I’m sorry that from a 5.000 replies post you understand only one word.
I’m sorry to watch the marketing department reply to this.
Marketing department is good if you need to hyped us for things like expeditions, story lines, or the addition of new races that add so many to this game, not to solve this kind of issues. If it’s actually developers that reply to this, then i’m really devastated.
I’m sorry that you don’t play your game anymore. I know the game it’s lacking content and it’s boring right now, since we do the same and same things since legion, but if you have friend’s in game then it is bearable. Try it. Or maybe you refer to the interaction though Instagram or Facebook when i’m atl-tabing between flight location? In that case i’m sorry that i don’t understand you from the beginning.
I’m sorry that we have to pay for your mistakes. We pay with time and actually money.
I’m sorry that you don’t get the point that your corrections is actually a punishment for all of us that still play the game.
I’m sorry but i don’t trust and believe your marketing hype machine any more.
I’m sorry to see that even a massive reaction from us don’t going to have some impact in the way you design the game.
For sure. I still take the portal to Uldum and then use the flight point from there, even though it’s a much slower option. But it’s just habit, and I don’t really think about it, I just do it.
But given that the Dalaran → Tanaris path won’t exist any longer, new habits will be necessary for some. And the Shatthrath → Tanaris path should be an okay substitute in that regard.
So basically Blizzard said why they are making the portal room, which was never argued about, the portal room can be a good thing. But never replied on what will it benefit to players to do the same long route on fly path or mounts, when they had portals before, when there is nothing out in the world to do or to see.
The way I see it is player crying to be able to do retro content as before and Blizzard shrugging at them saying “meh there is barely anything there to see”.
How big is an effort to leave the convenient portals for CoT and Karazhan?
So much this although, one could argue to go around the world to find a convenient portal is also a way to be out in the world and not stacked in Stormwind…
What the actual **** are you talking about? How was there nothing wrong with putting portals everywhere?
True. Which is a shame!
You try thinking 10 years ahead on design.
Good luck.
But yes, I agree that Blizzard made massive design mistakes post WoW’s launch, but what really upsets me even more is when Blizzard obviously knows and the community throws a hissyfit about muh convenience, even if it comes at the cost of what makes Azeroth a cool place to be in the first place.
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Open world transportation is embarassingly broken right now on live, and putting portals everywhere just disrupts your sense of place and drastically reduces the perceived size of the world. Blizzard promises to make up for it with zeppelins, boats, and other means of transportation that actually come back to a working state - but NO! Gotta have that teleport.
It’s unbelieveable how mad people are getting about the fact that they can’t teleport near Stratholme anymore. What the actual heck man? Other than that one time you go there to level up in Eastern Plaguelands and do a couple of quests and get the Rivendare mount, why do you even care?! Same argument for the Caverns of TIme.
It feels like people have no interests in walking around a big open world. You all sound like you’d rather play Counter-Strike or something. Teleport me hither, teleport me dither, for an open world RPG is something my life’s too short for.
Yes. incredible. they did not understand.
i agree that cleft of shadows was a mess. and the portal room is good thing.
is the removal of cot and dcrater (ok falling to death was a joke but a better implementation was in order maybe instead erase it) and shrine and dalaran the core of the discussion.
The 5000+ posts are about this. Not about the new shiny portal room.
Ishayu: after 14 years i dont care about open world.
In my experience, once Blizzard have added something to the game, then subsequently removing it from the game will almost always result in a backlash from the community. The exception is in matters of exclusivity, like pre-expansion event mounts and PvP Elite Transmog sets, and so on.
Take something as inconsequential as the keychain back in the day. It had zero impact on gameplay, yet people raged on the forums about it as if Blizzard had comitted a criminal offense by removing it.
Same with flying, ability pruning, and so on.
Players will almost always rage against anything being taken away from them which they used to have - especially qualities of life and gameplay conveniences.
Players are inevitably selfish in their point of view and will always see the benefit in being able to travel fast and easily wherever they want to go as an obvious upside. More portals would always be cheered on. Players accept the premise of portals in the game, and then there really is no limit to the extent of portals.
It’s the same with ability pruning. Backlash there as well because players had accepted the premise that each expansion should add more abilities to classes. There’s no limit or cap to that desire, so any attempt from Blizzard to curb it is met with ire.
The game design perspective of preserving the sense of space and size of the game world and consolidating the network of travel options for easier transparency doesn’t really resonate well with players - they just register that it’ll take them longer to get from A to B. Hence the rage.
The discussion this time may be about portals, but this is a common forum topic. It takes many names, but it’s always the same kind of community response.
I don’t care that you don’t care. You’re playing an open world MMORPG. Stop trying to change WoW into something it was never meant to be. If you don’t like the open world, it needs to be improved, not skipped. If you don’t like open worlds at all, you need to quit or, at the very least, stop complaining about it. The game’s called WORLD of Warcraft. It having an open world is not an afterthought.
We are customers. Players and customers.
We pay for the game, and most likely we pay for a game we enjoy.
Blizzard has claimed they would improve their communication with the community, and we heard them we have the right to expect them to listen to the community better.
Our way of vouching for the game is keeping our subs up. If we don’t like it at some point we will unsub, and it is fair, as a customer, if I find something not satisfying anymore I’ll go for what I want else where, maybe even find better who knows ^^.
Before we get to that point, it is better that we voice out what choice Blizzard makes could make us walk away, take a chance to be heard.
If they don’t listen, we’ll evaluate if we still enjoy the game enough to pay for it or not.
As you said, lot of things are done out of habits, and playing WoW is an habit, but at some point, if pushed too far in what we dislike, we could break those habit for something else.
DO I have to wonder at each expansion what will be taken away from my habits and gameplay? Do I have to reconsider each time if it’s worth l my playing time? I guess from now on that’s what I’ll do.
I have been a completionist up until now, trying to grind as many mounts, toys, pets, achievements as I could, and it changes my gameplay from people doing only end game content. With removal of convenient portals, and a part of history of WoW, devs are telling me that’s not the way I should play this game, and that is not what they have designed this game for.
Caverns of Time and reaching northern Eastern Kingdoms.
The portals to CoT and to Dalaran Crater shouldn’t be removed at all. If you do it, we players will get very angry and frustrated, especially as you announced this feature as long awaited.
Also with so many places to portal in the Broken Isles, you place the portal to Azuna at prince Farondis??
You can access Caverns of Time by taking the portal to Shatthrath in the new Portal Room, and then talking to Zephyr (NPC) for a teleport to Caverns of Time. That’s a faster means of travel than Dalaran → Caverns of Time.
The lack of a quick form of travel to the northern part of Eastern Kingdoms for Alliance players is a bit of an issue though, agreed.
I think this is actually a good thing, because everyone already has access to a Hearthstone to Dalaran. So it doesn’t really make sense to have a portal to Dalaran as well - you can already go there easily whenever you want.
The Portal destinations are all over the place, all of them should lead to the main city hubs.
I would like to suggest the following changes to the portal room:
Portal to the Broken Isles should lead to Legion Dalaran, however to avoid confusion it should be called “Broken Isles Portal” and show a picture of the Tomb of Sargeras.
Pandaria Portals should be replaced by Shrine Portals. The Jade Forest Portals should be returned near the Cataclysm Portals, because they are all part of the Level 80-90 Content.
NPCs in the Portal Room and near the Cataclysm shrine should offer a teleport between both locations.
Portals to Thunder Bluff and Ironforge should be added. Undercity and Teldrassil as well, however when BfA Phase is active, they should lead to Auberdine/Tarren Mill instead.
A NPC that offers a Hearthstone destination should be added.
Also there are a few good reasons why Dalaran Portals should stay imo:
I don’t think having the option to a second portal location is a bad thing. It may even split server traffic.
Dalaran is lorewise a mage city. It is in the center of Azeroth. Using it as a alternative portal hub feels kind of right.
Most of these portals are unique
They are required for Legion questing. Just making them appear for the breadcrumb quest may not be enough, e.g. id you take a break in between the questline and return to Dalaran.
There isn’t any. Just focus your complaints in the right direction. Tell them to fix the things that actualyl need fixing instead of telling them to ruin it further because it has weaknesses.
Exactly how many times did you have to fly around yourself in order to arrive at the figure of 20 minutes?
And yeah, flying is kindda boring.
To be honest I’m extremely tired of the current economy, which seems to be about randomly 1-shotting old encounters to make money, as well as travelling through old content. It really is not what tthis game is supposed to be like. The whole activity of flying around the old world farming low level epics to vendor is a design flaw from top to bottom.