Before I go on: What is readability?
Readability is a measure of how easy it is to understand the situation by looking at the game world or other obvious HUD elements. Readability measures how easy it is to see and follow the flow of the game. Note that readability does not mean making it easy to make the right decision, it simply makes it easy to see and understand what’s going on.
Shadowlands has major readability issues. Most effects, including very dangerous ones, simply have no visual distinction. Many abilities hit for wildly varying amounts. Some heals can do anywhere from 5000 healing to 105k healing and some damage abilities can do nothing in one case and then, with some CD’s and some procs, nearly one-shot people. Frostbolt, for instance, can deal 5000 damage or it can blast your face off for 30k and be casted so fast that a second or even third within 3 seconds is inevitable. Arcane has a combo where it AoE’s people for hundreds of thousands of damage per target, though setting this up is very elaborate.
This has to be solved. It’s not fun in PvP, and I would argue it’s not fun in PvE either, or at least it doesn’t actually make things any more fun.
The new Dragonflight talents just got released and I had a look over them. Looks like it’s basically just everything we already have but repackaged, and you can do some truly wild builds, at least on feral. It’s clear that this will shake things up quite a bit, which is why I think there’s a great opportunity to address reability.
Although some problems are going away, it looks like new ones are being introduced. For example feral has 3 different Berserks and an Incarn, and these are basically going to auto-construct a Swifty macro for you as you pick up multiple. I strongly assume they’re all going to look the same except the debuffs and buffs applied will be different, but that doesn’t aid readability much. There’s also still tons of spells that changes the damage of various abilities by outrageous amounts - it’s easily possible for a rake to do 4 times the amount of damage as it does at other times in the current trees.
I want to bring attention to this because I’m tired of playing the game in the world of weakauras, and others are using GladiatorlosSA, because they simply can’t friggin’ see what’s going on. I’m not having fun trying to figure out that I’ve got Sepsis on me when it’s got no visual effect that I can see and I have around 10-15 debuffs on me just because I’m fighting an asssassination rogue and things like that.
Especially now with a new UI, it appears readability is on the minds of Blizzard, so I really think there’s never been a better time to clean it up and stop making talents like… those. The system is fine, but the talents themselves are… well…
Clean it up…