Realm Connections -- 5 August

@Thyvene, please tell your colleagues to be a bit smarter in choosing realms to connect with one another. Combining English with Portuguese servers, is not really working out well for either of the languages.
If it were for a pure economical perspective, I cannot care more or less about who speaks what language. As long as my items sell. Unfortunately this is also about grouping up, recruiting for guilds and interacting with other players (read: humans) in which communication is important.

There is a reason that the Portuguese received their own language servers. Keep it that way.

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@Obliterated: This thread might be of at least minor interest to you…

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Thanks for that link. :slight_smile:

Janek already answered your basic question, I wanted to add aman’thul and gilneas were low pre connection, while nazjatar and nefarian were medium, now both connected groups are high.

This is a common theme between successful connections so far, in US they managed 4 connections so far and all of them were medium at first and ended up high.

Hoping we get a better ratio of successful connections from now on in eu too, last time 25% ratio wasn’t really great.

@ Pení: they will more than likely connect some spanish realm, my preferred choice (for population balance) would be merging the 3 smallest ones, tyrande, exodar and c’thun, you would get a result of 3 high to full realms, and dun modr is doing well enough alone, even if it’s marked as high, I’ve been levelling there lately, so got the chance to do several whos.

@Atai: kilrogg-hellfire atm is the biggest problem for connections, cause normally when blizzard fail a connection they sweep it under the rug, this time they THINK it worked but it failed, so there’s some communication issue on the inside and if they don’t read our posts seriously it’s getting really hard for them to see they made a mistake.

Maybe you should merge the servers you already said you would merge, and unsuccessfully did. Before you begin trying to merge other servers.

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We’ve encountered some issues with the connections of the following realms:

  • The Kilrogg, Nagrand, and Runetotem realms connecting with the Arathor and Hellfire realms.

We are actively looking into solving these issues and hope to have more information to share in the coming days.

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Any news on faction balance?

Have you seen the issues people have about connecting a Portuguese server with an English one?

Can you talk to the team please. Many of us don’t want you to take this direction now or in the future.

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The Aggra connection should be cancelled , you dont connect servers with different languages.

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Let me ask you then, what else would you connect to aggra if not Frostmane?

The server doesn’t have a super high population by itself and it has already been connected before to grim batol

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It’s not the people on Frostmane problem if there aren’t enough Portuguese people to fill even one realm. If they can’t fill one realm, they shouldn’t even have their own realm.

Alternatively Blizzard should give people on Frostmane the option to transfer all their characters and guilds from Frostmane to another English speaking realm - but this would defeat the purpose of merging these realms to begin with.

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The realm is officially labeled as an English realm since ever it got merged with grim batol (which is very much an English realm and is the host realm of that server cluster), there isn’t such thing as a Portuguese server anymore, its as much of a Portuguese server as Burning legion is a Polish server, its only seen as that because of where players have gathered (though admittedly blizzard kinda facilitated the Portuguese presence on grim batol)

if you look at the official realm list, you will see that the locale of the server has been set to “English” some time ago:

You’re on Draenor, I don’t think they will be connecting that.

Thank you for the update, and for the implied confirmation that you now are aware something went wrong last week. The week of silence after it didn’t work as intended last week was a bit … weird.

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The realm is called “Aggra (Português)”. Can’t see how anyone can think it’s an English realm.

its labelled as such because aggra doesn’t really exist as a realm it was copied over to Grim Batol during the last set of server connections in 2014, and as such runs off Grim Batol server rules, and Grim Batol is an English server.

Every character made on Aggra gets a character ID to match Grim Batol and not Aggra, so you can confirm it that way as well… when a server connection happens a guest realm adopts the server rules of the host server, and Grim Batol is an English server, but the server name itself won’t be changed during this process. There is no such thing as a Portuguese locale anymore on EU, the only officially Portuguese servers are the 4 Brazilian ones located in the US region.

Maybe but Blizzard still calls it that way so you can imagine Portuguese people would go there while others would probably choose another realm.

Even if it’s on the English locale you can expect it to be 90%+ Portuguese people who speak Portuguese in chat channels.

English is just the Catch all, most players from other countries that don’t have servers in their local language just tend to migrate to English servers anyway… Keeping a single Portuguese server in EU wasn’t sustainable so it had to be connected with other servers but there are also English servers in that certain foreign languages are dominant, would you feel different if the server was connected with Drak’thul which is Czech dominant?

Also I just wanted to say, if you ever want to check what server is hosting a server and even how connected realms interact with each other, there are 2 scripts you can run ingame:

the first is:

/run print("You are currently on realm: " .. GetRealmID() .. GetRealmName())

This will tell you the ID of the server the character you are currently playing on is initially from (what the ID was before any mergers happened), it will give you the ID number of the realm, and then followed by the realm name.

the second is:

/run local name = UnitName("target"); local guid = UnitGUID("target"); ChatFrame1:AddMessage(name.." has the GUID: "..guid);

This will give you the Unique ID of whatever your targeting, if you are targeting a player it will output something like “Player-1234-ABCDE9876” the 1234 part of that string is the Realm id of the connected server that the character is a part of, If that matches the output of the first script you will know you are on the host server… that script is also useful for checking what shard you are on because if you use it when targeting a random mob in the area you will get the mob ID which reads something like “Creature-0-1234-123-98765-98765-ABCDE9876” again the 1234-123 in that string will give you the Realm ID (Followed by instance ID) of the current shard that you are currently on.

Doesn’t that bring up the cross realm info and not the real realm info?

what do you mean?

All characters on the same connected realm will have the same realm ID regardless of what server the character was made on.