So, from what i can tell, the ray traced shadows are barely noticeable, but for some strange reason i drop a whole 40 (100 solid, down to 60) FPS when i turn it on. why is this so heavy to run?
Specs:
GeForce RTX 2060 SUPER 8gb
i7-8700
16gb RAM
I can run Battlefield V on ultra with Ray Tracing and still pull off 70-90 FPS.
2 Likes
Turn it off and move on with your life.
4 Likes
There’s 0 point keeping it on. The difference is not even noticeable.
When I noticed the FPS drop and literally no difference in graphics, I just turned it off.
2 Likes
It depends, the difference can be quite big, or not noticeable at all.
Depending on where you are and how many shadows are drawn around you.
It also scales with the normal shadow quality setting, so if you lower that, you will have less shadows and not notice the RT that much compared to shadows on ultra high and a high draw distance too.
But yes, it is not really worth the up to 50% FPS cost.
2 Likes
Ray tracing is very demanding and BFV supports features and has a few tricks up it’s sleeves which help boost FPS a lot that WoW doesn’t have like DLSS and future frame rendering.
Try playing BFV leaving everything on ultra including ray tracing but with DLSS and future frame rendering disabled.
Well you could at least turn it on
I have it grey out… guess my RTX 2080 TI is not good enough or something … ( yes my drivers are up to date… )
3 Likes
The implementation is not very good, I have RTX 3090 and I drop to 60 FPS with GPU usage at 40%
2 Likes
You need at least win ver 2004 to enable RT.
Yeah it seems very heavy on the CPU somehow… really weird.
Ray-tracing put to World of Warcraft is likely the very least of what ray-tracing can be.
Unless developers get the idea that gamers would be happy with a view distance at 1 and objects at a comparable level, ray-tracing will be a ‘level 1’ feature until we all own a nVidia 3090 GTX capable of ‘level 10 ray-tracing’.
Ray-tracing is not just ‘shadows from a light source’. Ray-tracing is the density of objects, their colour, and which rays have which colour density…
you get the picture.
That’s why Quake 2 looks the way it does and WoW looks the way it doesn’t with ray-tracing.