Raytracing: RTX2070 + windows upgrades + DX12

Hi,

I have a RTX2070 + windows upgrades + DX12. But I can’t select ray tracing.

I thought I would have to wait for the shadowlands upgrade but the option in advanced system settings still gives me “Unsupported for graphics related reasons”.

Would like to have this feaure enabled.

With kind regards,

GJ

Make sure you have newest Nvidia driver. I have 2070 Super and I can enable full RTX shadows support.

Same problem here, windows updated to 20H2 ( 19042.630) Nvidia 457,30 drivers.
dxdiag says DX12 are ok, dxdiag= ok. i cant see dx12 ingame even with -d3d12 in command line. Anyone got a workaround?
i also did a repair of wow. still no dx12…

Just installed the latest Nvidea driver set. Still no dice.

Also: I’m seeing DX12 being used in-game.

I have the 2070 super, everything is updated, and I just can’t use the RTX option at all. But glad to know the gpu itself is supported

But what to do? Create a ticket for performance reasons?

How do I check which version of windows I am on. Windows update says there are no updates. I too have the 2070 super, and DX12 but raytracing is disabled for me.

start > settings > system > scroll down to “ABOUT”: then bottom on the page it says OS version. should be 20H2 (latest). Also do a update (CLEAN install of nvidia drivers) .
what made it for me was the msg from support:

Goto the Battle.net Desktop app -> World of Warcraft tab -> Options -> Drop down to, “Show in Explorer” -> Open World of Warcraft -> Retail ->
Right click on the Wow.exe -> Properties -> Compatibility tab -> Make sure nothing is checked. ( I had it on windows 8 comp mode even after repair)
If any of the options on this page are checked, uncheck it and apply, Okay. While still in the Retail folder dele that WTF folder one more time.

Thanks Javeljager! What does deleting the WTF folder do?

It deletes all your addon settings.

The RT does little if anything in game. Its the AMD RT tech. So just a little to the quality of shadows. No RT ambient occlusion which is very good graphics wise just rasterization affects like AMD FidelityFX Ambient Occlusion. The whole point of RT is to turn on the rest of the RT features. Lighting and shadows do very little. Also there is no DLSS which means nvidia cards will not be able to render at higher resolutions with good frame rates. A RTX 2060 can run Control in all its glory at 4k with DLSS.

The best ambient occlusion is RT (this is the best you can get on a RT game) but the next is VXAO. AMD’s Combined Adaptive Compute Ambient Occlusion (CACAO) is way down the list. Also the game has support for AMD feature but none for Nvidia which is sad as nvidia have the most market share. They even have intels ASSAO which I use.

RT shadows in World of Warcraft is very hard to see because you are zomed out so far. I have a RT card and have them turned off. Compared to a game with real RT effects WoW just looks like a rasterization game that has dated graphics from a long time ago that lack features in more modern games using DX11-12. There is no sign of tessellation on the paths or anything. Or shadows in the cracks in paths even with RT. RT shadows seems limited to players and choice objects. RT shadows you wont miss them and with them on you wont notice them. Wows graphic engine is dated as hell.

AMD’s RT sucks and will continue to suck until they stop believing RT features other than shadow should be done in the cloud. MS is developing super resolution for the xbox, so AMD will soon get its version of DLSS vs DirectML. AMD got RT wrong which is why RT proformance lags ampere on the 6800xt. Everyone want games like Control and in the RPG area Cyberpunk 2077. RT lighting and shadow do little to quality. Not RT like Dirt 5 or WoW. Soz for the rant.

This is what up to date graphics look like. https://youtu.be/LCpsr1hNWCg This runs on a 1080 ti

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AMD hasn’t got RT wrong it is a different approach to how NVidia do it, I don’t think either approach is right or wrong but I think raytracing is still over hyped it’s nice if you have a high end card but not quite their yet.
It wont be until what ever the future equivalents of the rx580/gtx1060 can run it with out performance totally tanking that it will be worth while.

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See AMD’s own slides. RT shadowes. The rest of the RT features in the cloud. With RT those other features really matter for quality. MS is getting a version of DLSS called Super-Resolution for the xbox series x/s because they want RT on the xbox and the benefits of AI upscaling/AA. Xbox has AMD graphics hardware.

XBOX Series X/S also features ML interference acceleration (not sure this is still true). The AI ‘tensor’ cores require a very small area of the die, while can provide 3-x10x performance improvement, from a slide from Microsoft.

DirectML super-resolution a Microsoft technology that was demonstrated back in 2019 during Game Developer Conference. It can provide a higher framerate.

The only people late to this party are AMD. Read here videocardz, o wait you can’t post links on this useless forums.

Because wow supports AMD my NVidia gpu gets no DLSS so I cant run at 4k with good preformance.

Ok. It appears I have mistaken the “no updates” message to mean that I was up-to-date. I was on windows 19.09 (the message from Javeljager made me recheck. After updating to 20H2 via windows assistent (download from ms) I now have the option available!

Edit: being up-to-date for updates isn’t always enough. You should check the marjor Windows version you’re on.

Just blanket statements like I cant get good 4k performance because WoW supports AMD doesn’t support DLSS is just bloody stupid. Statements like this just make you sound like a massive NVidia fanboy

WoW uses DXR like the majority of the ray traced games which is open standard which means it will run on both NVidia and AMD hardware, the reason AMD have an advantage at the minuet is because they helped implement it just like in games where NVidia has more of an advantage because they helped them implement it but in a few weeks guessing after Cyberpunk is out NVidia will optimize their drivers for WoW and you will see their RT performance improve.

What is being ray traced has nothing to do with GPU vendor. Shadows of the Tomb Raider also does only DXR shadows while Justice Online implements even DXR Caustics.

To implement any ray traced lighting they would have to reimplement every material used by game assets, just like in minecraft, just on much larger scale. It can happen, but in an expansion or two.

Implementations vary game by game basics, not every game implements as much as Justice or Cyberpunk.

The game is usually CPU bound so DLSS would not help as often as you may expect. It could help with DXR On though - but as of now the feature is very basic, it could happen later down the road - either DLSS or the standard that AMD, Nvidia, MS and console vendors are working on.

You do realize WoW lighting is very minimalist and not really realistic - you won’t cast any shadows next to a light source and so on. They didn’t implement all those goodies as the lighting system is still very basic.

AMD nor does Nvidia does any DXR in the cloud.

AMD is doing that with Sony, MS and Nvidia and is pushing hard on consoles so that they don’t do they own stuff and just something that works on PC and Consoles without re-implementation.

Define everyone. Blizzard cut GPUs from 2009 and prior that do not support Shader Model 5 before SL launch… and that cut off a sizeable amount of old laptop players and alike, now they are looking for some compatibility mode. WoW is an online game and targets wide audience with wide range of hardware. They won’t focus on the very top with gaming PCs and only selected RTX gaming laptops.

DLSS is a massive performacne boost and MS is working of super resolution for the xbox series x/s. WoW is not like the majority of DXR games. Its lighting only as AMD hardware cant hack a full DXR game like control or cyberpunk 2077. Cyberpunk 2077 is a full DXR game. Not DXR light with just lighting and shadows. If you look at reviews, only AMD hardware dies in full dxr titles. AMD lack a DLSS feature and wont get one until xbox gets super resolution.

Graphics wise zelda looks far better.

AMD road maps slides show clearly AMD want to do anything other than lighting and shadows in the cloud.

RT is an enthusiast feature and the market leader for RT is nvidia. You need an enthusiast card for RT.

With AMD you are ment to use the performacne hacks instead of the other RT features. See amd fidelityfx. All the features in amd fidelityfx are to make the latest amd cards faster but reduce graphics quality. Thats why full dxr games like control are slow as hell on the 6800/xt but in dirt 5 they become the fastest cards (amd fidelityfx). AMD fidelityfx is designed to make the 6800/xt and 6900xt faster than the hardware wise faster nvidia cards (google tech power up 6800xt review, the 6800xt is 6% slower at every resolution than the rtx 3080 and in full RT game is massively slower than the rtx 3080).

All of the DXR in games at the minuet is hardware based yes NVidia has an advantage at present I expect AMD will catch up a bit once games are being optimized better for their hardware remember until now devs have only had NVidia cards to work with…
They wont catch them up much in games that are already out but I think performance will improve in upcoming games over the next year and I think you will see them performing a lot better but NVidia will still be faster for this gen.

AMD are working on their own version of DLSS so it’s called super resolution not be be confused with VSR and Microsoft is working on their own version for Xbox and DX12, maybe its the same version and they are working on it together AMD haven’t said much apart from they are working on it and its coming soon, and it will be open standard so they will work on AMD and NVidia GPU’s.

And Fidelity FX is just a bunch of software development tools NVidia has a set of similar tools that do the exact same things…

And nearly every review apart from Tech Power Up has the 6800xt faster @1080p/1440p and a bit slower @4k

MS has been working on DirectML super-resolution for some time. That is the version AMD hardware will get. Its for the xbox console but as the xbox console uses DX12u, this means windows PC’s will get it as well. As MS is partnered with AMD on the xbox, they are both ment to be teaming up to work on it. Make no misstake its MS who want super-resolution for the xbox. MS want to use DirectML to reduce the size of textures. This way like DLSS, textures can be low resolution and then upscaled to hi-resolution is save on vRAM space and reduce download size.

AMD Fidelity FX if you research the features, are just a lot of performance hacks for AMD hardware so they can avoid features like RT reflections and RT ambiant occlusion. These are the features that destory FPS in games like Control and why a gpu needs DLSS in the first place. DLSS is great on low end gpu’s like the RTX 2060, the performacne boost is massive. Super-resolution is a MS party, that AMD have joined because the xbox uses AMD graphics hardware.

NVidia hardware does not need AMD Fidelity FX, nvidia has DLSS and can perform well enough with RT reflections and RT ambiant occlusion enabled. For example in Control with the ultra performance DLSS feature. You can enable all the RT effects and hit 4k @ 60fps on a RTX 2060 with the right graphics settings.

There are differences between super-resolution and DLSS. Super-resolution is ment to run via compute on AMD hardware. This is the slower method, compute is more generalized hardware and thus slower to excute. DLSS runs on tensor cores which excute in one clock cycle. Tensor cores are not fully featured like compute but are massively faster at running workloads like DLSS or even super-resolution.

I would post all the links for you but the forum wont let me.

The issue with some reviews is they use a ryzen 5000 series cpu for the 6800xt and then an Intel cpu for the rtx 3080 and the rest. This can be seen in the 3dguru (if memory serves) review. Were the total 3dmark total score is ahead on the 6800xt and the rtx 3080 is behind for total score. If you then look at the graphic score the rtx 3080 is ahead. This can then only mean the 6800xt system is using a better cpu, thus all the benchmarks will be higher fps values.

Even a review with just an amd 3700x shows the rtx 3080 ahead of the 6800xt.

With DX12u the latest directx version. The rtx 2080 ti is more or less on power with the 6800xt. Its more RTX 3070 performance than RTX 3080. Why overclocking a 3080 is more like a 3090 in rasterization based games. We are talking 20k graphics score in time spy.

So AMD don’t want a DLSSS alternative and are only doing it because of Microsoft and only NVidia cards are enthusiast cards because they have DLSS and better RT seriously dude you are just sounding like a total NVidia fan boy now… I know I used to be a fanboy a long time ago in the 6000/7000gtx days :smiley: .

I game @1440p, I currently own a 980ti a gtx1060 and a Vega64, These days I buy what ever offers best price/performance in my price range if the 3070 had been as fast as the 6800 in none RT games and if it was available at the RRP i would jump on it, as I said before I don’t really care about RT that much right now it’s nice but still not quite their yet wont be until lower end cards can run it with out it totally tanking performance, and the 6800 as good as it is at that price it’s to expensive if it was the same price as a 3070 RRP then I would jump on it if I was gaming at 4k I would go for the 3080 if I could afford it but only 10gb of vram is a bit of a bummer though it’s enough for now but 2 years from now then probably not… But as it stands now I am totally fed up with the stupid prices and general bull crap from both sides and seriously considering buying an Xbox instead.

And Fidelity FX is just hacks… You know NVidia has developer software tool kits that do all of the same things that Fidelity FX dose and AMD and made it all open source so it will work just fine on an NVidia GPU and their is nothing stopping NVidia from optimising it to run even better on their hardware so by doing hacks as you call it to make AMD cards faster then they also make NVidia cards faster…

Every core on a GPU is a compute core that’s why GPU’s are so good at Crypto mining, and Tensor cores are specialised for really heavy compute tasks and that’s all they do they are just their for that and not much else which makes ideal for RT, machine learning, DLSS ect, and AMD has the RA ray accelerator cores, which is their pretty much for the same reason to help accelerate heavy compute tasks like RT.

Most of the good Reviews used either 5000 series or the 10900k or the 9900k like tech power up, their are a couple that did all the main testing on a Intel CPU then just used a AMD CPU for testing SAM but if their where any that did all the AMD testing on a 5000series CPU and then all the NVidia testing on a Intel CPU that is just S***, which review site used the 3700x btw I cant find it.