I haven’t seen anyone really request that. But if enough people request that the Heirloom vendor should be moved from Ironforge to Stormwind, then I don’t think it’s outside Blizzard’s powers or willingness to do so.
That’s because Blizzard are an iterative game development company. They iterate. That’s their thing.
StarCraft II: “Let’s have Carriers. No, let’s not. No wait, let’s anyway!”
WoW: “Let’s have 40 man raiding. Let’s also have 20 man raiding. No wait, let’s have 25 and 10 man raiding. No no, let’s have something called flex! No let’s have 20 and flex - but up to 30!”
HotS: “Let’s Call it Blizzard DotA! No let’s go with Blizzard All-Stars! On second thought, let’s change it to Heroes of the Storm! You know, we should actually have called it The Nexus…”
D3: “We’re not going to do a Necromancer, because we don’t think we can improve the D2 Necromancer. You know, in retrospect, we actually would have loved to have done a Necromancer… Ah screw it, we’re doing the Necromancer!”
Blizzard iterates. If you’re looking for design consistency, then look for another game company.
Well I can only say how I play the game.
Let’s say I want to go to Karazhan, so I’ll fly down there from Stormwind.
The first thing that strikes me is that something is wrong. Deadwind Pass definitely lives up to its name, because it’s dead alright. There is not so much as a single green leaf in sight. That is quite strange given the surrounding zones…
The next thing that piques my interest is the tower itself, rising in the distance. An odd place for a Mage tower - far from Dalaran and anything else really. I wonder why it’s located here…
The appearance of various creatures is rather confusing as well. Some strike me as opportunists, maybe seeking the same secrets of the tower as myself? And what about the Arcane elementals, the ghosts, and all the burned-down buildings? And what has happened to the villagers?
And why is the tower itself half-crumbled and broken apart? What’s happened?
Those are some of the thoughts I like to indulge in when I go there. It gets me into the proper mood to enjoy the instance. Entertaining the lore part of the game is rather enjoyable I think. The strong leylines that run beneath Karazhan, what are they exactly? Arcane magic, yes, but what’s the origin of Arcane magic? The Titans? Is that related to Azeroth’s World Soul? Would Medivh have known? What was it he said to Khadgar last time? Hmm…
I enjoy that process when I do something in WoW. And I find that when I do LFR or LFD or something where I just get teleported straight to the action, then it doesn’t manifest as strongly. There has to be that build-up that allows the mind to speculate and wonder.
But that’s just me. Try it perhaps?