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What? Your English is a little broken in certain places, so there are some gaps in the way you tried to explain it.

Yhea I should rephrase this, sorry I am tired.

Ok so I have learnt from some people in the know, that healers in solo shuffle are attributed rating gains and loses based on a specific function. That function is distinct from the DPS function.

In other words, healers are only compared to other healers, not to DPS and tank players when it comes to evaluating their MMR and win/lose ratio.

The solo shuffle reward determination is role specific. If you are a healer, you are evaluated against the enemy healer. If you are a dps player, you are evaluated against 3 other players.

The Risk/Responsibility/Reward landscape is totally asymmetrical.
The expected outcomes for DPS players are more diversified, which means less variable in theory… or that weird results matter less over time.
It is the contrary for healers. Their responsibilities are higher but the loses of the gamble can be much much worse. It all comes down to the fact that they are compared against one adversary only.
Being a healer in this format is an " all-in " bet so to say. Especially if the match making system stretches its searching too far in order to deliver faster queues.

That’s not really true. I think it was Holinka who said something similar-esque in a Q&A once a long time ago, but it wasn’t really to that degree. iirc it was more about how healers split the wins, since one side must always win and the healers are never on the same team.

It’s because there are inherent problems with reducing the rating pool to only the healers in shuffle, it’ll naturally inflate much, much slower than the DPS pool in such a scenario. So that’s why I think you, or your sources, probably misunderstood that part.

Healers are more prone to getting win rates closer to 50% than DPSers though, due to how it all works. Same thing with prot pala tank queues.

h ttps://ibb.co/1zKkZ8R

Soloq in practise as heal, a trash dps there from 0 rating to win 1 match to gain 90 and a heal from different rating to gain -46 from 2/6 vs evokers and dhs

Why the hell am I put with 0 rating enh sham who never played the game before and who feeds the enemy 3 rounds by doing nothing normal?