Raytracing shadows?

So, I have an RTX 2060 GPU, using almost the max settings in game also updated Win 10 to the 2004 update (most recent).

Still I cannot enable the ray tracing?
Any idea ples?

Get new windows update, and nvidia drivers, then restart your pc. You need NEW update from Windows.

1 Like

Hi Plamcia,

I’m having the same issue on an RTX2070. Updated drivers + checked windows update + checked DirectX12.

I thought that this was enabled before the pre-patch but I’m not sure but it isn’t now and it’s grayed out. Giving the message that it’s a graphics related issue.

Is it still showing greyed out in the advance graphics tab?

Double check your optional updates too, I had a windows related one in there the other day.

I did everything just like that, now I finished with work so and there is smth like an “optional” update for Win 10, doing that too.
My NVidia Exp says there is no newer updates, hopefully it will work…

I can’t even tell it’s on anyway other than the fact that it cuts my FPS into 1/3rd.

You’re not missing much.

Raytracing can be really beautiful, but this isn’t.

2 Likes

go into the portal room and have ray tracing on youll see it then.

There is something wrong with raytracing thays for sure, i can turn it on and i see a dip in my fps but all the shadows are still static and do not move with lightsources.

Nope. It looks like it at first but they actually just updated the pre-baked lighting to be much better.

This.

Actual ray tracing hasn’t been added yet. We’ll most likely be seeing it come launch.

Asmongold was able to enable raytracing.

So I just updated once more via Win 10 and it worked, also a lot of textures looks much better after this.

If I set raytracing to high I got -15/-20 fps which is not great but not terrible.

Umm… yes it has. It isn’t like turning on SSAO and suddenly everything has mode depth and shadow. Raytraced lighting casts more accurate shadows because it takes into account secondary light sources, reflected light etc.

I think it looks great. If you want to be sure it’s working, look at your character model. It casts shadows on itself now whereas before it didn’t. If you have a character with long hair, you’ll see it.

For people saying that it’s tanking their framerate, obviously it can but I found out that it’s CPU intensive. If you have a lot of addons that aren’t optimised or out of date, they will wreck your FPS with ray tracing enabled.

I turned all my addons off and suddenly I was getting a solid 60 FPS in Zuldazar, with every graphic setting maxed (except AA) at 4K with 2080TI and an I9. I started adding them back one by one and found the culprit.

When I first tried it on the PTR, I thought it was a big fail and I said so here but now I’m a big fan and it taught me to pay attention to what I was installing and how much it can affect your game’s performance.

Well, I know it has, but it’s incredibly subtle, to the point where you’d have to sit and stare at certain spots and toggle it to see it’s change.

And that’s what I mean by “it might come in launch”.
This isn’t ray traced lighting. It’s shadows.

But I guess that would make sense from a performance standpoint? I’m not to sure.

Performance-wise, I’ve been perfect. Solid 60fps with everything maxed out except for sliders staying at 7 each (might experiment with pushing them further), and RT Shadows at High. Your gear is better than mine, so you’re sorted.

Maybe on beta?

No, on the pre-patch.

Yeah, this is especially noticeable in older zones where Ray-traced shadows does nothing at all. Both, the visuals and frame rates are unaffected by setting ray-traced shadows to ‘High’.

The new ray-tracing feature does work. It’s only used for rendering shadow projections and not light reflections, though, and in 99.99% it’s only rendering shadows from the global environment light source (the sun or the moon). If someone casts a fireball next to you, that will not project additional shadows.

I guess a lot of players were expecting way more, especially considering the FPS impact this new feature has. Unfortunately, ray tracing is computationally very expensive. The only way to make a game look really impressive with ray-tracing is to design the graphics engine around this technique from the start and very carefully consider for which objects and surfaces to do ray-tracing computations. Only few games have done this so far. Remedy’s “Control” is one of them. It looks great, but it also runs at very low frame-rates when the ray-tracing quality set to the max.

In WoW, if you turn “Graphics / Shadow Quality” (yes, in the basic settings, not “Advanced / Ray Traced Shadows”) down to High or even Good, the FPS drop won’t be so extreme.

It was a Good call by Nvidia to also do DLSS, which does the exact opposite and increases FPS considerably. I haven’t tried many ray-tracing games yet, but Shadows of the Tomb raider, which makes use of both of these features, runs great even with Ray-tracing enabled. Unfortunately, I don’t think DLSS, along with full-out ray-tracing, won’t be coming to WoW any time soon.