I’m a Holy Paladin trying to get into +16/17 Mythic+ keys through the group finder, and I’m spending more time applying to groups than actually running dungeons. Sure, you could say I’m not playing a “meta” healer, but I think the bigger issue lies with the structure of Mythic+ itself rather than my class.
It also doesn’t help that we’re near the end of the season, and far fewer >=16+ keys are being run. RaiderIO data shows the volume is pretty low right now, though I’m not sure how it compares to previous seasons.
That said, I want to take a step back and examine why the keystone system exists in the first place. At this point it feels like an outdated mechanic that introduces unnecessary friction for several reasons:
- Your keystone is random, and often it’s not even a dungeon you still need for rating.
- If your key isn’t resilient, you waste time forming a group and then another ~30 minutes running a dungeon you didn’t want to be in.
- Group creators usually prefer meta classes, understandably, since they want the cleanest run possible. But this heavily limits who gets invited.
Because of this, I’m struggling to understand the hesitation around moving toward a more straightforward M+ progression model—something like: clear a dungeon at +N, unlock +N+1 for that dungeon. No keystones. No depleting. No grinding back up a bad key. And potentially less pressure to invite only the most meta specs.
Lastly, regarding the group finder: is there a reason we can’t have an actual queueing system based on current rating rather than this manual “apply and hope” setup? It feels like 80% of my Mythic+ gameplay is waiting in the group finder instead of doing the dungeons themselves.